Tracer
| Odehráno her: | 12 | WinRate: | 50.00% |
|---|---|---|---|
| Výhry: | 6 | Prohry: | 6 |
| # | WinRate | Popularita | Hry | Výhry | Prohry | 1 | 4 | 7 | 10 | 13 | 16 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1. | 50.00% | 100.00% | 2 | 1 | 1 | Tracer Rounds Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds. | Leeching Rounds Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing. | Sleight of Hand Reduces Reload time by 50%. This equals 20% more damage per second. | Quantum Spike Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes. | Telefrag Passive: Basic Attacks against enemy Heroes reduce the cooldown of Recall by 0.1875 seconds. When Tracer arrives at her Recall location she becomes Unkillable for 1 second and nearby enemies take 175 (+4% per level) damage and are knocked back. | Ricochet Tracer's Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes. | Total Recall Recall heals Tracer equal to the amount of Health she lost during that time. |
| 2. | 100.00% | 50.00% | 1 | 1 | 0 | Parting Gift Recall leaves behind 6 bombs that deal 240 (+4% per level) damage each to different targets. Heroes hit with these bombs are slowed by 50% for 0.75 seconds and grant 7% Pulse Bomb charge. | Pulse Generator Successfully sticking a Pulse Bomb to an enemy Hero heals Tracer for 18% of her maximum Health over 1.5 seconds and refunds a charge of Blink. | Locked and Loaded Reactivate Reload within the last 50% of its cast time to increase Tracer's Basic Attack damage by 40% for that magazine. | Quantum Spike Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes. | Jumper Passive: When Blink has no charges remaining, its cooldown refreshes 150% faster. Casting Blink grants Tracer a Shield equal to 6.5% of her maximum Health for 3 seconds. This Shield stacks up to 3 times. | Heavy Handed Heroes hit by Melee have their Armor reduced by 15 for 4 seconds. | Total Recall Recall heals Tracer equal to the amount of Health she lost during that time. |
| 3. | 100.00% | 50.00% | 1 | 1 | 0 | Tracer Rounds Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds. | Is That a Health Pack?! Collecting a Regeneration Globe instantly heals Tracer for 10% of her maximum Health and reduces the cooldown of Healing Fountain by 15 seconds. Drinking from a Healing Fountain instantly heals for 20% of Tracer's maximum Health. | Focus Fire If an entire ammo magazine is unloaded on an enemy, the last bullet will deal 80 (+4% per level) bonus damage. This is equal to 35% of the total magazine. | Quantum Spike Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes. | Jumper Passive: When Blink has no charges remaining, its cooldown refreshes 150% faster. Casting Blink grants Tracer a Shield equal to 6.5% of her maximum Health for 3 seconds. This Shield stacks up to 3 times. | Heavy Handed Heroes hit by Melee have their Armor reduced by 15 for 4 seconds. | Total Recall Recall heals Tracer equal to the amount of Health she lost during that time. |
| 4. | 100.00% | 50.00% | 1 | 1 | 0 | Tracer Rounds Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds. | Leeching Rounds Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing. | Sleight of Hand Reduces Reload time by 50%. This equals 20% more damage per second. | Quantum Spike Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes. | Untouchable Passive: After Blinking, gain 20% Movement Speed for 1.25 seconds. Quest: Takedowns increase Tracer's Basic Attack damage by 5%, up to 25%. These bonuses are lost on death. | Ricochet Tracer's Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes. | Chrono Triggers Casting Blink causes Basic Attacks to not consume ammo for 1 second. |
| 5. | 100.00% | 50.00% | 1 | 1 | 0 | Tracer Rounds Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds. | Leeching Rounds Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing. | Sleight of Hand Reduces Reload time by 50%. This equals 20% more damage per second. | Quantum Spike Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes. | Untouchable Passive: After Blinking, gain 20% Movement Speed for 1.25 seconds. Quest: Takedowns increase Tracer's Basic Attack damage by 5%, up to 25%. These bonuses are lost on death. | Ricochet Tracer's Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes. | |
| 6. | 100.00% | 50.00% | 1 | 1 | 0 | One-Two Punch Reduce the cooldown of Melee by 1 second and it gains an additional charge. | Pulse Generator Successfully sticking a Pulse Bomb to an enemy Hero heals Tracer for 18% of her maximum Health over 1.5 seconds and refunds a charge of Blink. | Locked and Loaded Reactivate Reload within the last 50% of its cast time to increase Tracer's Basic Attack damage by 40% for that magazine. | Sticky Bomb Increases Pulse Bomb's radius by 50% and enemies hit are Slowed by 70% for 3 seconds. | Jumper Passive: When Blink has no charges remaining, its cooldown refreshes 150% faster. Casting Blink grants Tracer a Shield equal to 6.5% of her maximum Health for 3 seconds. This Shield stacks up to 3 times. | Heavy Handed Heroes hit by Melee have their Armor reduced by 15 for 4 seconds. | Get Stuffed! Increases Melee's Pulse Bomb charge against Heroes from 10% to 20%. Hitting an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knock the target away. |
