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Towers of Doom14. dubna 2022 22:59

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Hrdina / HráčVýhra14710131620SoloKillAssistsDeathsSiegeDamageHeroDamageHealingSelfHealingExp.Naživu
elfgren891
Increasing Clarity
Quest: Every time Sacred Sweep hits a Hero in the center, increase the center damage by 2, up to 50.

Reward: After hitting 25 Heroes, this center damage bonus is increased to 180.
Repeated Offense
Enemies hit by Detainment Strike are knocked back 25% farther.

Quest: Every time Detainment Strike stuns a Hero, increase the stun damage by 10, up to 60.

Reward: After stunning 6 Heroes, increase this damage bonus to 250.
Empathic Link
Auriel stores 25% of damage taken by allies with Bestow Hope.
Crystal Aegis
Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 255 (+4% per level) damage to all nearby enemies.
Converging Force
Enemies hit by the outer area are pushed slightly toward the center.
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Elgi1
Psi-Infusion
Increases the range of Psionic Storm by 33%. Each non-Structure enemy hit by Psionic Storm restores 0.5 Mana, increased to 5 against Heroes.
Electric Fence
Force Wall deals 92 (+4% per level) damage a second to nearby enemies and Slows them by 35%.
Psionic Echo
Casting Psionic Storm causes your next Shock Ray within 3 seconds to only cost 30 Mana and create a Psionic Storm on the first enemy Hero hit.
Black Hole
After a 0.5 second cast, create a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled towards its center. Touching the center deals 310 (+4% per level) damage and Stuns the target for 1.25 seconds.
Oracle
Passive: While stationary, gain 30 Spell Armor for 0.75 seconds and restore 12 (+4% per level) Health a second.

Activate to Channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map.
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Haywire1
Mobile Offense
After moving, Fenix's next Basic Attack deals 35% more damage to Heroes.
Target Acquired
Basic Attacks against Slowed Heroes with Repeater Cannon active grant 10% Movement Speed for 4 seconds, up to 40%.
Divert Power: Weapons
Activate to gain 40% Basic Attack damage for 5 seconds. Basic Attacking a Hero refreshes this duration. Once Divert Power: Weapons ends, drain all of Shield Capacitor's Shields.
Purification Salvo
Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 79 (+4% per level) damage each. Deals 50% increased damage to Slowed targets.
Auxiliary Shields
Permanently reduce Fenix's maximum Health by 30% but increase Shield Capacitor's Shield by 40%. Basic Attacks regenerate Shields equal to 10% of the damage dealt.
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IverseN1
Thing of the Deep
Increase the range of Nazeebo's Basic Abilities by 20%.

Reward: After gaining 50 stacks of Voodoo Ritual, gain 5% Spell Power.

Reward: After gaining 100 stacks of Voodoo Ritual, gain an additional 5% Spell Power.
Hexed Crawlers
Corpse Spiders restore 1% of Nazeebo's maximum Health and Mana when they attack an enemy Hero.
Spirit of Arachyr
The number of Corpse Spiders spawned is increased from 3 to 4. If Corpse Spiders' jar hits only one enemy, it creates an additional spider.
Ravenous Spirit
Channel a Ravenous Spirit that deals 230 (+4% per level) damage per second. Cannot move while channeling. Lasts for 8 seconds.
Superstition
Gain 40 Spell Armor. Heroic Basic Attacks against Nazeebo remove this bonus for 3 seconds and spawn a Corpse Spider to attack the Hero.
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TurboOve1
Protector Of Aiur
Quest: Basic Attacks against enemy Heroes increase Artanis's Attack damage by 0.1%.

Takedowns grant 1% bonus damage.
Shield Surge
Increases Shield Overload's Shields by 80% while below 25% Health.
Solarite Reaper
Increases the damage of the first dash of Blade Dash by 175%.
Purifier Beam
Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 184 (+4% per level) damage per second for 8 seconds. The beam will chase the target as they move.

Unlimited range.
Triple Strike
Increases Twin Blades's number of Basic Attacks to 3, but increase its cooldown by 1 second.
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Benny2
Consuming Flame
Increase the center damage of Solarion's Fire by an additional 125% and its Slow amount by 15%. The first enemy Hero hit with Solarion's Fire restores 30 Mana.
Sovereign Armor
Molten Armor grants 20 Armor for 1.5 seconds. Damaging an enemy Hero with Molten Armor increases the duration of the Armor by 0.5 seconds.
Holy Fervor
Activate to cause the next 4 Basic Attacks within 10 seconds to cleave for 30% additional damage.

