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Garden of Terror22. února 2022 23:17

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Hrdina / HráčVýhra14710131620SoloKillAssistsDeathsSiegeDamageHeroDamageHealingSelfHealingExp.Naživu
MrFohom1
Shadow Hunter
Quest: Gather Regeneration Globes to lower the Mana cost of Blink by 3, up to 45.

Reward: Upon gathering 15 Regeneration Globes, Basic Attacks reduce the cooldown of Blink by 1.5 seconds.
Rending Cleave
Cleave deals an additional 40% damage over 3 seconds.
Seeker in the Dark
Singularity Spike takes 50% longer to explode. It can be reactivated to teleport to the target, granting 30% increased Move Speed for 3 seconds.
Might Of The Nerazim
Activate to cast an untalented version of Zeratul's most recently used Basic Ability, dealing 50% less damage.

Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 30% more damage.
Shroud of Adun
Zeratul gains a Shield equal to 20% of his Maximum Health over 3 seconds while under Permanent Cloak.
Sentenced to Death
Deal 25% increased damage to enemies while they are marked or Slowed by Singularity Spike.
Twilight Falls
Might of the Nerazim resets the cooldown of all Basic Abilities.
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NorickAbe1
Lingering Chill
Increase the duration of Chill from 4 seconds to 6 seconds.
Arcane Intellect
Dealing damage to a Chilled target returns Mana to Jaina. Basic Attacks return 5 Mana and Abilities return 20.

Passive: While above 75% Mana, Jaina gains 10% Spell Power.
Ice Floes
Increase the width of Cone of Cold by 100% and cause each Hero hit to reduce its cooldown by 2 seconds, doubled against chilled Heroes, up to a maximum of 8 seconds per use.
Summon Water Elemental
Summon a Water Elemental at target location. The Water Elemental's Basic Attacks deal 62 (+4% per level) damage, splash for 25% damage and Chill. The Ability can be reactivated to retarget the Water Elemental.

Lasts 20 seconds.
Storm Front
Increase the cast range of Blizzard by 75% and its radius by 30%.
Snowstorm
The damage of the second wave of Blizzard is increased by 50%. The damage of the third wave is increased by 100%.
Wintermute
Increases the cast range of Water Elemental by 50%, and the Water Elemental will now mimic Jaina's Basic Abilities for 50% damage.
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Signum1
Force Armor
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges.

Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.
Dominance
Takedowns restore 30% of Li-Ming's missing Health.
Calamity
Teleport does 300 (+3% per level) damage to enemy Heroes near the destination.
Disintegrate
Channel a powerful beam, dealing 480 (+5% per level) damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Illusionist
If Li-Ming loses more than 20% of her Health at once, its cooldown is instantly refreshed.

This effect has a 4 second cooldown.

Passive: Increases Teleport range by 50%
Diamond Skin
Teleport grants a Shield equal to 25% of Li-Ming's maximum Health for 4 seconds.
Temporal Flux
Disintegrate gradually slows enemies caught in its beam, to a maximum of 60%.
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SinnerLight1
Ancestral Strength
Non-Heroic Abilities deal 15% more damage to Stunned, Rooted, Silenced or Slowed enemies. Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds.
Allegrissimo
Reduce the cooldown of Shadow Waltz by 1 second.

Hitting Heroes with the end of Shadow Waltz sets its cooldown to 0.75 seconds.
Mind Devourer
Quest: Hitting Heroes with Dread increases its damage by 5, up to 150.

Reward: After hitting 30 Heroes, hitting an enemy Hero with Dread's eruption sets its cooldown to 6 seconds and refunds 50 Mana.
Crushing Jaws
After 1.25 seconds, pull enemies in an area towards the center, dealing 250 (+4% per level) damage and Stunning them for 0.5 seconds.
Determination
After dashing with Shadow Waltz, Orphea gains 50 Spell Armor against the next enemy Ability, stacking up to 2 times. While Orphea has Determination, her Physical damage is increased by 15%.
Bond of Anguish
Shadow Waltz deals bonus damage to Heroes equal to 3% of their maximum Health, healing Orphea for 50% of damage dealt.
Eldritch Conduit
Each Chaos consumed increases Orphea's Spell Power by 3%, up to 30%. After reaching the maximum bonus, the Spell Power is increased by an additional 30%. Lasts 10 seconds.
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Yacor1
A Fishy Deal
Killing a Minion with Pufferfish grants a stack of Bribe. Use 8 stacks to bribe a Mercenary, instantly defeating them. Does not work on Elite Mercenaries.

