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Infernal Shrines27. května 2022 22:56

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Hrdina / HráčVýhra14710131620SoloKillAssistsDeathsSiegeDamageHeroDamageHealingSelfHealingExp.Naživu
Drakkan1
Veteran Marksman
Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.

Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%.
Behemoth Armor
Gain 200 bonus maximum Health.

Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health.
Unstable Compound
Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds.
Hyperion
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage.
Give Me More!
Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
Rallying Cry
Increase the Attack Speed bonus of Inspire by 20%.

Passive: After every 12 Basic Attacks, cast Inspire for free.
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Sh1L1ng1
Aether Walker
Teleport costs no Mana.

If Li-Ming hasn't taken damage in the last 3 seconds, Teleport's cooldown is decreased by 2 seconds.

Casting Teleport causes Li-Ming's next cast of Magic Missiles to deal 10% bonus damage.
Dominance
Takedowns restore 30% of Li-Ming's missing Health.
Calamity
Teleport does 300 (+3% per level) damage to enemy Heroes near the destination.
Wave of Force
Knock away all enemies from an area and deal 160 (+5% per level) damage.
Illusionist
If Li-Ming loses more than 20% of her Health at once, its cooldown is instantly refreshed.

This effect has a 4 second cooldown.

Passive: Increases Teleport range by 50%
Arcane Orbit
Arcane Orb travels 25% farther, increasing its maximum distance damage bonus from 270 (+3% per level) to 371 (+3% per level).
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strom1
Ranger
Sentinel pierces the first Hero hit. Its width is increased by 25% and deals up to 250% more damage based on distance traveled.
Everlasting Light
If Light of Elune's second charge is cast on a different target from the first, it heals for 80% more.
Moonlit Arrows
Basic Attacks decrease the cooldown of Light of Elune by an additional 0.75 seconds.
Shadowstalk
Grant all allied Heroes Stealth for 10 seconds and heal them for 380 (+4% per level) Health over 10 seconds. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
Harsh Moonlight
Sentinel Slows enemies hit by 35% and reduces their damage dealt by 35% for 3 seconds.
Empower
Reduce Sentinel's cooldown by 3 seconds. Heroes hit by Sentinel takes bonus damage equal to 6% of their maximum Health.
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Takeno1
Adrenaline Stimpack
Passive: While over 80% Health, gain 25% bonus Attack Speed and 10% bonus Movement Speed.

Activate to gain 100% Attack Speed and 25% Movement Speed for 5 seconds.
Incinerator Gauntlets
Increase Basic Attack area by 15%, and Basic Attack damage to Minions, Mercenaries, and Monsters by 50%.
Nanomachine Coating
Enemies standing in Oil Spills and Ignited Oil Spills have their Attack Speed reduced by 50% for 3 seconds.
Combustion
Channel for up to 2.6 seconds. Upon ending, Slow nearby enemies by 60% and deal 55 (+4% per level) damage to them every 0.5 seconds. Combustion's Slow and damage over time duration is extended the longer Blaze Channels, from 1 second up to 5 seconds.

Blaze's Movement Speed is reduced by 40% while Channeling.
Collision Course
Jet Propulsion's collision deals 275 (+4% per level) damage to the first enemy Hero hit.
Thermal Protection
Each enemy hit by Jet Propulsion grants 10 Armor for 3 seconds and reduces its cooldown by 1.25 seconds.
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ThaironCZ1
Blighted Frost
Frost Nova deals 75% more damage to enemies in the center. After gaining 30 Blight, increase Frost Nova's Root duration by 0.5 seconds.
Armor of the Archlich
Activate to gain 50 Physical Armor for 4 seconds. Upon activation, nearby enemies take 45 (+4% per level) damage and are Slowed by 35% for 4 seconds.
Chilling Touch
Every 8 seconds, Kel'Thuzad's next Basic Attack hits all enemies in the area for 80%

