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Tracer

Odehráno her:76WinRate:57.89%
Výhry:44Prohry:32

Strom talentů
#WinRatePopularitaHryVýhryProhry14710131620
1.40.00%100.00%523
Tracer Rounds
Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds.
Leeching Rounds
Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing.
Sleight of Hand
Reduces Reload time by 50%. This equals 20% more damage per second.
Quantum Spike
Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes.
Untouchable
Passive: After Blinking, gain 20% Movement Speed for 1.25 seconds.

Quest: Takedowns increase Tracer's Basic Attack damage by 5%, up to 25%. These bonuses are lost on death.
Ricochet
Tracer's Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes.
Total Recall
Recall heals Tracer equal to the amount of Health she lost during that time.
2.100.00%60.00%330
Tracer Rounds
Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds.
Leeching Rounds
Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing.
Locked and Loaded
Reactivate Reload within the last 50% of its cast time to increase Tracer's Basic Attack damage by 40% for that magazine.
Quantum Spike
Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes.
Untouchable
Passive: After Blinking, gain 20% Movement Speed for 1.25 seconds.

Quest: Takedowns increase Tracer's Basic Attack damage by 5%, up to 25%. These bonuses are lost on death.
Ricochet
Tracer's Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes.
Total Recall
Recall heals Tracer equal to the amount of Health she lost during that time.
3.66.67%60.00%321
Tracer Rounds
Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds.
Leeching Rounds
Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing.
Locked and Loaded
Reactivate Reload within the last 50% of its cast time to increase Tracer's Basic Attack damage by 40% for that magazine.
Quantum Spike
Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes.
Untouchable
Passive: After Blinking, gain 20% Movement Speed for 1.25 seconds.

Quest: Takedowns increase Tracer's Basic Attack damage by 5%, up to 25%. These bonuses are lost on death.
Ricochet
Tracer's Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes.
4.100.00%40.00%220
Tracer Rounds
Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds.
Is That a Health Pack?!
Collecting a Regeneration Globe instantly heals Tracer for 10% of her maximum Health and reduces the cooldown of Healing Fountain by 15 seconds.

Drinking from a Healing Fountain instantly heals for 20% of Tracer's maximum Health.
Sleight of Hand
Reduces Reload time by 50%. This equals 20% more damage per second.
Sticky Bomb
Increases Pulse Bomb's radius by 50% and enemies hit are Slowed by 70% for 3 seconds.
Untouchable
Passive: After Blinking, gain 20% Movement Speed for 1.25 seconds.

Quest: Takedowns increase Tracer's Basic Attack damage by 5%, up to 25%. These bonuses are lost on death.
Ricochet
Tracer's Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes.
Total Recall
Recall heals Tracer equal to the amount of Health she lost during that time.
5.100.00%40.00%220
Parting Gift
Recall leaves behind 6 bombs that deal 240 (+4% per level) damage each to different targets. Heroes hit with these bombs are slowed by 50% for 0.75 seconds and grant 7% Pulse Bomb charge.
Leeching Rounds
Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing.
Focus Fire
If an entire ammo magazine is unloaded on an enemy, the last bullet will deal 80 (+4% per level) bonus damage.

This is equal to 35% of the total magazine.
Quantum Spike
Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes.
Untouchable
Passive: After Blinking, gain 20% Movement Speed for 1.25 seconds.

Quest: Takedowns increase Tracer's Basic Attack damage by 5%, up to 25%. These bonuses are lost on death.
Heavy Handed
Heroes hit by Melee have their Armor reduced by 15 for 4 seconds.
Total Recall
Recall heals Tracer equal to the amount of Health she lost during that time.
6.50.00%40.00%211
Tracer Rounds
Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds.
Leeching Rounds
Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing.
Sleight of Hand
Reduces Reload time by 50%. This equals 20% more damage per second.
Quantum Spike
Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes.
Untouchable
Passive: After Blinking, gain 20% Movement Speed for 1.25 seconds.

