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Infernal Shrines16. července 2022 23:32

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Hrdina / HráčVýhra14710131620SoloKillAssistsDeathsSiegeDamageHeroDamageHealingSelfHealingExp.Naživu
Großes1
Fingers of Frost
Quest: Gather Regeneration Globes to increase Jaina's Mana regeneration by 0.1 per second, up to 2 per second.

Reward: After gathering 20 Globes, the damage bonus from Frostbite is increased by 10%.
Arcane Intellect
Dealing damage to a Chilled target returns Mana to Jaina. Basic Attacks return 5 Mana and Abilities return 20.

Passive: While above 75% Mana, Jaina gains 10% Spell Power.
Ice Floes
Increase the width of Cone of Cold by 100% and cause each Hero hit to reduce its cooldown by 2 seconds, doubled against chilled Heroes, up to a maximum of 8 seconds per use.
Summon Water Elemental
Summon a Water Elemental at target location. The Water Elemental's Basic Attacks deal 62 (+4% per level) damage, splash for 25% damage and Chill. The Ability can be reactivated to retarget the Water Elemental.

Lasts 20 seconds.
Icy Veins
Activate to make Jaina's Basic Abilities' cooldowns recharge 200% faster and reduce their Mana cost by 50% for 5 seconds.
Numbing Blast
Cone of Cold Roots Chilled targets for 1 second.
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Onewayflight1
Viciousness
Increases Inner Beast's duration to 4 seconds, and causes Ability damage to also refresh its duration.
Eyes in the Dark
Disengage grants Stealth for 3 seconds.
Wizened Duelist
Quest: Every 6 Human Basic Attacks against Heroes increase Basic Attack damage by 1%, up to 30%. Worgen Basic Attacks grant credit for 3 Basic Attacks. Half of this bonus is lost upon death.
Go for the Throat
Leap at an enemy Hero and shapeshift into a Worgen, slashing for 355 (+4% per level) damage. If this kills them, the Ability can be used a second time within 10 seconds for free.
Running Wild
Increases Darkflight and Disengage's range by 35%, and reduce their cooldowns by 1 second.
Alpha Killer
Worgen Basic Attacks against Heroes deal bonus damage equal to 3% of the Hero's maximum Health.
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SirBaiter1
Target Practice
Quest: Hit every enemy Hero with Storm Bow.

Reward: After hitting every enemy Hero once with Storm Bow, its range is increased by 30%.

Reward: After hitting every enemy Hero 3 times with Storm Bow, its damage is increased by 100.
Explosive Arrows
Upon hitting a Minion or Monster, Storm Bow deals 60% of its damage to enemies around its target.
Sharpened Arrowheads
Hitting a Hero with Storm Bow or Basic Attacks reduces their Armor by 3 for 3 seconds, up to a maximum reduction of 20 Armor.
Dragonstrike
After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 84 (+4% per level) damage every 0.25 seconds to enemy Heroes in its area.

Enemies in the center take 75% increased damage.
Fleet of Foot
Hitting a Hero with Storm Bow grants 10% Movement Speed for 6 seconds, up to 30%.
Flawless Technique
Hitting Heroes with Storm Bow increases the damage of Hanzo's next Basic Attack within 5 seconds by 40%. Basic Attacks against Heroes increase the damage of Hanzo's next Storm Bow within 5 seconds by 40%.
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SirNextLevel1
Party Mix
Quest: Play Lúcio's Crossfade tracks to nearby allies. Multiple allies provide additional time.

Reward: For every 1 Minute played, permanently increase Lucio's maximum Mana by 10.

Reward: Once you have played for 8 minutes or more, permanently increase Crossfade's range by 20%.
Supersonic
While Wall Ride is active, Push Off's cooldown recharges 100% faster.
Reverse Amp
Blast Lúcio's active Crossfade track at enemy Heroes. While Amp It Up is active, Healing Boost deals 50 (+4% per level) damage per second and Speed Boost Slows by 20%.