additional damage, deals Spell damage instead of Physical, and Slows by 30% for 2 seconds.
Shadow Fissure
Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 320 (+2.5% per level) damage to enemy Heroes in its area. If an enemy Hero is hit, set its cooldown to 1.5 seconds.
Chain-Link
Pulling a Hero with Chains of Kel'Thuzad reduces its cooldown by 5 seconds and refunds its Mana cost.
Power of Icecrown
Stunning, Rooting, or Slowing a Hero grants 6% Spell Power for 10 seconds, stacking up to 5 times.
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HufflePuff2
Invigoration
If Hamstring hits a Hero, half of the Mana cost is refunded and the cooldown is reduced by 1 second.
Cheap Shot
Hamstring does 100% more damage to targets affected by a Slow, Root, or Stun.
Victuals
Every time a nearby enemy minion dies, The Butcher heals 5% of his maximum health.
Lamb to the Slaughter
Throw a hitching post that attaches to the nearest enemy Hero after a 1 second delay. This deals 171 (+4% per level) damage and causes the enemy to be chained to the post and Silenced for 3 seconds.
Savage Charge
Ruthless Onslaught deals bonus damage to Heroes equal to 10% of their maximum Health.
Enraged
While below 50% of his maximum Health, taking damage causes The Butcher to become Enraged for 10 seconds, gaining 40% Attack Speed and 25 Armor, reducing damage taken by 25%.

This effect has a 25 second cooldown.
Slaughterhouse
Lamb to the Slaughter now chains all enemy Heroes in range.
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Kaifus2
Party Mix
Quest: Play Lúcio's Crossfade tracks to nearby allies. Multiple allies provide additional time.

Reward: For every 1 Minute played, permanently increase Lucio's maximum Mana by 10.

Reward: Once you have played for 8 minutes or more, permanently increase Crossfade's range by 20%.
Subwoofer
Enemies within the first half of Soundwave's range are knocked back 75% further.

Quest: Hit 3 enemy Heroes with a single Soundwave.

Reward: Increase Soundwave's arc by 50% and its range by 20%.
Boombox
Place a boombox that plays Lúcio's active Crossfade track. Its volume adjusts with Amp It Up. Allied Heroes near the boombox gain 5 Armor.

Crossfade tracks do not stack.
Sound Barrier
After 1 second, Lúcio and nearby allied Heroes gain a 1296 (+4% per level) point Shield that rapidly decays over 6 seconds.
All Together
For each ally affected by Crossfade, Lúcio gains 5% Movement Speed that stacks with other bonuses.
Up To Eleven
Increase the duration of Amp It Up by 1 second. While Amp It Up is active, enemy Heroes hit by Soundwave or Push-Off further increase its duration by 0.3 seconds.
Bossa Nova
Reduce the cooldown of Sound Barrier to 30 seconds, but the Shield now decays over 4 seconds.
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Lionar2
Pressurized Glands
Increases the range of Symbiote's Spike Burst by 25% and decreases the cooldown by 1 second.
Adrenal Overload
Heroic Symbiote hosts gain 25% increased Attack Speed.
Networked Carapace
Using Symbiote's Carapace also applies an untalented Carapace Shield to all nearby allied Heroes, Minions, and Mercenaries.
Evolve Monstrosity
Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 2% Health and 2% Basic Attack damage, stacking up to 40 times.

The Monstrosity can be healed by Carapace and has the ability to Burrow to a visible location every 80 seconds.

Using Symbiote on the Monstrosity allows Abathur to control it, in addition to Symbiote's normal benefits.

This Ability can be reactivated to automatically cast Symbiote on his Monstrosity.
Soma Transference
Symbiote's Spike Burst heals the host for 64 (+4% per level) Health per enemy Hero hit.
Adrenaline Boost
Symbiote's Carapace increases the Movement Speed of the target by 40% for 3.5 seconds.
Hivemind
Symbiote creates an additional Symbiote on a nearby allied Hero.

This Symbiote mimics the commands of the first, but does half damage and Shielding.
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Reaper2
Gluttony
Increase the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 4.