Maximum of 32 stacks of Bribe.
Tufferfish
Pufferfish gains 50 Spell Armor and deals 50% more damage to Slimed targets.
Slippery When Wet
Gain 50% Movement Speed and move through units while in Safety Bubble. Additionally, Safety Bubble's cooldown is reduced by 2 seconds.
Octo-Grab
Murky becomes Unstoppable and Stuns target enemy Hero for 3 seconds while he hits them for 1 damage a second.
Rejuvenating Bubble
Safety Bubble restores 40% of Murky's maximum Health.
Fish Oil
The Pufferfish casts Slime at its location upon landing.
... And a Shark Too!
Increase the damage of Octo-Grab by 13700% (+4% per level).
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Delgado2
Corpse Feeders
Reduces the cooldown of Infested Drop by 3 seconds and Roachlings have 30% more Health.
Serrated Spines
Quest: Each Basic Attack against a Hero increases Zagara's Attack Damage by 0.2%.
Bile Drop
Quest: Passively increases the radius of Infested Drop by 20%.

Reward: After hitting 12 Heroes with Infested Drop, it spawns an additional Roachling.
Devouring Maw
Summon a Devouring Maw that devours enemies for 4 seconds. Devoured enemies cannot fight and take 94 (+4% per level) damage per second.

Usable on Unstoppable enemies.
Hydralisk Transfusion
Zagara is healed for 60% of the damage dealt by Hunter Killers' Basic Attacks to Heroes.
Corrosive Saliva
When attacking Heroes, Hunter Killers and Roachlings deal additional damage equal to 1.75% of their maximum Health.
Pack Instinct
Zagara and her summons deal 20% more damage to enemies attacked by a Hunter Killer in the last 2 seconds.
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Kostya1222
Veteran Marksman
Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.

Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%.
Sustaining Rounds
Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
Unstable Compound
Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds.
Hyperion
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage.
Giddy-Up
Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
Rallying Cry
Increase the Attack Speed bonus of Inspire by 20%.

Passive: After every 12 Basic Attacks, cast Inspire for free.
Sergeant Pepper
Give 'Em Some Pepper now activates every 3 Basic Attacks.
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Shendu2
Shackler
While Bone Armor is active, nearby enemies are Slowed by 35% for 1 second. Basic Attacks against Heroes that are Stunned, Rooted, or Slowed reduce the cooldown of Bone Armor by 2 seconds.
Jailors
Bone Prison spawns 2 Skeletal Warriors.

These do not count towards Xul's Raise Skeleton maximum.

Quest: Spawn 80 Skeletal Warriors.

Reward: While fixating on an enemy, Skeletal Warriors gain 25% Movement and Attack Speed.
Wall Of Bones
Increase the Shield amount of Bone Armor to 35% of Xul's maximum Health, and Xul gains 20 Spell Armor for its duration.
Skeletal Mages
Vector Targeting Summon 4 Frost Mages in a line that attack nearby enemies for 47 (+4% per level) damage a second and Slow them by 30% for 2 seconds. Last up to 15 seconds.
Echoes of Death
Spectral Scythe spawns 2 additional scythes next to the first after 1.5 seconds, dealing 40% damage.
Decrepify
Enemy Heroes that are damaged by Spectral Scythe or Skeletal Warriors are Slowed by 30% for 2.5 seconds.
Cold Hand of Death
Increase the Slow of Frost Mages by 20%.

