Raynor
| Odehráno her: | 15 | WinRate: | 53.33% |
|---|---|---|---|
| Výhry: | 8 | Prohry: | 7 |
| # | WinRate | Popularita | Hry | Výhry | Prohry | 1 | 4 | 7 | 10 | 13 | 16 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1. | 50.00% | 100.00% | 2 | 1 | 1 | Veteran Marksman Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%. | Behemoth Armor Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | Unstable Compound Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Give Me More! Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | Rallying Cry Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | Cavalry's Arrived Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. These Heroes are targeted by the Hyperion for 100% increased damage for 6 seconds. |
| 2. | 100.00% | 50.00% | 1 | 1 | 0 | Exterminator Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. Passive: Inspire does not expire on friendly Minions and Mercenaries. | Fight or Flight Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds. | Fuel The Rush Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Give Me More! Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | Rallying Cry Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | Cavalry's Arrived Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. These Heroes are targeted by the Hyperion for 100% increased damage for 6 seconds. |
| 3. | 100.00% | 50.00% | 1 | 1 | 0 | Veteran Marksman Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%. | Behemoth Armor Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | Fuel The Rush Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Giddy-Up Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed. | Rallying Cry Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | Sergeant Pepper Give 'Em Some Pepper now activates every 3 Basic Attacks. |
| 4. | 100.00% | 50.00% | 1 | 1 | 0 | Veteran Marksman Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%. | Fight or Flight Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds. | Fuel The Rush Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Give Me More! Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | Rallying Cry Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | Sergeant Pepper Give 'Em Some Pepper now activates every 3 Basic Attacks. |
| 5. | 100.00% | 50.00% | 1 | 1 | 0 | Ace In The Hole Deal 12% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds. | Behemoth Armor Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | Unstable Compound Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Giddy-Up Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed. | Rallying Cry Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | Cavalry's Arrived Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. These Heroes are targeted by the Hyperion for 100% increased damage for 6 seconds. |
| 6. | 100.00% | 50.00% | 1 | 1 | 0 | Exterminator Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. Passive: Inspire does not expire on friendly Minions and Mercenaries. | Behemoth Armor Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | Unstable Compound Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Give Me More! Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | Rallying Cry Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | |
| 7. | 100.00% | 50.00% | 1 | 1 | 0 | Exterminator Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. Passive: Inspire does not expire on friendly Minions and Mercenaries. | Fight or Flight Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds. | Unstable Compound Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds. | Raynor's Raider Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds. | Line 'Em Up Reduce the cooldown of Penetrating Round by 3 seconds. Penetrating Round hitting two or more enemy Heroes reduces its cooldown by an additional 3 seconds. | Paint Them Red Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes. | |
| 8. | 100.00% | 50.00% | 1 | 1 | 0 | Veteran Marksman Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%. | Behemoth Armor Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | Unstable Compound Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Give Me More! Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | Rallying Cry Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | Execute Orders Reduce Raynor's death timer by 35 seconds. Upon death, the Hyperion is cast towards the closest enemy Hero. |
| 9. | 0.00% | 50.00% | 1 | 0 | 1 | Exterminator Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. Passive: Inspire does not expire on friendly Minions and Mercenaries. | Fight or Flight Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds. | Fuel The Rush Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Give Me More! Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | Rallying Cry Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | Execute Orders Reduce Raynor's death timer by 35 seconds. Upon death, the Hyperion is cast towards the closest enemy Hero. |
| 10. | 0.00% | 50.00% | 1 | 0 | 1 | Veteran Marksman Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%. | Fight or Flight Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds. | Unstable Compound Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Giddy-Up Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed. | Rallying Cry Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | Sergeant Pepper Give 'Em Some Pepper now activates every 3 Basic Attacks. |
| 11. | 0.00% | 50.00% | 1 | 0 | 1 | Exterminator Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. Passive: Inspire does not expire on friendly Minions and Mercenaries. | Fight or Flight Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds. | Fuel The Rush Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Give Me More! Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | Rallying Cry Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | Sergeant Pepper Give 'Em Some Pepper now activates every 3 Basic Attacks. |
| 12. | 0.00% | 50.00% | 1 | 0 | 1 | Ace In The Hole Deal 12% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds. | Sustaining Rounds Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero. | Fuel The Rush Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Giddy-Up Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed. | Paint Them Red Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes. | |
| 13. | 0.00% | 50.00% | 1 | 0 | 1 | Veteran Marksman Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%. | Behemoth Armor Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | Fuel The Rush Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Give Me More! Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | Rallying Cry Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | Sergeant Pepper Give 'Em Some Pepper now activates every 3 Basic Attacks. |
| 14. | 0.00% | 50.00% | 1 | 0 | 1 | Ace In The Hole Deal 12% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds. | Fight or Flight Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds. | Unstable Compound Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds. | Raynor's Raider Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds. | Line 'Em Up Reduce the cooldown of Penetrating Round by 3 seconds. Penetrating Round hitting two or more enemy Heroes reduces its cooldown by an additional 3 seconds. | Paint Them Red Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes. | Dusk Wing Increase the Health and leash range of Raynor's Raider by 100%. Its Basic Attack lowers enemy Hero Armor by 3 for 1 second, stacking up to 30. |
| Mapa | Hrdina / Hráč | Výsledek | Datum | Datum | ||
|---|---|---|---|---|---|---|
| Dragon Shire | Drakkan | Win | před 2 lety | 07.11.2023 | ||
| Volskaya Foundry | Drakkan | Win | před 3 lety | 27.02.2023 | ||
| Warhead Junction | Drakkan | Loss | před 3 lety | 28.08.2022 | ||
| Battlefield of Eternity | Skorp61 | Loss | před 3 lety | 17.07.2022 | ||
| Battlefield of Eternity | OptimaS | Loss | před 4 lety | 04.06.2022 | ||
| Battlefield of Eternity | VirusPhantom | Win | před 4 lety | 02.05.2022 | ||
| Battlefield of Eternity | punkey | Win | před 4 lety | 26.03.2022 | ||
| Cursed Hollow | Wohltaeter | Win | před 4 lety | 20.03.2022 | ||
| Sky Temple | Sork1st | Win | před 4 lety | 19.03.2022 | ||
| Tomb of the Spider Queen | HeartAttack | Loss | před 4 lety | 17.03.2022 | ||
| Warhead Junction | KikkaBoom | Loss | před 4 lety | 14.03.2022 | ||
| Dragon Shire | Visitor | Win | před 4 lety | 01.03.2022 | ||
| Garden of Terror | xchallenge | Loss | před 4 lety | 27.02.2022 | ||
| Alterac Pass | MontaxCZ | Loss | před 4 lety | 10.02.2022 | ||
| Braxis Holdout | NotinFace | Win | před 4 lety | 10.02.2022 | ||