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Hanamura Temple10. března 2022 23:42

MódQuick match
Délka hry19:03

Hrdina / HráčVýhra14710131620SoloKillAssistsDeathsSiegeDamageHeroDamageHealingSelfHealingExp.Naživu
Amak1
Block Party
Using a Basic or Heroic ability also gives nearby allied Heroes a stack of Block, granting 75 Physical Armor against the next Hero Basic Attack for 8 seconds, reducing the damage taken by 75%. Maximum 2 stacks of Block.
Speed Metal
Using a Basic or Heroic ability also gives nearby allied Heroes 20% Movement Speed for 2.5 seconds.
Echo Pedal
Using a Basic or Heroic Ability releases two pulses of 18 (+4% per level) damage.

This deals 200% bonus damage to Minions, Mercenaries, and Monsters. The first occurs instantly, the second occurs 2 seconds later.
Stage Dive
Leap to target location, landing after 2.75 seconds, dealing 330 (+4% per level) damage to enemies in the area, and slowing them by 50% for 4 seconds.
Encore
Face Melt leaves an Amp behind, which will knock enemies away again 2 seconds later.

Passive: Each enemy Hero hit by Face Melt or the Amp reduces your Heroic Ability cooldown by 5%.
Imposing Presence
Activate to reduce the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds.

Passive: Heroes and Summons that attack your Hero have their Attack Speed Slowed by 20% for 2.5 seconds.
Death Metal
Upon dying, a ghost uses Mosh Pit at E.T.C's location.
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EgoTheUndead1
Malicious Intent
Shade of Mephisto grants 25% Spell Power while active and for 2.5 seconds after ending.

If Mephisto hits enemy Heroes at least 18 times with his Basic Abilities while Shade of Mephisto is active, then increase the duration of the Spell Power bonus to 10 seconds after it ends.
Spite
Increase Regeneration Globe healing duration by 150%. Every tick of Regeneration Globe healing activates Lord of Hatred, reducing Basic Ability cooldowns by 1 second.
Ghastly Armor
Shade of Mephisto grants 25 Armor while active and for 2.5 seconds after it ends.
Consume Souls
Channel for 2.5 seconds, revealing all enemy Heroes. After the Channel completes, all enemy Heroes take 357 (+4% per level) damage and are Slowed by 25% for 2.5 seconds.
Hysteria
Lord of Hatred also reduces the cooldown of Mephisto's Heroic Ability.

Mephisto is healed for 15% of his maximum Health and Mana when he casts his Heroic Ability.
Static Field
When Lightning Nova's damage bonus reaches 30%, enemy Heroes within its radius take damage equal to 10% of their maximum Health.
Consumed by Hatred
Consume Souls deals bonus damage equal to 10% of the target's missing Health. If Consume Souls initial cast kills a Hero it will cast 1 additional time.
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Flissi1
Widowmakers
Enemies hit by Corpse Spiders' jar are Slowed by 25% for 1 second.

Reward: After Corpse Spiders attack Heroes 100 times, their attack damage is increased by 25% and their duration is increased by 1 second.
Hexed Crawlers
Corpse Spiders restore 1% of Nazeebo's maximum Health and Mana when they attack an enemy Hero.
Spirit of Arachyr
The number of Corpse Spiders spawned is increased from 3 to 4. If Corpse Spiders' jar hits only one enemy, it creates an additional spider.
Ravenous Spirit
Channel a Ravenous Spirit that deals 230 (+4% per level) damage per second. Cannot move while channeling. Lasts for 8 seconds.
Superstition
Gain 40 Spell Armor. Heroic Basic Attacks against Nazeebo remove this bonus for 3 seconds and spawn a Corpse Spider to attack the Hero.
Spider Colony
Corpse Spider Attacks against Heroes reduce the cooldown of Nazeebo's Basic Abilities by 0.125 seconds.
Annihilating Spirit
When Ravenous Spirit damages an enemy Hero, reduce their healing received by 50% for 1 second and increase Ravenous Spirit's damage by 5% for the rest of its duration.

Passive: Increases the range of Ravenous Spirit by 50%.
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Hai1
Lightwell
Summon a Lightwell that periodically heals a nearby allied Hero for 50 (+4% per level). The well only fades after healing 15 times or when recast.