| 7. | 0.00% | 50.00% | 1 | 0 | 1 | Tracer Rounds Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds. | Is That a Health Pack?! Collecting a Regeneration Globe instantly heals Tracer for 10% of her maximum Health and reduces the cooldown of Healing Fountain by 15 seconds. Drinking from a Healing Fountain instantly heals for 20% of Tracer's maximum Health. | Sleight of Hand Reduces Reload time by 50%. This equals 20% more damage per second. | Sticky Bomb Increases Pulse Bomb's radius by 50% and enemies hit are Slowed by 70% for 3 seconds. | Untouchable Passive: After Blinking, gain 20% Movement Speed for 1.25 seconds. Quest: Takedowns increase Tracer's Basic Attack damage by 5%, up to 25%. These bonuses are lost on death. | Ricochet Tracer's Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes. | |
| 8. | 0.00% | 50.00% | 1 | 0 | 1 | Tracer Rounds Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds. | Leeching Rounds Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing. | Sleight of Hand Reduces Reload time by 50%. This equals 20% more damage per second. | Quantum Spike Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes. | Telefrag Passive: Basic Attacks against enemy Heroes reduce the cooldown of Recall by 0.1875 seconds. When Tracer arrives at her Recall location she becomes Unkillable for 1 second and nearby enemies take 175 (+4% per level) damage and are knocked back. | Ricochet Tracer's Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes. | |
| 9. | 0.00% | 50.00% | 1 | 0 | 1 | Tracer Rounds Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds. | Leeching Rounds Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing. | Sleight of Hand Reduces Reload time by 50%. This equals 20% more damage per second. | Quantum Spike Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes. | Untouchable Passive: After Blinking, gain 20% Movement Speed for 1.25 seconds. Quest: Takedowns increase Tracer's Basic Attack damage by 5%, up to 25%. These bonuses are lost on death. | Ricochet Tracer's Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes. | Composition B Successfully sticking a Pulse Bomb to an enemy Hero also drops another one at their feet that deals 50% damage and explodes slightly earlier. |
| 10. | 0.00% | 50.00% | 1 | 0 | 1 | Tracer Rounds Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds. | Leeching Rounds Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing. | Locked and Loaded Reactivate Reload within the last 50% of its cast time to increase Tracer's Basic Attack damage by 40% for that magazine. | Pulse Rounds Increases Pulse Bomb's range and charge rate from Basic Attacks against Heroes by 100%. | Untouchable Passive: After Blinking, gain 20% Movement Speed for 1.25 seconds. Quest: Takedowns increase Tracer's Basic Attack damage by 5%, up to 25%. These bonuses are lost on death. | Ricochet Tracer's Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes. | Total Recall Recall heals Tracer equal to the amount of Health she lost during that time. |
| 11. | 0.00% | 50.00% | 1 | 0 | 1 | Tracer Rounds Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds. | Leeching Rounds Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing. | Sleight of Hand Reduces Reload time by 50%. This equals 20% more damage per second. | Pulse Rounds Increases Pulse Bomb's range and charge rate from Basic Attacks against Heroes by 100%. | Jumper Passive: When Blink has no charges remaining, its cooldown refreshes 150% faster. Casting Blink grants Tracer a Shield equal to 6.5% of her maximum Health for 3 seconds. This Shield stacks up to 3 times. | Ricochet Tracer's Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes. | Get Stuffed! Increases Melee's Pulse Bomb charge against Heroes from 10% to 20%. Hitting an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knock the target away. |
| Mapa | Hrdina / Hráč | Výsledek | Datum | Datum | ||
|---|---|---|---|---|---|---|
| Garden of Terror | Dawen | Loss | před 3 lety | 02.05.2023 | ||
| Towers of Doom | TominoSVK | Win | před 3 lety | 28.04.2023 | ||
| Sandbox (Cursed Hollow) | Rajder | Win | před 3 lety | 19.09.2022 | ||
| Dragon Shire | Jerryczek | Loss | před 3 lety | 08.09.2022 | ||
| Alterac Pass | TominoSVK | Loss | před 3 lety | 02.09.2022 | ||
| Braxis Outpost | Fungi | Loss | před 3 lety | 30.08.2022 | ||
| Braxis Outpost | TominoSVK | Loss | před 3 lety | 29.08.2022 | ||
| Tomb of the Spider Queen | TominoSVK | Win | před 3 lety | 22.08.2022 | ||
| Garden of Terror | TominoSVK | Win | před 3 lety | 18.08.2022 | ||
| Dragon Shire | Mikrak | Win | před 3 lety | 28.07.2022 | ||
| Haunted Mines | Adamovcz | Win | před 4 lety | 01.04.2022 | ||
| Alterac Pass | SilentStorm | Loss | před 4 lety | 31.03.2022 | ||