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Dragon Shire1. ledna 2022 23:10

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Hrdina / HráčVýhra14710131620SoloKillAssistsDeathsSiegeDamageHeroDamageHealingSelfHealingExp.Naživu
lmperius1
Way of the Blade
Critical Strike now happens for Samuro and his Mirror Images every 3rd Basic Attack.

Samuro and his Mirror Images' Critical Strikes against enemy Heroes reduce their Physical Armor by 5 for 2.25 seconds, stacking up to 3 times.
One With The Wind
While Samuro has Wind Walk active and for 3 seconds after breaking it, both he and his Mirror Images gain 30 Armor, taking 30% reduced damage from all sources.
Crushing Blows
Samuro's Basic Attacks against Heroes reduce the cooldown of Critical Strike by 2 seconds.

Critical Strikes against enemy Heroes increase Samuro's Basic Attack damage by 10% for 4 seconds, stacking up to 3 times.
Bladestorm
Cause a Bladestorm of destructive force around Samuro for 3 seconds, granting him 25 Armor and dealing 180 (+4% per level) damage per second to nearby enemies.
Shukuchi
Wind Walk teleports Samuro a short distance in the direction he's currently facing.
Merciless Strikes
Samuro's Basic Attacks against Stunned, Rooted, or Slowed enemies are always Critical Strikes.
Wind Strider
Wind Walk's cooldown is reduced by 6 seconds.
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Paradigma1
Pressurized Glands
Increases the range of Symbiote's Spike Burst by 25% and decreases the cooldown by 1 second.
Adrenal Overload
Heroic Symbiote hosts gain 25% increased Attack Speed.
Networked Carapace
Using Symbiote's Carapace also applies an untalented Carapace Shield to all nearby allied Heroes, Minions, and Mercenaries.
Evolve Monstrosity
Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 2% Health and 2% Basic Attack damage, stacking up to 40 times.

The Monstrosity can be healed by Carapace and has the ability to Burrow to a visible location every 80 seconds.

Using Symbiote on the Monstrosity allows Abathur to control it, in addition to Symbiote's normal benefits.

This Ability can be reactivated to automatically cast Symbiote on his Monstrosity.
Soma Transference
Symbiote's Spike Burst heals the host for 64 (+4% per level) Health per enemy Hero hit.
Envenomed Spikes
Abathur's Symbiote's Spike Burst also Slows enemy Movement Speed by 40% for 2 seconds.
Evolution Complete
Increase Monstrosity's Basic Attack damage by 100%.
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Redhornet1
Salvation
Increase the Shield amount Tyrael gains from Righteousness by 40% and heal Tyrael for 140 (+4% per level) Health if his Shield is destroyed. Does not increase the Shield amount gained by allies.
Bound by Law
Heroes hit by El'druin's Might heal Tyrael for 3% of his maximum Health. Tyrael's Basic Attacks against enemies Slowed by El'druin's Might increase the Slow duration by 1 second, up to 4 seconds.
Purge Evil
Each enemy Hero hit by Smite increases Tyrael's Basic Attack damage by 60% for 4 seconds.
Sanctification
After 0.5 seconds create a field of holy energy that makes allied Heroes Invulnerable. Lasts 3 seconds.
Law and Order
Each enemy Hero hit by Smite reduces the cooldown of Righteousness by 1 second. Each allied Hero Shielded by Righteousness increases the damage of the next Smite by 35%.
Burning Halo
Both Tyrael and El'druin deal 18 (+4% per level) damage per second to nearby enemies. Teleporting increases this damage from Tyrael by 150% for 2 seconds.
Holy Arena
Increase the duration of Sanctification by 1 second and increase the damage of allies inside by 25%.
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Salterion1
Molten Blood
While Deathwing has 3 or more Armor Plates, he heals for 0.6% of his maximum Health per second.
Infernus
Increase the damage of Molten Flame against enemy Heroes by 25%.

Increase this damage bonus to 75% when Molten Flame is cast at 75 Energy or higher.
Skyfall
After using Dragonflight, Deathwing can drop meteors anywhere within vision dealing 58 (+4% per level) damage to enemies in the area. Has 3 charges.

If a Hero is hit, Deathwing heals for 3% of his maximum Health.
Burn Beneath My Shadow
When an enemy Fort or Keep is destroyed the cooldown of Cataclysm is reset. Cataclysm's periodic damage is increased by 80%.
Wicked Inferno
Molten Flame's Energy cost per second is reduced by 10.