This cooldown is reduced by 1 second each time Anduin heals an allied Hero.
Piercing Light
Chastise pierces to hit an additional Hero.

Quest: Hitting two Heroes with a single Chastise permanently increases Spell Power by 1, to a maximum of 10.
Desperate Prayer
Activate to instantly heal an allied Hero for 375 (+4% per level), but kneel for 2 seconds, unable to act.
Lightbomb
Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 (+4% per level) damage to enemies and Stunning them for 1.25 seconds.

The target gains a Shield that absorbs 165 (+4% per level) damage per enemy Hero hit. Lasts for 5 seconds.
Enchant Boots - Lion's Speed
Gain 5% Movement Speed. This bonus is quadrupled while Leap of Faith's cooldown is available. Allies pulled by Leap of Faith are healed for 280 (+4% per level) over 4 seconds.
Glyph of Faith
Leap of Faith gains a 2nd charge.
Inner Fire
The target of Light Bomb gains 40% Move Speed and 50 Armor for 3 seconds.
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PentagramPro1
Impale
Increase Fend's cast range and area of effect by 25%. It deals an additional 50% damage to enemies below 50% Health.
Plate of the Whale
Regenerate 6 (+4% per level) Health per second while Avoidance is active. If fully charged, gain an additional 12 (+4% per level) Health per second.
Seraph's Hymn
Basic Attacks against your primary enemy Hero grant 10 Mana and reduce the cooldown of Blinding Light by 2 seconds.

Passive: Increase the passive damage bonus of Blinding Light from 15% to 30%.
Valkyrie
Summon a Valkyrie that rushes to Cassia after 0.75 seconds, pulling the first enemy Hero hit, dealing 225 (+4% per level) damage and Stunning them for 0.5 seconds at the end of her path. The Valkyrie knocks back all other enemy Heroes in her way.
War Matron
Cassia becomes Protected while Channeling Fend and for an additional 1 second if the Channel is completed.
Power Strike
Lightning Fury pierces but only splits on Heroes. Enemy Heroes hit reduce its cooldown by 1 second and become marked for 15 seconds. Upon reaching 3 marks, remove them and cast a Blinding Light at their feet.
Imprisoning Light
Upon impaling an enemy Hero, they are Blinded for 5 seconds and Cassia's Valkyrie creates a wave of light that deals 200 (+4% per level) damage to nearby enemies. This wave Silences and Roots them for 3 seconds.
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MaxXp3rv3Rz2
Savor The Flavor
Quest: Hitting an enemy Hero with Devour increases Stitches' Health Regeneration by 1.5 and the damage of Vile Gas by 2%, stacking up to 100 times.
Playtime!
Basic Attacks reduce the cooldown of Slam by 0.75 seconds and restores 5 Mana. Hitting Heroes with the inner area of Slam reduces its cooldown by 1.5 seconds.
Serrated Edge
Hitting an enemy Hero with Hook deals bonus damage equal to 5% of their maximum Health, reduces Hook's cooldown by 4 seconds, and restores 35 Mana.
Gorge
Consume an enemy Hero, trapping them for 4 seconds. When Gorge ends, the enemy Hero takes 274 (+4% per level) damage. The trapped Hero cannot move or act and doesn't take damage from other sources.
Meat Hook
Hitting an enemy Hero with Hook heals Stitches for 20% of his maximum Health over 5 seconds. While active, Basic Attacks against the Hero hit refresh the duration of this effect.
Pulverize
All enemies hit by Slam are Slowed by 70% for 0.75 seconds and Heroes have their Armor reduced by 10 for 3 seconds.
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MontaxCZ2
Lunar Blaze
Increase Lunar Flare's range by 30%.