Quest: Takedowns increase Tracer's Basic Attack damage by 5%, up to 25%. These bonuses are lost on death.
Ricochet
Tracer's Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes.
7.50.00%40.00%211
One-Two Punch
Reduce the cooldown of Melee by 1 second and it gains an additional charge.
Leeching Rounds
Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing.
Focus Fire
If an entire ammo magazine is unloaded on an enemy, the last bullet will deal 80 (+4% per level) bonus damage.

This is equal to 35% of the total magazine.
Sticky Bomb
Increases Pulse Bomb's radius by 50% and enemies hit are Slowed by 70% for 3 seconds.
Jumper
Passive: When Blink has no charges remaining, its cooldown refreshes 150% faster.

Casting Blink grants Tracer a Shield equal to 6.5% of her maximum Health for 3 seconds. This Shield stacks up to 3 times.
Heavy Handed
Heroes hit by Melee have their Armor reduced by 15 for 4 seconds.
Get Stuffed!
Increases Melee's Pulse Bomb charge against Heroes from 10% to 20%. Hitting an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knock the target away.
8.50.00%40.00%211
Tracer Rounds
Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds.
Leeching Rounds
Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing.
Locked and Loaded
Reactivate Reload within the last 50% of its cast time to increase Tracer's Basic Attack damage by 40% for that magazine.
Sticky Bomb
Increases Pulse Bomb's radius by 50% and enemies hit are Slowed by 70% for 3 seconds.
Untouchable
Passive: After Blinking, gain 20% Movement Speed for 1.25 seconds.

Quest: Takedowns increase Tracer's Basic Attack damage by 5%, up to 25%. These bonuses are lost on death.
Ricochet
Tracer's Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes.
9.50.00%40.00%211
Tracer Rounds
Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds.
Leeching Rounds
Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing.
Sleight of Hand
Reduces Reload time by 50%. This equals 20% more damage per second.
Pulse Rounds
Increases Pulse Bomb's range and charge rate from Basic Attacks against Heroes by 100%.
Untouchable
Passive: After Blinking, gain 20% Movement Speed for 1.25 seconds.

Quest: Takedowns increase Tracer's Basic Attack damage by 5%, up to 25%. These bonuses are lost on death.
Ricochet
Tracer's Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes.
Total Recall
Recall heals Tracer equal to the amount of Health she lost during that time.
10.0.00%40.00%202
Tracer Rounds
Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds.
Leeching Rounds
Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing.
Focus Fire
If an entire ammo magazine is unloaded on an enemy, the last bullet will deal 80 (+4% per level) bonus damage.

This is equal to 35% of the total magazine.
Pulse Rounds
Increases Pulse Bomb's range and charge rate from Basic Attacks against Heroes by 100%.
Jumper
Passive: When Blink has no charges remaining, its cooldown refreshes 150% faster.

Casting Blink grants Tracer a Shield equal to 6.5% of her maximum Health for 3 seconds. This Shield stacks up to 3 times.
Ricochet
Tracer's Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes.
Total Recall
Recall heals Tracer equal to the amount of Health she lost during that time.
11.100.00%20.00%110
Parting Gift
Recall leaves behind 6 bombs that deal 240 (+4% per level) damage each to different targets. Heroes hit with these bombs are slowed by 50% for 0.75 seconds and grant 7% Pulse Bomb charge.
Pulse Generator
Successfully sticking a Pulse Bomb to an enemy Hero heals Tracer for 18% of her maximum Health over 1.5 seconds and refunds a charge of Blink.
Sleight of Hand
Reduces Reload time by 50%. This equals 20% more damage per second.
Sticky Bomb
Increases Pulse Bomb's radius by 50% and enemies hit are Slowed by 70% for 3 seconds.
Jumper
Passive: When Blink has no charges remaining, its cooldown refreshes 150% faster.