Passive: Casting Molten Armor grants Holy Fervor for 2 Basic Attacks.
Wrath of the Angiris
After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving.

After 2 seconds, slam the target into the ground, dealing 375 (+4% per level) damage and Stunning them for 1 second.
Divine Rage
Consuming a Valorous Brand mark reduces the cooldown of Molten Armor by 1 second.
Melting Touch
Consuming a Molten Armor mark reduces the target's Armor by 25 for 4 seconds.
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Drakkan2
Force Armor
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges.

Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.
Triumvirate
If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 5 seconds and 40 Mana is refunded.
Zei's Vengeance
Increase Arcane Orb's damage increase for distance traveled by 30%. Additionally, reduce its cooldown by 1 second.
Disintegrate
Channel a powerful beam, dealing 480 (+5% per level) damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Glass Cannon
Increase Li-Ming's Spell Power by 20%, but decrease her maximum Health by 15%.
Arcane Orbit
Arcane Orb travels 25% farther, increasing its maximum distance damage bonus from 270 (+3% per level) to 371 (+3% per level).
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ShowTime2
Shackler
While Bone Armor is active, nearby enemies are Slowed by 35% for 1 second. Basic Attacks against Heroes that are Stunned, Rooted, or Slowed reduce the cooldown of Bone Armor by 2 seconds.
Jailors
Bone Prison spawns 2 Skeletal Warriors.

These do not count towards Xul's Raise Skeleton maximum.

Quest: Spawn 80 Skeletal Warriors.

Reward: While fixating on an enemy, Skeletal Warriors gain 25% Movement and Attack Speed.
Trag'Oul's Essence
Every time a Skeletal Warrior attacks an enemy, restore 0.5% of Xul's maximum Health and 0.2% of his maximum Mana.
Poison Nova
After 0.5 seconds, release poisonous missiles that deal 630 (+4% per level) damage to all enemies hit over 10 seconds.
Echoes of Death
Spectral Scythe spawns 2 additional scythes next to the first after 1.5 seconds, dealing 40% damage.
Decrepify
Enemy Heroes that are damaged by Spectral Scythe or Skeletal Warriors are Slowed by 30% for 2.5 seconds.
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strom2
Raven's Intellect
Raven Form increases Medivh's Mana and Health Regeneration by 75%.
Mage Armor
The first time an ally uses a Portal, they gain 30 Armor for 4 seconds, reducing their damage taken by 30%.
Force of Magic
Preventing at least 268 (+4% per level) damage with a single cast of Force of Will grants 30% Spell Power for 15 seconds. Stacks up to 2 times.
Ley Line Seal
After 0.5 seconds, unleash a wave of energy that places enemy Heroes in Time Stop for 3 seconds.
Enduring Will
Preventing at least 268 (+4% per level) damage with Force of Will reduces its cooldown to 4 seconds.
Arcane Charge
When Arcane Rift damages an enemy Hero, the next Arcane Rift deals 15% more damage.
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WakilL2
Vengeful Roots
Entangling Roots spawns a Treant that deals 58 damage per second and lasts 10 seconds.

Repeatable Quest: Hitting enemy Heroes with Entangling Roots permanently increases the Treant's Basic Attack damage by 7.
Celestial Alignment
Increase Moonfire's reveal duration by 3 seconds. Malfurion's Basic Attacks against Heroes revealed by Moonfire deal 85% more damage.
Tenacious Roots
Increase the Root duration of Entangling Roots by 25%. When Malfurion is Stunned, the cooldown of Entangling Roots is instantly reset. This can only occur every 10 seconds.
Twilight Dream
After 0.5 seconds, deal 310 (+4% per level) damage in a large area around Malfurion, Silencing enemies making them unable to use Abilities for 3 seconds.
Revitalize
Using Innervate also grants Malfurion 15% of his max Mana and causes his Basic Ability cooldowns to refresh 50% faster for 5 seconds.
Nature's Balance
Increase Moonfire's area by 25% and Regrowth's duration by 5 seconds.
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Takedowny
#ČasHrdinaOběť
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3.01:36MedivhstromAurielelfgren89
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