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Braxis Holdout26. února 2022 22:36

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Délka hry21:39

Hrdina / HráčVýhra14710131620SoloKillAssistsDeathsSiegeDamageHeroDamageHealingSelfHealingExp.Naživu
Accumolator1
Recklessness
While Zul'jin is below 75% Health, he gains 10% Spell Power. While he is below 50% Health, his Basic Attack damage is increased by 15% and Basic Attacks against Heroes grant an additional stack of You Want Axe?.
Troll's Blood
Increase Regeneration's healing by 25%. If Regeneration fully finishes, restore 10% of Zul'jin's maximum Mana.
Vicious Assault
Increase the duration of Grievous Throw's mark by 3 seconds and its damage bonus by 45%.
Taz'dingo!
For the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo!
Eye of Zul'jin
Basic Attacks against enemy Heroes grant Zul'jin 6% Movement Speed for 2 seconds, up to 30%.
Let the Killing Begin
When Zul'jin kills an enemy, his Attack Speed is increased by 5%, up to 40%, for 12 seconds. Basic Attacks refresh the duration.

Hero Takedowns instantly grant 40% Attack Speed.
Forest Medicine
Regeneration is no longer Channeled, and cannot be interrupted.
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Gumball1
Consume Vitality
Skeletal Swing's cooldown is reduced by 2 seconds. Enemy Heroes hit heal Leoric for 4% of his maximum Health.
Ghastly Reach
Increase the range of Skeletal Swing by 25%.
Hopelessness
Increase the range of Drain Hope by 25%.
Entomb
Create an unpassable tomb for 4 seconds.
Unyielding Despair
Drain Hope's cooldown is reduced by 0.75 seconds for every 1 second it is active. If Drain Hope lasts its full duration, its cooldown is reduced by an additional 2 seconds.
Crushing Hope
If Drain Hope lasts its full duration, it instantly deals an additional 15% of the target's maximum Health as damage. This damage does not heal Leoric.
Buried Alive
The duration of Entomb is lowered by 1 second, but enemies trapped inside are Silenced and take 50 (+4% per level) damage every 1 second.
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Jopihest1
Gluttony
Increase the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 4.

Quest: After gaining 200 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
Hellforged Armor
Demon Warriors and Lieutenants gain 20 Armor and last 4 seconds longer.
Art of Chaos
If Globe of Annihilation hits 2 or more Heroes, restore 40 Mana and gain an extra 4 Annihilation.
Tide of Sin
Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage.

Usable while Channeling All Shall Burn.
Brutish Vanguard
Demon Warriors and Lieutenants gain 25% increased Health. Demon Warriors Slow nearby enemies by 20%.
Total Annihilation
Globe of Annihilation damages Heroes for an additional 4% of their maximum Health.
Pride
After gaining 400 Annihilation, the area of Globe of Annihilation is increased by 15% and it deals 125 additional damage.
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Mugen1
Patchwork Creation
Gain 3 Armor for every unit afflicted with Vile Gas, stacking up to 8 times. While Shambling Horror is active, this Armor amount is doubled.

Passive: Increase regeneration effects and all healing received by 15%.
Vile Cleaver
Basic Attacks against enemies with Vile Gas deal 35% more damage and spreads Vile Gas to nearby enemies.

Passive: Slam applies Vile Gas to all targets hit.
Putrefaction
While Shambling Horror is active, Vile Gas reduces healing received by 40%.

Passive: Vile Gas heals Stitches for 75% of the damage dealt.
Putrid Bile
Emit bile that deals 37 (+4% per level) damage per second to enemies within, Slowing them by 35% for 1.5 seconds. Gain 20% Movement Speed while emitting bile. Lasts 8 seconds.
Chop Chop
Hitting an enemy Hero with Hook or activating Shambling Horror grants 40% increased Attack Speed for 4 seconds. Basic Attacks refresh the duration of this effect.
Pulverize
All enemies hit by Slam are Slowed by 70% for 0.75 seconds and Heroes have their Armor reduced by 10 for 3 seconds.
Master Hooker
Reduce the cooldown of Hook by 4 seconds. Enemy Heroes hit by Hook have 75% reduced healing for 2 seconds. Allies hit by Helping Hand are Unkillable for 2 seconds.
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softy941001
Sapphire
Activate to increase the damage of the next Horadric Cube by 100% and its slow by 30%.