Quest: Hitting a Hero with Lunar Flare increases its damage by 5%, up to 150%.
Everlasting Light
If Light of Elune's second charge is cast on a different target from the first, it heals for 80% more.
Moonlit Arrows
Basic Attacks decrease the cooldown of Light of Elune by an additional 0.75 seconds.
Shadowstalk
Grant all allied Heroes Stealth for 10 seconds and heal them for 380 (+4% per level) Health over 10 seconds. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
Harsh Moonlight
Sentinel Slows enemies hit by 35% and reduces their damage dealt by 35% for 3 seconds.
Celestial Attunement
Light of Elune removes Stuns, Silences, and Slows from its target.
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PitBullCZ2
Echo of the Elements
Quest: Kill Minions or Heroes within 1.5 seconds of hitting them with Chain Lightning.

Reward: After killing 10 enemies, reduce the Mana cost of Chain Lightning from 40 to 20.

Reward: After killing 20 enemies, gain a second charge of Chain Lightning.
Frostwolf Pack
Quest: Hit 6 Heroes with Feral Spirit. Progress is lost on death and when Thrall fails to hit a Hero.

Reward: Reduce the cooldown and Mana cost of Feral Spirit by 50%.
Follow Through
After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage.
Sundering
After 0.5 seconds, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, Stunning them for 1 second.
Frostwolf's Grace
Frostwolf Resilience can be activated to instantly heal. This healing is increased by up to 100% based on Thrall's missing health.
Thunderstorm
Chain Lightning Slows targets by 8% for 2 seconds.

Quest: Targeting a Hero directly with Chain Lightning increases this Slow by 8%, up to an additional 40%.

Reward: While at a 40% bonus, Chain Lightning's damage is increased by 25%.

Bonuses are reset if Chain Lightning is used on the same Hero it was last used on, or if Thrall dies.
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strom2
Force Armor
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges.

Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.
Dominance
Takedowns restore 30% of Li-Ming's missing Health.
Calamity
Teleport does 300 (+3% per level) damage to enemy Heroes near the destination.
Wave of Force
Knock away all enemies from an area and deal 160 (+5% per level) damage.
Illusionist
If Li-Ming loses more than 20% of her Health at once, its cooldown is instantly refreshed.

This effect has a 4 second cooldown.

Passive: Increases Teleport range by 50%
Diamond Skin
Teleport grants a Shield equal to 25% of Li-Ming's maximum Health for 4 seconds.
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Tech2
Gluttony
Increase the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 4.

Quest: After gaining 200 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
Battleborn
Reduce the Mana cost of Summon Demon Warrior from 25 to 20.

Azmodan's Basic Attacks reduce the cooldown of Summon Demon Warrior by 0.75 seconds and Demon Lieutenant by 1.5 seconds.
Bombardment
After casting Globe of Annihilation, Azmodan's Basic Attacks within the next 4 seconds have an additional 1.5 range and can hit 3 additional targets. Hitting Heroes with Basic Attacks empowered by Bombardment grant 1 Annihilation.
Tide of Sin
Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage.

Usable while Channeling All Shall Burn.
Chain of Command
The cooldown of Demon Lieutenants' Demonic Smite is reduced by 2 seconds and they grant 25% increased damage to nearby friendly Minions, Mercenaries, and Azmodan's summoned Demons.
Total Annihilation
Globe of Annihilation damages Heroes for an additional 4% of their maximum Health.
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Takedowny
#ČasHrdinaOběť
1.01:21AnduinHaiTyrandeMontaxCZ
2.03:09AnduinHaiAzmodanTech
3.04:14TyrandeMontaxCZCassiaPentagramPro
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13.10:32TyrandeMontaxCZE.T.C.Amak
14.10:40AnduinHaiThrallPitBullCZ
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16.10:51AnduinHaiStitchesMaxXp3rv3Rz
17.10:55AnduinHaiLi-Mingstrom
18.11:43AnduinHaiThrallPitBullCZ
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20.12:27AnduinHaiTyrandeMontaxCZ
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22.13:10AnduinHaiThrallPitBullCZ
23.13:17AnduinHaiStitchesMaxXp3rv3Rz
24.14:20TyrandeMontaxCZMephistoEgoTheUndead
25.14:21TyrandeMontaxCZE.T.C.Amak
26.16:59AnduinHaiTyrandeMontaxCZ
27.17:01AnduinHaiThrallPitBullCZ
28.17:58TyrandeMontaxCZCassiaPentagramPro
29.18:18AnduinHaiThrallPitBullCZ
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