After using Molten Flame, Deathwing gains 15 Energy over 3 seconds.
Conflagration
Dealing 320 (+4% per level) damage with Molten Flame to enemy Heroes within 4 seconds causes them to burn for an additional 100 (+4% per level) damage over 4 seconds. While burning, they explode every 1 second, dealing 80 (+4% per level) damage to all nearby enemies.
Stood in the Fire
Enemy Heroes are Slowed by 40% while standing in scorched ground, and its duration is increased by 50%.
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zack1
Evenhanded Blessings
If Flash Heal is cast on a different target from its last, increase its healing by 15% and refund 40% of its cooldown.
Piercing Light
Chastise pierces to hit an additional Hero.

Quest: Hitting two Heroes with a single Chastise permanently increases Spell Power by 1, to a maximum of 10.
Desperate Prayer
Activate to instantly heal an allied Hero for 375 (+4% per level), but kneel for 2 seconds, unable to act.
Lightbomb
Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 (+4% per level) damage to enemies and Stunning them for 1.25 seconds.

The target gains a Shield that absorbs 165 (+4% per level) damage per enemy Hero hit. Lasts for 5 seconds.
Enchant Boots - Lion's Speed
Gain 5% Movement Speed. This bonus is quadrupled while Leap of Faith's cooldown is available. Allies pulled by Leap of Faith are healed for 280 (+4% per level) over 4 seconds.
Inner Focus
Activate to reset the cooldown of Flash Heal and its next cast heals for 25% more.

Damaging enemy Heroes reduces this cooldown by 1 second.
Censure
Chastise Stuns for 0.75 seconds and its Root duration is increased by 0.5 seconds.
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cachi17102
Fatal Wounds
While at maximum stacks, Blood Rage's bleed deals 30% additional damage to enemy Heroes under 50% Health.

Quest: Damage enemy Heroes with Blood Rage's bleed damage.

Reward: After damaging Heroes with Blood Rage's bleed damage 150 times, Blood Rage's duration is increased by 2 seconds.
Ensnaring Swing
The primary target of Revolving Sweep is Slowed by 60% while Qhira is attached to them. Secondary targets hit by Revolving Sweep's swing are Slowed by 40% for 3 seconds.
The Thirst
Carnage heals for 50% of the damage dealt to enemy Heroes. Anytime Carnage damages an enemy Hero, Qhira's next Basic Attack within 4 seconds against an enemy Hero deals 15% additional damage, stacking up to 10 times.
Final Strike
After 1 second, deal 395 (+4% per level) damage to enemies in a line. This damage is increased by 25% against enemy Heroes who are below 50% Health.
Chainsaw
Carnage's cooldown recharges 100% faster while an enemy Hero has maximum Blood Rage stacks.
Lingering Ailment
Enemy Heroes hit by Revolving Sweep or by Grappling Hook have their Armor reduced by 25 for 3 seconds.
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Inousha2
Savor The Flavor
Quest: Hitting an enemy Hero with Devour increases Stitches' Health Regeneration by 1.5 and the damage of Vile Gas by 2%, stacking up to 100 times.
Vile Cleaver
Basic Attacks against enemies with Vile Gas deal 35% more damage and spreads Vile Gas to nearby enemies.

Passive: Slam applies Vile Gas to all targets hit.
Second Helping
Devour gains 1 additional charge with a 6 second cooldown between uses.

Gambit: If Stitches is at max Health after using Devour, he gains a Shield equal to 15% of his maximum Health for 10 seconds. Every death, reduce this Shield by 3%.
Gorge
Consume an enemy Hero, trapping them for 4 seconds. When Gorge ends, the enemy Hero takes 274 (+4% per level) damage. The trapped Hero cannot move or act and doesn't take damage from other sources.
Under Pressure
Increase Slam's damage by 25.

Quest: After damaging Heroes with Vile Gas 6 times, permanently increase the damage of Slam by 1, to a maximum of 75 additional damage.
Digestive Juices
Devour deals an additional 140 (+4% per level) damage over 5 seconds. When used on a Hero, its cooldown is reduced by 4 seconds and causes the Hero hit to deal 50% reduced damage for 4 seconds.
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Jóhn2
Thing of the Deep
Increase the range of Nazeebo's Basic Abilities by 20%.

