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Sgt. Hammer

Odehráno her:63WinRate:47.62%
Výhry:30Prohry:31

Strom talentů
#WinRatePopularitaHryVýhryProhry14710131620
1.100.00%100.00%220
Advanced Artillery
Increase Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
Graduating Range
While in Siege Mode, Basic Attack range is increased by 1 every 1.5 seconds, up to 3.
Blunt Force Gun
Fire a missile across the battlefield, dealing 500 (+3% per level) damage to non-Structure enemies in its path.
Hyper-Cooling Engines
While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
Orbital BFG
Blunt Force Gun's missile orbits the planet every 5 seconds. Only the last missile fired orbits.
2.100.00%100.00%220
Advanced Artillery
Increase Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
Hover Siege Mode
Sgt. Hammer can move at 50% Movement Speed while in Siege Mode.
Blunt Force Gun
Fire a missile across the battlefield, dealing 500 (+3% per level) damage to non-Structure enemies in its path.
Hyper-Cooling Engines
While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
Ultra Capacitors
Hitting enemy Heroes with Basic Attacks while in Siege Mode grants 10% Attack Speed for 5 seconds, up to 60%.
3.100.00%100.00%220
Advanced Artillery
Increase Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
Hover Siege Mode
Sgt. Hammer can move at 50% Movement Speed while in Siege Mode.
Napalm Strike
Deals 164 (+4% per level) damage on impact, and leaves a napalm area that deals 50 (+4% per level) damage per second. Lasts for 4 seconds.
Hyper-Cooling Engines
While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
4.50.00%100.00%211
Advanced Artillery
Increase Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.
Siege Tactics
Using Neosteel Plating while in Siege Mode grants Unstoppable for 2 seconds, as long as she remains in Siege Mode.
Hover Siege Mode
Sgt. Hammer can move at 50% Movement Speed while in Siege Mode.
Blunt Force Gun
Fire a missile across the battlefield, dealing 500 (+3% per level) damage to non-Structure enemies in its path.
Hyper-Cooling Engines
While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
Orbital BFG
Blunt Force Gun's missile orbits the planet every 5 seconds. Only the last missile fired orbits.
5.50.00%100.00%211
Maelstrom Rounds
Activate to increase Basic Attack damage dealt by 30% for 5 seconds. Hitting enemy Heroes or Structures with Basic Attacks while in Siege Mode reduces the cooldown of Maelstrom Rounds by 5 seconds.

Stores up to 3 charges.
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
Graduating Range
While in Siege Mode, Basic Attack range is increased by 1 every 1.5 seconds, up to 3.
Napalm Strike
Deals 164 (+4% per level) damage on impact, and leaves a napalm area that deals 50 (+4% per level) damage per second. Lasts for 4 seconds.
Hyper-Cooling Engines
While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
6.50.00%100.00%211
Advanced Artillery
Increase Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
Graduating Range
While in Siege Mode, Basic Attack range is increased by 1 every 1.5 seconds, up to 3.
Blunt Force Gun
Fire a missile across the battlefield, dealing 500 (+3% per level) damage to non-Structure enemies in its path.
Hyper-Cooling Engines
While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
7.50.00%100.00%211
Maelstrom Rounds
Activate to increase Basic Attack damage dealt by 30% for 5 seconds. Hitting enemy Heroes or Structures with Basic Attacks while in Siege Mode reduces the cooldown of Maelstrom Rounds by 5 seconds.

Stores up to 3 charges.
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
Graduating Range
While in Siege Mode, Basic Attack range is increased by 1 every 1.5 seconds, up to 3.
Napalm Strike
Deals 164 (+4% per level) damage on impact, and leaves a napalm area that deals 50 (+4% per level) damage per second. Lasts for 4 seconds.
Entrenched
While in Siege Mode, Concussive Blasts's damage and knockback distance are increased by 75%.
Mechanical Know-how
Neosteel Plating grants 20% maximum Health as a Shield for 2 seconds and increases Basic Attack damage by 30% for 5 seconds.
8.100.00%50.00%110
Ambush
Gain Stealth when entering Siege Mode or after not taking or dealing damage for 3 seconds while in Siege Mode. Basic Attacks while Stealthed deal 125% more damage.

Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
Siege Tactics
Using Neosteel Plating while in Siege Mode grants Unstoppable for 2 seconds, as long as she remains in Siege Mode.
Hover Siege Mode
Sgt. Hammer can move at 50% Movement Speed while in Siege Mode.
Napalm Strike
Deals 164 (+4% per level) damage on impact, and leaves a napalm area that deals 50 (+4% per level) damage per second. Lasts for 4 seconds.
Hyper-Cooling Engines
While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
Ultra Capacitors
Hitting enemy Heroes with Basic Attacks while in Siege Mode grants 10% Attack Speed for 5 seconds, up to 60%.
9.100.00%50.00%110
Advanced Artillery
Increase Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
Hover Siege Mode
Sgt. Hammer can move at 50% Movement Speed while in Siege Mode.
Napalm Strike
Deals 164 (+4% per level) damage on impact, and leaves a napalm area that deals 50 (+4% per level) damage per second. Lasts for 4 seconds.
Hyper-Cooling Engines
While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.
Mechanical Know-how
Neosteel Plating grants 20% maximum Health as a Shield for 2 seconds and increases Basic Attack damage by 30% for 5 seconds.
Ultra Capacitors
Hitting enemy Heroes with Basic Attacks while in Siege Mode grants 10% Attack Speed for 5 seconds, up to 60%.
10.100.00%50.00%110
Advanced Artillery
Increase Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
Graduating Range
While in Siege Mode, Basic Attack range is increased by 1 every 1.5 seconds, up to 3.
Napalm Strike
Deals 164 (+4% per level) damage on impact, and leaves a napalm area that deals 50 (+4% per level) damage per second. Lasts for 4 seconds.
Entrenched
While in Siege Mode, Concussive Blasts's damage and knockback distance are increased by 75%.
Mechanical Know-how
Neosteel Plating grants 20% maximum Health as a Shield for 2 seconds and increases Basic Attack damage by 30% for 5 seconds.
Ultra Capacitors
Hitting enemy Heroes with Basic Attacks while in Siege Mode grants 10% Attack Speed for 5 seconds, up to 60%.
11.100.00%50.00%110
Advanced Artillery
Increase Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
Hover Siege Mode
Sgt. Hammer can move at 50% Movement Speed while in Siege Mode.
Napalm Strike
Deals 164 (+4% per level) damage on impact, and leaves a napalm area that deals 50 (+4% per level) damage per second. Lasts for 4 seconds.
Hyper-Cooling Engines
While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.
Mechanical Know-how
Neosteel Plating grants 20% maximum Health as a Shield for 2 seconds and increases Basic Attack damage by 30% for 5 seconds.
12.100.00%50.00%110
Advanced Artillery
Increase Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
Graduating Range
While in Siege Mode, Basic Attack range is increased by 1 every 1.5 seconds, up to 3.
Blunt Force Gun
Fire a missile across the battlefield, dealing 500 (+3% per level) damage to non-Structure enemies in its path.
Tactical Mine Deployment
Moving while Thrusters is active leaves a trail of up to 5 Spider Mines. Additionally, increase the Slow of Spider Mines by 15%.
Executioner
Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 seconds.
Orbital BFG
Blunt Force Gun's missile orbits the planet every 5 seconds. Only the last missile fired orbits.
13.100.00%50.00%110
Advanced Artillery
Increase Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
Pulse Detonation Core
Spider Mines detonate 3 times over 3 seconds.

Basic Attacks against enemy Heroes grant 5 Mana and reduce the cooldown of Spider Mines by 1.5 seconds.

Increase this bonus to 2.5 seconds while in Siege Mode.
Blunt Force Gun
Fire a missile across the battlefield, dealing 500 (+3% per level) damage to non-Structure enemies in its path.
Tactical Mine Deployment
Moving while Thrusters is active leaves a trail of up to 5 Spider Mines. Additionally, increase the Slow of Spider Mines by 15%.
Mechanical Know-how
Neosteel Plating grants 20% maximum Health as a Shield for 2 seconds and increases Basic Attack damage by 30% for 5 seconds.
14.0.00%50.00%101
Maelstrom Rounds
Activate to increase Basic Attack damage dealt by 30% for 5 seconds. Hitting enemy Heroes or Structures with Basic Attacks while in Siege Mode reduces the cooldown of Maelstrom Rounds by 5 seconds.