Only 1 Gem may be active at a time.
Rejuvenation Potion
Healing Potions restore 15 Mana and heal for an additional 114 (+4% per level) over 3 seconds.
Emerald
Activate to increase the damage of the next Horadric Cube by 100% and have it reduce the healing received of enemy Heroes by 75% for 4 seconds.

Only 1 Gem may be active at a time.
Stay Awhile and Listen
After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after.

Enemies can only be put to Sleep once per cast, and Sleep's effects end instantly if they take damage.
Super Healing Potion
If a Healing Potion isn't picked up for at least 2 seconds, it heals for 100% more.

Passive: Healing Potion heals for 25% more when the target is under 50% health.
Scroll of Stone Curse
Scroll of Sealing deals 200% more damage when hitting at least 2 Heroes.
Bottomless Flask
After use, Healing Potions recharge after 8 seconds.
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alfio622
Ancestral Strength
Non-Heroic Abilities deal 15% more damage to Stunned, Rooted, Silenced or Slowed enemies. Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds.
Chaotic Assault
Basic Attacks against enemy Heroes while having 3 stacks of Chaos deal an additional 75% bonus damage.
Insatiable
Hitting a Hero with Chomp sets its cooldown to 2 seconds.
Crushing Jaws
After 1.25 seconds, pull enemies in an area towards the center, dealing 250 (+4% per level) damage and Stunning them for 0.5 seconds.
Abyssal Symbiosis
Hitting a Hero with Chomp instantly grants Orphea maximum Chaos and a 170 (+4% per level) Shield for 3 seconds.
Dead Magic
Basic Attacks that consume Chaos ignore Armor and deal 90 (+4% per level) Spell Damage to the target and all enemies around them.
Eldritch Conduit
Each Chaos consumed increases Orphea's Spell Power by 3%, up to 30%. After reaching the maximum bonus, the Spell Power is increased by an additional 30%. Lasts 10 seconds.
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Drakkan2
Force Armor
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges.

Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.
Triumvirate
If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 5 seconds and 40 Mana is refunded.
Zei's Vengeance
Increase Arcane Orb's damage increase for distance traveled by 30%. Additionally, reduce its cooldown by 1 second.
Disintegrate
Channel a powerful beam, dealing 480 (+5% per level) damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Glass Cannon
Increase Li-Ming's Spell Power by 20%, but decrease her maximum Health by 15%.
Arcane Orbit
Arcane Orb travels 25% farther, increasing its maximum distance damage bonus from 270 (+3% per level) to 371 (+3% per level).
Archon: Pure Power
Activate to enter Archon form, allowing Li-Ming to repeatedly use Disintegrate, but be unable to cast other Abilities.
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MontaxCZ2
Feast on Fear
Stunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 10% of his maximum Health over 3 seconds.
Souls to the Flame
Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero, and heals for an additional 1.3% of its damage dealt per Soul.
Malevolence
Basic Abilities cause Diablo's next Basic Attack within 6 seconds to deal an additional 100 (+4% per level) Spell Damage. Stores up to 2 charges.
Apocalypse
Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and Stunning them for 1.75 seconds.
Devastating Charge
Increase Shadow Charge's terrain collision damage by 50%.

Quest: Hit an enemy Hero against terrain 5 times.

Reward: Hitting enemy Heroes against terrain reduces their Armor by 20 for 4 seconds.
Domination
Casting Overpower resets the cooldown of Shadow Charge.
Hellgate
Teleport and place a demonic rune at target location. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and stunning enemies for 1.75 seconds.
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sami2
Low Blow
Lurking Arm deals 100% more damage to enemy Heroes below 50% Health and persists for 1 second after it is canceled.
One Good Spread...
After a Healing Pathogen infests 3 targets, restore 10 Mana and reduce the cooldown of Healing Pathogen by 2 seconds.
Targeted Excision
Detonating exactly 1 Weighted Pustule (but any number of Healing Pathogens) with Bio-Kill Switch reduces the cooldown of Bio-Kill Switch to 7 seconds and other Basic Abilities by 1.5 seconds.
Flailing Swipe
Swipe 3 times in front of Stukov over 1.75 seconds, dealing 48 (+4% per level) damage to enemies hit and knocking them away. Each swipe is larger than the previous.
Virulent Reaction
Detonating a Weighted Pustule on an enemy who is inside of Lurking Arm Roots them for 1.5 seconds.
Superstrain
Whenever an ally with Healing Pathogen is Stunned or Rooted, they are instantly healed for 300 (+4% per level) Health.
Top Off
Healing Pathogen's heal over time is increased by 30% while its target is above 60% Health.
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Semiramis6892
Target Practice
Quest: Hit every enemy Hero with Storm Bow.