Casting Blink grants Tracer a Shield equal to 6.5% of her maximum Health for 3 seconds. This Shield stacks up to 3 times.
Bullet Spray
Increases the radius of Melee by 30%, and causes it to damage all enemies in range.
Total Recall
Recall heals Tracer equal to the amount of Health she lost during that time.
12.100.00%20.00%110
One-Two Punch
Reduce the cooldown of Melee by 1 second and it gains an additional charge.
Is That a Health Pack?!
Collecting a Regeneration Globe instantly heals Tracer for 10% of her maximum Health and reduces the cooldown of Healing Fountain by 15 seconds.

Drinking from a Healing Fountain instantly heals for 20% of Tracer's maximum Health.
Sleight of Hand
Reduces Reload time by 50%. This equals 20% more damage per second.
Quantum Spike
Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes.
Jumper
Passive: When Blink has no charges remaining, its cooldown refreshes 150% faster.

Casting Blink grants Tracer a Shield equal to 6.5% of her maximum Health for 3 seconds. This Shield stacks up to 3 times.
Bullet Spray
Increases the radius of Melee by 30%, and causes it to damage all enemies in range.
Chrono Triggers
Casting Blink causes Basic Attacks to not consume ammo for 1 second.
13.100.00%20.00%110
One-Two Punch
Reduce the cooldown of Melee by 1 second and it gains an additional charge.
Pulse Generator
Successfully sticking a Pulse Bomb to an enemy Hero heals Tracer for 18% of her maximum Health over 1.5 seconds and refunds a charge of Blink.
Focus Fire
If an entire ammo magazine is unloaded on an enemy, the last bullet will deal 80 (+4% per level) bonus damage.

This is equal to 35% of the total magazine.
Quantum Spike
Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes.
Jumper
Passive: When Blink has no charges remaining, its cooldown refreshes 150% faster.

Casting Blink grants Tracer a Shield equal to 6.5% of her maximum Health for 3 seconds. This Shield stacks up to 3 times.
Bullet Spray
Increases the radius of Melee by 30%, and causes it to damage all enemies in range.
Get Stuffed!
Increases Melee's Pulse Bomb charge against Heroes from 10% to 20%. Hitting an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knock the target away.
14.100.00%20.00%110
One-Two Punch
Reduce the cooldown of Melee by 1 second and it gains an additional charge.
Is That a Health Pack?!
Collecting a Regeneration Globe instantly heals Tracer for 10% of her maximum Health and reduces the cooldown of Healing Fountain by 15 seconds.

Drinking from a Healing Fountain instantly heals for 20% of Tracer's maximum Health.
Sleight of Hand
Reduces Reload time by 50%. This equals 20% more damage per second.
Sticky Bomb
Increases Pulse Bomb's radius by 50% and enemies hit are Slowed by 70% for 3 seconds.
Jumper
Passive: When Blink has no charges remaining, its cooldown refreshes 150% faster.

Casting Blink grants Tracer a Shield equal to 6.5% of her maximum Health for 3 seconds. This Shield stacks up to 3 times.
Bullet Spray
Increases the radius of Melee by 30%, and causes it to damage all enemies in range.
15.100.00%20.00%110
One-Two Punch
Reduce the cooldown of Melee by 1 second and it gains an additional charge.
Leeching Rounds
Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing.
Locked and Loaded
Reactivate Reload within the last 50% of its cast time to increase Tracer's Basic Attack damage by 40% for that magazine.
Quantum Spike
Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes.
Untouchable
Passive: After Blinking, gain 20% Movement Speed for 1.25 seconds.

Quest: Takedowns increase Tracer's Basic Attack damage by 5%, up to 25%. These bonuses are lost on death.
Bullet Spray
Increases the radius of Melee by 30%, and causes it to damage all enemies in range.
Get Stuffed!
Increases Melee's Pulse Bomb charge against Heroes from 10% to 20%. Hitting an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knock the target away.
16.100.00%20.00%110
Tracer Rounds
Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds.
Is That a Health Pack?!
Collecting a Regeneration Globe instantly heals Tracer for 10% of her maximum Health and reduces the cooldown of Healing Fountain by 15 seconds.