Stores up to 3 charges.
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
Hover Siege Mode
Sgt. Hammer can move at 50% Movement Speed while in Siege Mode.
Blunt Force Gun
Fire a missile across the battlefield, dealing 500 (+3% per level) damage to non-Structure enemies in its path.
Hyper-Cooling Engines
While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
Orbital BFG
Blunt Force Gun's missile orbits the planet every 5 seconds. Only the last missile fired orbits.
15.0.00%50.00%101
Advanced Artillery
Increase Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
Hover Siege Mode
Sgt. Hammer can move at 50% Movement Speed while in Siege Mode.
Blunt Force Gun
Fire a missile across the battlefield, dealing 500 (+3% per level) damage to non-Structure enemies in its path.
Hyper-Cooling Engines
While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.
Mechanical Know-how
Neosteel Plating grants 20% maximum Health as a Shield for 2 seconds and increases Basic Attack damage by 30% for 5 seconds.
Orbital BFG
Blunt Force Gun's missile orbits the planet every 5 seconds. Only the last missile fired orbits.
16.0.00%50.00%101
Maelstrom Rounds
Activate to increase Basic Attack damage dealt by 30% for 5 seconds. Hitting enemy Heroes or Structures with Basic Attacks while in Siege Mode reduces the cooldown of Maelstrom Rounds by 5 seconds.

Stores up to 3 charges.
Barricade
Reduce Concussive Blast's cooldown by 4 seconds, its Mana cost by 40, and when cast create an impassable wall in front of Sgt. Hammer for 4 seconds.
Graduating Range
While in Siege Mode, Basic Attack range is increased by 1 every 1.5 seconds, up to 3.
Blunt Force Gun
Fire a missile across the battlefield, dealing 500 (+3% per level) damage to non-Structure enemies in its path.
Hyper-Cooling Engines
While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.
Mechanical Know-how
Neosteel Plating grants 20% maximum Health as a Shield for 2 seconds and increases Basic Attack damage by 30% for 5 seconds.
17.0.00%50.00%101
Advanced Artillery
Increase Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
Graduating Range
While in Siege Mode, Basic Attack range is increased by 1 every 1.5 seconds, up to 3.
Blunt Force Gun
Fire a missile across the battlefield, dealing 500 (+3% per level) damage to non-Structure enemies in its path.
Entrenched
While in Siege Mode, Concussive Blasts's damage and knockback distance are increased by 75%.
Executioner
Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 seconds.
18.0.00%50.00%101
Advanced Artillery
Increase Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
Hover Siege Mode
Sgt. Hammer can move at 50% Movement Speed while in Siege Mode.
Blunt Force Gun
Fire a missile across the battlefield, dealing 500 (+3% per level) damage to non-Structure enemies in its path.
Hyper-Cooling Engines
While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
19.0.00%50.00%101
Ambush
Gain Stealth when entering Siege Mode or after not taking or dealing damage for 3 seconds while in Siege Mode. Basic Attacks while Stealthed deal 125% more damage.

Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
Hover Siege Mode
Sgt. Hammer can move at 50% Movement Speed while in Siege Mode.
Blunt Force Gun
Fire a missile across the battlefield, dealing 500 (+3% per level) damage to non-Structure enemies in its path.
Hyper-Cooling Engines
While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
20.0.00%50.00%101
Advanced Artillery
Increase Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.
Siege Tactics
Using Neosteel Plating while in Siege Mode grants Unstoppable for 2 seconds, as long as she remains in Siege Mode.
Hover Siege Mode
Sgt. Hammer can move at 50% Movement Speed while in Siege Mode.
Napalm Strike
Deals 164 (+4% per level) damage on impact, and leaves a napalm area that deals 50 (+4% per level) damage per second. Lasts for 4 seconds.
Hyper-Cooling Engines
While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
Hry
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