Reward: After gaining 50 stacks of Voodoo Ritual, gain 5% Spell Power.

Reward: After gaining 100 stacks of Voodoo Ritual, gain an additional 5% Spell Power.
Blood Ritual
If an enemy dies while poisoned by Voodoo Ritual, restore 2% of Nazeebo's maximum Health and Mana.

Passive: Takedowns grant 3 stacks of Voodoo Ritual.
Dead Rush
Zombie Wall deals 100% more damage. When it expires up to 5 remaining Zombies uproot and attack nearby enemies for 3 seconds.
Ravenous Spirit
Channel a Ravenous Spirit that deals 230 (+4% per level) damage per second. Cannot move while channeling. Lasts for 8 seconds.
Ice Block
Activate to place yourself in Stasis and gain Invulnerability for 3 seconds.
Ring of Poison
Zombie Wall lasts 1 second longer, and the center is filled with poison that deals a total of 319 (+4% per level) damage over 4 seconds. This damage starts small and increases over the duration.
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Lon3Wolf2
Hammer of the Lightbringer
Quest: Basic Attack enemies 75 times.

Reward: Basic Attacks reduce the cooldown of Hammer of Justice by 1.5 seconds.

Passive: Basic Attacks restore 1.5% of Uther's maximum Mana.
Pursuit of Justice
Hammer of Justice increases Uther's Movement Speed by 25% for 3 seconds.
Hand of Protection
Activate to make target ally Unstoppable for 1 second. Cannot be cast on Uther. Basic Attacks reduce Hand of Protection's cooldown by 5 seconds.
Divine Storm
Deal 170 (+4% per level) damage and Stun nearby enemies for 1.75 seconds.
Well Met
When used against Heroes, Hammer of Justice reduces the target's Movement Speed and damage dealt by 25% for 3 seconds.
Benediction
Activate to reduce the Mana cost of Uther's next Basic Ability by 50 and its cooldown by 10 seconds.
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strom2
Fingers of Frost
Quest: Gather Regeneration Globes to increase Jaina's Mana regeneration by 0.1 per second, up to 2 per second.

Reward: After gathering 20 Globes, the damage bonus from Frostbite is increased by 10%.
Frost Armor
Enemies that attack Jaina are Chilled. Additionally, every 10 seconds, Jaina gains 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%.
Ice Floes
Increase the width of Cone of Cold by 100% and cause each Hero hit to reduce its cooldown by 2 seconds, doubled against chilled Heroes, up to a maximum of 8 seconds per use.
Ring of Frost
After a 1.5 second delay, create a Ring of Frost in an area that deals 310 (+4% per level) damage and Roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it.
Storm Front
Increase the cast range of Blizzard by 75% and its radius by 30%.
Numbing Blast
Cone of Cold Roots Chilled targets for 1 second.
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Takedowny
#ČasHrdinaOběť
1.02:35DeathwingSalterionStitchesInousha
2.02:39SamurolmperiusQhiracachi1710
3.03:19SamurolmperiusQhiracachi1710
4.05:00SamurolmperiusQhiracachi1710
5.06:48DeathwingSalterionUtherLon3Wolf
6.06:53Qhiracachi1710Samurolmperius
7.07:34NazeeboJóhnDeathwingSalterion
8.08:04NazeeboJóhnAnduinzack
9.08:47DeathwingSalterionQhiracachi1710
10.08:51NazeeboJóhnDeathwingSalterion
11.08:59SamurolmperiusNazeeboJóhn
12.10:14DeathwingSalterionJainastrom
13.10:18DeathwingSalterionQhiracachi1710
14.12:00DeathwingSalterionUtherLon3Wolf
15.12:10DeathwingSalterionQhiracachi1710
16.12:13DeathwingSalterionStitchesInousha
17.13:16NazeeboJóhnAnduinzack
18.13:30DeathwingSalterionStitchesInousha
19.13:37DeathwingSalterionNazeeboJóhn
20.13:47UtherLon3WolfSamurolmperius
21.13:57UtherLon3WolfDeathwingSalterion
22.15:13DeathwingSalterionQhiracachi1710
23.15:25DeathwingSalterionUtherLon3Wolf
24.15:31DeathwingSalterionStitchesInousha
25.16:01DeathwingSalterionNazeeboJóhn
26.16:07DeathwingSalterionJainastrom