This ability is unaffected by Crossfade talents.
High Five
Quickly skate to an allied Hero. Upon arrival the ally is healed for 230 (+4% per level), Lúcio is healed for 80 (+4% per level), and both gain Unstoppable for 1 second.
All Together
For each ally affected by Crossfade, Lúcio gains 5% Movement Speed that stacks with other bonuses.
Rejuvenescência
While Amp It Up is active, Crossfade's Healing Boost heals for an additional 2.5% of the target's maximum Health each second.
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Sunny1
Block Party
Using a Basic or Heroic ability also gives nearby allied Heroes a stack of Block, granting 75 Physical Armor against the next Hero Basic Attack for 8 seconds, reducing the damage taken by 75%. Maximum 2 stacks of Block.
Speed Metal
Using a Basic or Heroic ability also gives nearby allied Heroes 20% Movement Speed for 2.5 seconds.
Hammer-on
While Guitar Solo is active your Basic Attacks deal 35% more damage.
Mosh Pit
After 0.75 seconds, channel to stun nearby enemies for 4 seconds.
Face Smelt
Face Melt slows enemies by 50% fading over 2 seconds.
Aggressive Shredding
E.T.C.'s Basic Attacks reduce the cooldown of Guitar Solo by 0.75 seconds.
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Degustátor2
Fury of the Swarm
Gain 10% more Assimilation Shields from Basic Attacks. After casting Ravage, Kerrigan's next Basic Attack within 3 seconds splashes for 100% damage around the target.
Sharpened Blades
Quest: Minions and Heroes that die within 1.5 seconds of being hit by Ravage increase its damage up to a maximum of 75.

Minions grant 1 increased damage and Heroes grant 5 increased damage.

Reward: After reaching a 75 damage increase, Ravage gains 50 additional damage.
Boundless Fury
Hitting an enemy Hero with Ravage grants a charge of Ravage. Can only occur once every 10 seconds per Hero.
Summon Ultralisk
After 0.5 seconds, summon an Ultralisk that rushes forward upon spawning, dealing 250 (+4% per level) damage to the first enemy Hero hit and Stunning them for 0.5 seconds.

The Ultralisk's Basic Attacks deal 50% of their damage in an area around their target. Reactivate to retarget the Ultralisk.
Chrysalis
Activate to place Kerrigan in a Chrysalis with 750 (+4% per level) Health for 5 seconds. While inside, Kerrigan regenerates 5% of her maximum Health per second.

Enemies can destroy the Chrysalis to end its effects early.
Unbridled Energy
Damaging a Hero with a Heroic Ability grants 35% Spell Power for 4 seconds.
Assimilation Blades
Damaging an enemy increases Basic Attack damage by 2% for 5 seconds, up to 40%.
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GGyummy2
Colossal Totem
Reactivate Earthbind Totem to move an existing totem to a new location. This can be used once per cast.

Passive: Increase Earthbind Totem's area and duration by 50%, and Health by 25%.
Earthliving Enchant
When Chain Heal heals a Hero below 50% Health, they are healed an additional 160 (+4% per level) Health over 4 seconds.
Grounded Totem
Enemy Heroes in Earthbind Totem's area also have their Attack Speed Slowed by 25% and their Spell Power reduced by 15%.

Passive: Increase Earthbind Totem's range by 50%.
Ancestral Healing
After 1 second, heal an allied Hero for 1180 (+4% per level) Health.
Tidal Waves
Reduces Chain Heal's cooldown by 1 second for each Hero healed, and reduces its Mana cost from 60 to 40.
Earthgrasp Totem
When Earthbind Totem is first cast, it deals 115 (+4% per level) damage and Slows nearby enemies by 90% for 1 second.
Farseer's Blessing
After 1.5 seconds, Ancestral Healing is cast a second time on the same target. Allies near the target are healed for 590 (+4% per level).
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Maleficent2
Fire At Will
Quest: Hitting a Hero with Multishot grants 2 Hatred and permanently increases its damage by 2.

Reward: After hitting 20 Heroes with Multishot, increase its damage by 40.
Arsenal
Increase the range of Multishot by 20%. Multishot also fires 3 grenades that deal 100 (+4% per level) damage and refund 25 Mana after hitting enemy Heroes.
Frost Shot
Multishot Slows enemies by 20% for 2.5 seconds. Hungering Arrows deals 25% more damage to Slowed enemies.
Rain of Vengeance
Launch a wave of Shadow Beasts that deals 250 (+4% per level) damage and Stuns enemies in the target area for 0.5 seconds.