Quest: After gaining 200 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
Hellforged Armor
Demon Warriors and Lieutenants gain 20 Armor and last 4 seconds longer.
Art of Chaos
If Globe of Annihilation hits 2 or more Heroes, restore 40 Mana and gain an extra 4 Annihilation.
Demonic Invasion
Rain a small army of Demonic Grunts down on enemies, dealing 85 (+4% per level) damage per impact. Grunts deal 39 (+4% per level) damage, have 750 (+4% per level) Health and last up to 10 seconds. When Grunts die they explode, dealing 40 (+4% per level) damage to nearby enemies, doubled against enemy Heroes.

Usable while Channeling All Shall Burn.
Brutish Vanguard
Demon Warriors and Lieutenants gain 25% increased Health. Demon Warriors Slow nearby enemies by 20%.
Total Annihilation
Globe of Annihilation damages Heroes for an additional 4% of their maximum Health.
Pride
After gaining 400 Annihilation, the area of Globe of Annihilation is increased by 15% and it deals 125 additional damage.
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VIRUS2
Lion's Maw
Quest: Every time Lion's Fang hits a Hero, increase its damage by 7, up to 175.

Reward: After hitting 25 Heroes, the Slow is increased to 50% and its duration is increased to 2 seconds.
Colossus Smash
Smash a target enemy, dealing 185 (+4% per level) damage and lowering their Armor by 25 for 3 seconds, causing them to take 25% increased damage.

Passive: Base Attack Damage increased by 100%. Passive: Maximum Health and Health Regeneration reduced by 10%.
Victory Rush
Every 30 seconds, Varian's next Basic Attack will heal him for 350 (+4% per level) Health. When a nearby enemy Minion or Monster dies, the cooldown is reduced by 10 seconds.
Shield Wall
Parry grants Protected, preventing all incoming damage while active. Additionally, Parry's cooldown is reduced by 5 seconds, but it loses 1 charge.
Juggernaut
Charge deals bonus damage to Heroes equal to 4% of their maximum Health.
Banner of Ironforge
Activate to place a Banner that grants 20 Armor to nearby allied Heroes, reducing damage taken by 20%. Lasts 12 seconds.
Master at Arms
Colossus Smash affects all enemies near the target, and its cooldown is reduced by 10 seconds.
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Takedowny
#ČasHrdinaOběť
1.00:24Li-MingSh1L1ngLúcioKaifus
2.01:08Li-MingSh1L1ngVarianVIRUS
3.01:45Li-MingSh1L1ngVarianVIRUS
4.02:30VarianVIRUSTyrandestrom
5.02:36Li-MingSh1L1ngThe ButcherHufflePuff
6.03:34Li-MingSh1L1ngThe ButcherHufflePuff
7.06:12Li-MingSh1L1ngThe ButcherHufflePuff
8.07:36VarianVIRUSRaynorDrakkan
9.08:04VarianVIRUSBlazeTakeno
10.08:19VarianVIRUSTyrandestrom
11.08:22VarianVIRUSLi-MingSh1L1ng
12.09:32VarianVIRUSBlazeTakeno
13.09:34VarianVIRUSRaynorDrakkan
14.09:51VarianVIRUSLi-MingSh1L1ng
15.09:54Li-MingSh1L1ngThe ButcherHufflePuff
16.11:00VarianVIRUSTyrandestrom
17.11:05VarianVIRUSLi-MingSh1L1ng
18.11:50TyrandestromThe ButcherHufflePuff
19.12:04Li-MingSh1L1ngVarianVIRUS
20.13:15Li-MingSh1L1ngThe ButcherHufflePuff
21.14:20VarianVIRUSTyrandestrom
22.14:34VarianVIRUSBlazeTakeno
23.14:42VarianVIRUSRaynorDrakkan
24.14:43VarianVIRUSKel'ThuzadThaironCZ
25.15:03VarianVIRUSLi-MingSh1L1ng
26.15:30VarianVIRUSTyrandestrom
27.16:01VarianVIRUSRaynorDrakkan
28.16:14VarianVIRUSKel'ThuzadThaironCZ
29.16:15VarianVIRUSBlazeTakeno
30.16:24Li-MingSh1L1ngVarianVIRUS