Drinking from a Healing Fountain instantly heals for 20% of Tracer's maximum Health.
Focus Fire
If an entire ammo magazine is unloaded on an enemy, the last bullet will deal 80 (+4% per level) bonus damage.

This is equal to 35% of the total magazine.
Quantum Spike
Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes.
Jumper
Passive: When Blink has no charges remaining, its cooldown refreshes 150% faster.

Casting Blink grants Tracer a Shield equal to 6.5% of her maximum Health for 3 seconds. This Shield stacks up to 3 times.
17.0.00%20.00%101
One-Two Punch
Reduce the cooldown of Melee by 1 second and it gains an additional charge.
Leeching Rounds
Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing.
Sleight of Hand
Reduces Reload time by 50%. This equals 20% more damage per second.
Pulse Rounds
Increases Pulse Bomb's range and charge rate from Basic Attacks against Heroes by 100%.
Untouchable
Passive: After Blinking, gain 20% Movement Speed for 1.25 seconds.

Quest: Takedowns increase Tracer's Basic Attack damage by 5%, up to 25%. These bonuses are lost on death.
Bullet Spray
Increases the radius of Melee by 30%, and causes it to damage all enemies in range.
18.0.00%20.00%101
One-Two Punch
Reduce the cooldown of Melee by 1 second and it gains an additional charge.
Pulse Generator
Successfully sticking a Pulse Bomb to an enemy Hero heals Tracer for 18% of her maximum Health over 1.5 seconds and refunds a charge of Blink.
Sleight of Hand
Reduces Reload time by 50%. This equals 20% more damage per second.
Pulse Rounds
Increases Pulse Bomb's range and charge rate from Basic Attacks against Heroes by 100%.
Jumper
Passive: When Blink has no charges remaining, its cooldown refreshes 150% faster.

Casting Blink grants Tracer a Shield equal to 6.5% of her maximum Health for 3 seconds. This Shield stacks up to 3 times.
Heavy Handed
Heroes hit by Melee have their Armor reduced by 15 for 4 seconds.
Get Stuffed!
Increases Melee's Pulse Bomb charge against Heroes from 10% to 20%. Hitting an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knock the target away.
19.0.00%20.00%101
Parting Gift
Recall leaves behind 6 bombs that deal 240 (+4% per level) damage each to different targets. Heroes hit with these bombs are slowed by 50% for 0.75 seconds and grant 7% Pulse Bomb charge.
Pulse Generator
Successfully sticking a Pulse Bomb to an enemy Hero heals Tracer for 18% of her maximum Health over 1.5 seconds and refunds a charge of Blink.
Locked and Loaded
Reactivate Reload within the last 50% of its cast time to increase Tracer's Basic Attack damage by 40% for that magazine.
Quantum Spike
Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes.
Jumper
Passive: When Blink has no charges remaining, its cooldown refreshes 150% faster.

Casting Blink grants Tracer a Shield equal to 6.5% of her maximum Health for 3 seconds. This Shield stacks up to 3 times.
Ricochet
Tracer's Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes.
20.0.00%20.00%101
One-Two Punch
Reduce the cooldown of Melee by 1 second and it gains an additional charge.
Pulse Generator
Successfully sticking a Pulse Bomb to an enemy Hero heals Tracer for 18% of her maximum Health over 1.5 seconds and refunds a charge of Blink.
Locked and Loaded
Reactivate Reload within the last 50% of its cast time to increase Tracer's Basic Attack damage by 40% for that magazine.
Sticky Bomb
Increases Pulse Bomb's radius by 50% and enemies hit are Slowed by 70% for 3 seconds.
Jumper
Passive: When Blink has no charges remaining, its cooldown refreshes 150% faster.

Casting Blink grants Tracer a Shield equal to 6.5% of her maximum Health for 3 seconds. This Shield stacks up to 3 times.
Bullet Spray
Increases the radius of Melee by 30%, and causes it to damage all enemies in range.
Composition B
Successfully sticking a Pulse Bomb to an enemy Hero also drops another one at their feet that deals 50% damage and explodes slightly earlier.
Hry
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