Stores up to 2 charges.
Siphoning Arrows
Hitting a Hero with Hungering Arrow heals Valla for 4% of her maximum Health, and Multishot heals for 2%.
Punishment
While at max Hatred, Multishot's cooldown recharges 50% faster.
Farflight Quiver
Gain 20% Basic Attack range. While at max Hatred, gain an additional 30% Basic Attack range.
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strom2
Feast on Fear
Stunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 10% of his maximum Health over 3 seconds.
Life Leech
Diablo gains 1 Soul and heals for 1.75% of his maximum Health when Basic Attacking an enemy Hero. While at 100 Souls, increase this healing to 3.5% of his maximum Health.
Diabolical Momentum
When Diablo's Basic Attacks damage enemies, reduce the cooldown of Shadow Charge and Overpower by 1.5 seconds.
Apocalypse
Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and Stunning them for 1.75 seconds.
Cruelty
Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 7 seconds, up to 100%.
Overpowering Nightmare
Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.
Hellgate
Teleport and place a demonic rune at target location. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and stunning enemies for 1.75 seconds.
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TominoSVK2
Tricky Shuffles
While Frag Launcher has no charges left, Junkrat gains 10% Movement Speed and his Basic Attacks deal 15% bonus damage.
BOOM POW
Hitting an enemy Hero with Concussion Mine reduces its cooldown by 10 seconds.
Dirty Trickster
Increase the explosion radius of Total Mayhem by 20%.

When Junkrat is Stunned, Rooted, or damaged by an enemy Hero while below 50% Health, he uses Total Mayhem, dropping 5 grenades at his feet that explode.

This effect has a 12 second cooldown.
Rocket Ride
After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving.

After 3.75 seconds, Junkrat lands, dealing 935 (+4% per level) damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted.
Bombs Away
Increase Junkrat's Basic Attack range by 1.

Frag Launcher grenades fired within 0.5 seconds of using a Basic Attack deal 30% bonus damage.
Burst Fire
Frag Launcher fires all of its charges in a continuous burst, its cooldown is reduced by 6 seconds, but it loses 1 maximum charge.
Puckish Scamp
Junkrat also gains the Ability RIP-Tire. Each time he uses his Heroic, it swaps to the alternate ability.

Passive: Reduce both Heroic cooldowns by 20 seconds.
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Takedowny
#ČasHrdinaOběť
1.01:33RehgarGGyummyJainaGroßes
2.01:35GreymaneOnewayflightDiablostrom
3.03:14GreymaneOnewayflightJunkratTominoSVK
4.03:18RehgarGGyummyE.T.C.Sunny
5.04:00RehgarGGyummyJainaGroßes
6.05:18RehgarGGyummyJainaGroßes
7.06:09KerriganDegustátorGreymaneOnewayflight
8.06:22JainaGroßesKerriganDegustátor
9.07:15GreymaneOnewayflightVallaMaleficent
10.07:30RehgarGGyummyHanzoSirBaiter
11.07:47GreymaneOnewayflightKerriganDegustátor
12.08:53RehgarGGyummyJainaGroßes
13.10:29RehgarGGyummyE.T.C.Sunny
14.11:32RehgarGGyummyJainaGroßes
15.11:57RehgarGGyummyHanzoSirBaiter
16.13:07GreymaneOnewayflightVallaMaleficent
17.13:10GreymaneOnewayflightRehgarGGyummy
18.13:26KerriganDegustátorLúcioSirNextLevel
19.13:31JunkratTominoSVKHanzoSirBaiter
20.13:37JunkratTominoSVKGreymaneOnewayflight
21.13:43KerriganDegustátorJainaGroßes
22.14:10JunkratTominoSVKE.T.C.Sunny
23.14:11E.T.C.SunnyKerriganDegustátor
24.16:44RehgarGGyummyJainaGroßes
25.17:00RehgarGGyummyHanzoSirBaiter
26.17:26RehgarGGyummyE.T.C.Sunny
27.17:28RehgarGGyummyGreymaneOnewayflight