Raynor
| Odehráno her: | 34 | WinRate: | 47.06% |
|---|---|---|---|
| Výhry: | 16 | Prohry: | 18 |
| # | WinRate | Popularita | Hry | Výhry | Prohry | 1 | 4 | 7 | 10 | 13 | 16 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1. | 33.33% | 100.00% | 9 | 3 | 6 | Veteran Marksman Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%. | Behemoth Armor Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | Unstable Compound Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Give Me More! Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | Rallying Cry Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | Execute Orders Reduce Raynor's death timer by 35 seconds. Upon death, the Hyperion is cast towards the closest enemy Hero. |
| 2. | 66.67% | 33.33% | 3 | 2 | 1 | Ace In The Hole Deal 12% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds. | Sustaining Rounds Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero. | Fuel The Rush Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Giddy-Up Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed. | Paint Them Red Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes. | Execute Orders Reduce Raynor's death timer by 35 seconds. Upon death, the Hyperion is cast towards the closest enemy Hero. |
| 3. | 100.00% | 22.22% | 2 | 2 | 0 | Veteran Marksman Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%. | Behemoth Armor Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | Unstable Compound Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Give Me More! Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | Rallying Cry Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | Cavalry's Arrived Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. These Heroes are targeted by the Hyperion for 100% increased damage for 6 seconds. |
| 4. | 50.00% | 22.22% | 2 | 1 | 1 | Veteran Marksman Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%. | Behemoth Armor Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | Unstable Compound Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Give Me More! Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | Rallying Cry Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | |
| 5. | 100.00% | 11.11% | 1 | 1 | 0 | Veteran Marksman Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%. | Behemoth Armor Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | Unstable Compound Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Give Me More! Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | Rallying Cry Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | Sergeant Pepper Give 'Em Some Pepper now activates every 3 Basic Attacks. |
| 6. | 100.00% | 11.11% | 1 | 1 | 0 | Ace In The Hole Deal 12% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds. | Behemoth Armor Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | Fuel The Rush Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Giddy-Up Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed. | Paint Them Red Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes. | |
| 7. | 100.00% | 11.11% | 1 | 1 | 0 | Exterminator Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. Passive: Inspire does not expire on friendly Minions and Mercenaries. | Fight or Flight Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds. | Fuel The Rush Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Give Me More! Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | Rallying Cry Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | |
| 8. | 100.00% | 11.11% | 1 | 1 | 0 | Veteran Marksman Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%. | Behemoth Armor Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | Unstable Compound Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Give Me More! Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | Bounty Hunter If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds. Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack. | |
| 9. | 100.00% | 11.11% | 1 | 1 | 0 | Ace In The Hole Deal 12% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds. | Fight or Flight Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds. | Fuel The Rush Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Give Me More! Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | Rallying Cry Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | Raiders Roll Adrenaline Rush grants Unstoppable and continues healing for an additional 2 seconds. The additional duration ends upon reaching 70% Health. |
| 10. | 100.00% | 11.11% | 1 | 1 | 0 | Ace In The Hole Deal 12% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds. | Fight or Flight Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds. | Heavy Slugs Increase Penetrating Round's Slow by 15% and its duration by 2 seconds. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Giddy-Up Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed. | Paint Them Red Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes. | |
| 11. | 100.00% | 11.11% | 1 | 1 | 0 | Ace In The Hole Deal 12% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds. | Sustaining Rounds Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero. | Fuel The Rush Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Giddy-Up Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed. | Paint Them Red Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes. | |
| 12. | 100.00% | 11.11% | 1 | 1 | 0 | Ace In The Hole Deal 12% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds. | Behemoth Armor Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | Unstable Compound Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Give Me More! Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | Rallying Cry Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | Cavalry's Arrived Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. These Heroes are targeted by the Hyperion for 100% increased damage for 6 seconds. |