Reward: After hitting every enemy Hero once with Storm Bow, its range is increased by 30%.

Reward: After hitting every enemy Hero 3 times with Storm Bow, its damage is increased by 100.
Explosive Arrows
Upon hitting a Minion or Monster, Storm Bow deals 60% of its damage to enemies around its target.
The Dragon Hungers
Hitting a Hero with Storm Bow grants 5% Spell Power for 12 seconds, stacking up to 20%.
Dragonstrike
After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 84 (+4% per level) damage every 0.25 seconds to enemy Heroes in its area.

Enemies in the center take 75% increased damage.
Fleet of Foot
Hitting a Hero with Storm Bow grants 10% Movement Speed for 6 seconds, up to 30%.
Piercing Arrows
Storm Bow and Scatter Arrow pierce, hitting an additional enemy. Additionally, Scatter Arrow can pierce through 1 enemy each time it ricochets.
The Dragon Awakens
Hitting a Hero with Storm Bow, Scatter Arrow, or Basic Attacks reduces the cooldown of Dragonstrike by 4 seconds.
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Takedowny
#ČasHrdinaOběť
1.01:42DiabloMontaxCZStitchesMugen
2.01:44DiabloMontaxCZZul'jinAccumolator
3.01:58Orpheaalfio62LeoricGumball
4.02:26StitchesMugenOrpheaalfio62
5.04:10DiabloMontaxCZZul'jinAccumolator
6.04:21Deckardsofty94100DiabloMontaxCZ
7.05:39Deckardsofty94100Stukovsami
8.07:01AzmodanJopihestDiabloMontaxCZ
9.07:10Deckardsofty94100Li-MingDrakkan
10.07:16Deckardsofty94100Orpheaalfio62
11.07:31Deckardsofty94100Stukovsami
12.07:47Deckardsofty94100HanzoSemiramis689
13.08:02Orpheaalfio62LeoricGumball
14.08:36Deckardsofty94100Stukovsami
15.08:37AzmodanJopihestLi-MingDrakkan
16.08:43Deckardsofty94100DiabloMontaxCZ
17.09:00Deckardsofty94100Orpheaalfio62
18.09:45LeoricGumballHanzoSemiramis689
19.11:05Orpheaalfio62Zul'jinAccumolator
20.12:18Orpheaalfio62StitchesMugen
21.12:56Deckardsofty94100HanzoSemiramis689
22.13:41Orpheaalfio62StitchesMugen
23.13:42Orpheaalfio62AzmodanJopihest
24.14:06Zul'jinAccumolatorDiabloMontaxCZ
25.14:08DiabloMontaxCZZul'jinAccumolator
26.14:34Orpheaalfio62LeoricGumball
27.14:59Deckardsofty94100Orpheaalfio62
28.14:59Orpheaalfio62StitchesMugen
29.15:01Orpheaalfio62Deckardsofty94100
30.15:05DiabloMontaxCZAzmodanJopihest
31.15:33Li-MingDrakkanLeoricGumball
32.15:51Zul'jinAccumolatorLi-MingDrakkan
33.16:55Deckardsofty94100HanzoSemiramis689
34.17:24Deckardsofty94100DiabloMontaxCZ
35.18:07Deckardsofty94100Stukovsami
36.18:15Deckardsofty94100Li-MingDrakkan
37.18:41Deckardsofty94100DiabloMontaxCZ
38.19:16Deckardsofty94100Orpheaalfio62
39.19:56DiabloMontaxCZLeoricGumball
40.21:02StitchesMugenStukovsami
41.21:18StitchesMugenOrpheaalfio62
42.21:20Orpheaalfio62StitchesMugen
43.21:27Deckardsofty94100HanzoSemiramis689