| 13. | 0.00% | 11.11% | 1 | 0 | 1 | Ace In The Hole Deal 12% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds. | Behemoth Armor Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | Unstable Compound Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Give Me More! Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | Rallying Cry Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free. | Execute Orders Reduce Raynor's death timer by 35 seconds. Upon death, the Hyperion is cast towards the closest enemy Hero. |
| 14. | 0.00% | 11.11% | 1 | 0 | 1 | Veteran Marksman Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%. | Behemoth Armor Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | Heavy Slugs Increase Penetrating Round's Slow by 15% and its duration by 2 seconds. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Giddy-Up Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed. | Paint Them Red Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes. | |
| 15. | 0.00% | 11.11% | 1 | 0 | 1 | Veteran Marksman Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%. | Sustaining Rounds Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero. | Fuel The Rush Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Giddy-Up Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed. | Paint Them Red Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes. | Execute Orders Reduce Raynor's death timer by 35 seconds. Upon death, the Hyperion is cast towards the closest enemy Hero. |
| 16. | 0.00% | 11.11% | 1 | 0 | 1 | Veteran Marksman Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%. | Behemoth Armor Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | Unstable Compound Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Give Me More! Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | ||
| 17. | 0.00% | 11.11% | 1 | 0 | 1 | Ace In The Hole Deal 12% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds. | Behemoth Armor Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | Fuel The Rush Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%. | Raynor's Raider Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds. | Giddy-Up Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed. | ||
| 18. | 0.00% | 11.11% | 1 | 0 | 1 | Veteran Marksman Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%. | Sustaining Rounds Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero. | Heavy Slugs Increase Penetrating Round's Slow by 15% and its duration by 2 seconds. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Giddy-Up Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed. | Paint Them Red Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes. | Sergeant Pepper Give 'Em Some Pepper now activates every 3 Basic Attacks. |
| 19. | 0.00% | 11.11% | 1 | 0 | 1 | Veteran Marksman Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%. | Behemoth Armor Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | Unstable Compound Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Give Me More! Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | Paint Them Red Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes. | Cavalry's Arrived Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. These Heroes are targeted by the Hyperion for 100% increased damage for 6 seconds. |
| 20. | 0.00% | 11.11% | 1 | 0 | 1 | Exterminator Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. Passive: Inspire does not expire on friendly Minions and Mercenaries. | Fight or Flight Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds. | Fuel The Rush Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Give Me More! Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. |
| Mapa | Hrdina / Hráč | Výsledek | Datum | Datum | ||
|---|---|---|---|---|---|---|
| Battlefield of Eternity | TominoSVK | Loss | před 2 lety | 29.10.2023 | ||
| Alterac Pass | TominoSVK | Win | před 2 lety | 13.10.2023 | ||
| Braxis Holdout | Drakkan | Win | před 3 lety | 02.05.2023 | ||
| Garden of Terror | Drakkan | Loss | před 3 lety | 02.05.2023 | ||
| Garden of Terror | Drakkan | Win | před 3 lety | 07.04.2023 | ||
| Haunted Mines | FraGz | Win | před 3 lety | 06.02.2023 | ||
| Cursed Hollow | Drakkan | Loss | před 3 lety | 04.02.2023 | ||
| Infernal Shrines | Drakkan | Win | před 3 lety | 19.09.2022 | ||
| Garden of Terror | Drakkan | Loss | před 3 lety | 16.09.2022 | ||
| Tomb of the Spider Queen | Drakkan | Win | před 3 lety | 12.09.2022 | ||
| Alterac Pass | Jerryczek | Loss | před 3 lety | 08.09.2022 | ||
| Infernal Shrines | Drakkan | Win | před 3 lety | 02.09.2022 | ||
| Braxis Outpost | strom | Win | před 3 lety | 30.08.2022 | ||
| Infernal Shrines | Drakkan | Loss | před 3 lety | 29.08.2022 | ||
| Tomb of the Spider Queen | MontaxCZ | Loss | před 3 lety | 22.08.2022 | ||
| Infernal Shrines | Drakkan | Win | před 3 lety | 22.08.2022 | ||
| Blackheart's Bay | Drakkan | Loss | před 3 lety | 18.08.2022 | ||
| Alterac Pass | Drakkan | Win | před 3 lety | 15.08.2022 | ||
| Haunted Mines | MontaxCZ | Loss | před 4 lety | 26.06.2022 | ||
| Dragon Shire | Drakkan | Loss | před 4 lety | 16.06.2022 | ||
| Alterac Pass | Drakkan | Loss | před 4 lety | 14.06.2022 | ||
| Battlefield of Eternity | Drakkan | Loss | před 4 lety | 08.05.2022 | ||
| Battlefield of Eternity | MontaxCZ | Loss | před 4 lety | 30.04.2022 | ||
| Infernal Shrines | Drakkan | Loss | před 4 lety | 23.04.2022 | ||
| Cursed Hollow | OzzyasT | Loss | před 4 lety | 23.04.2022 | ||
| Battlefield of Eternity | MontaxCZ | Win | před 4 lety | 22.04.2022 | ||
| Warhead Junction | Drakkan | Win | před 4 lety | 22.04.2022 | ||
| Infernal Shrines | SilentStorm | Loss | před 4 lety | 16.04.2022 | ||
| Warhead Junction | SilentStorm | Loss | před 4 lety | 31.03.2022 | ||
| Tomb of the Spider Queen | MontaxCZ | Win | před 4 lety | 31.03.2022 | ||
| Warhead Junction | MontaxCZ | Win | před 4 lety | 28.03.2022 | ||
| Garden of Terror | MontaxCZ | Loss | před 4 lety | 28.03.2022 | ||
| Alterac Pass | Drakkan | Win | před 4 lety | 07.03.2022 | ||
| Dragon Shire | MontaxCZ | Win | před 4 lety | 11.02.2022 | ||