Every 5th Spectral Scythe that hits enemy Heroes spawns a Frost Mage instead of a Skeletal Warrior at their location.
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strom2
Covert Ops
After being Stealthed for 2 seconds, Pinning Shot's Slow is increased to 60% and costs no Mana. Bonus is lost after losing Stealth for 1 second.
Rapid Projection
Reduces Holo Decoy's cooldown and Mana cost by 60%.
Anti-Armor Shells
Nova's Basic Attacks deal 250% damage and decrease the Physical Armor of Heroic targets by 15 for 3 seconds, but her Attack Speed is proportionally slower.
Precision Strike
After a 1.5 second delay, deals 435 (+4% per level) damage to enemies within an area. Unlimited range.
Double Tap
Pinning Shot now has 2 charges, but its cooldown is increased by 2 seconds.
Crippling Shot
Pinning Shot lowers a Hero's Armor by 20 for the duration of the Slow, causing them to take 20% increased damage.
Precision Barrage
Precision Strike gains a 2nd charge and its cooldown is reduced by 25 seconds.
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Weyus2
Target Practice
Quest: Hit every enemy Hero with Storm Bow.

Reward: After hitting every enemy Hero once with Storm Bow, its range is increased by 30%.

Reward: After hitting every enemy Hero 3 times with Storm Bow, its damage is increased by 100.
Explosive Arrows
Upon hitting a Minion or Monster, Storm Bow deals 60% of its damage to enemies around its target.
The Dragon Hungers
Hitting a Hero with Storm Bow grants 5% Spell Power for 12 seconds, stacking up to 20%.
Dragonstrike
After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 84 (+4% per level) damage every 0.25 seconds to enemy Heroes in its area.

Enemies in the center take 75% increased damage.
Fleet of Foot
Hitting a Hero with Storm Bow grants 10% Movement Speed for 6 seconds, up to 30%.
Piercing Arrows
Storm Bow and Scatter Arrow pierce, hitting an additional enemy. Additionally, Scatter Arrow can pierce through 1 enemy each time it ricochets.
The Dragon Awakens
Hitting a Hero with Storm Bow, Scatter Arrow, or Basic Attacks reduces the cooldown of Dragonstrike by 4 seconds.
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Takedowny
#ČasHrdinaOběť
1.00:25NovastromJainaNorickAbe
2.01:01JainaNorickAbeZagaraDelgado
3.01:04HanzoWeyusOrpheaSinnerLight
4.01:10HanzoWeyusJainaNorickAbe
5.01:10HanzoWeyusLi-MingSignum
6.01:44NovastromMurkyYacor
7.02:44NovastromOrpheaSinnerLight
8.03:01MurkyYacorZagaraDelgado
9.03:01ZagaraDelgadoMurkyYacor
10.03:26ZeratulMrFohomNovastrom
11.04:12JainaNorickAbeRaynorKostya122
12.04:17NovastromJainaNorickAbe
13.04:17JainaNorickAbeXulShendu
14.04:24NovastromOrpheaSinnerLight
15.04:38Li-MingSignumZagaraDelgado
16.04:38NovastromLi-MingSignum
17.04:49HanzoWeyusZeratulMrFohom
18.05:26NovastromOrpheaSinnerLight
19.05:53NovastromJainaNorickAbe
20.05:56NovastromLi-MingSignum
21.06:59NovastromMurkyYacor
22.07:00MurkyYacorZagaraDelgado
23.07:41NovastromLi-MingSignum
24.07:47NovastromJainaNorickAbe
25.08:07NovastromOrpheaSinnerLight
26.08:16HanzoWeyusZeratulMrFohom
27.08:41ZagaraDelgadoLi-MingSignum
28.08:41NovastromJainaNorickAbe
29.09:30ZagaraDelgadoZeratulMrFohom
30.10:19MurkyYacorNovastrom
31.10:31XulShenduLi-MingSignum
32.10:33MurkyYacorRaynorKostya122
33.10:33XulShenduJainaNorickAbe
34.10:48ZeratulMrFohomZagaraDelgado
35.11:33NovastromMurkyYacor
36.12:13HanzoWeyusMurkyYacor
37.12:17NovastromOrpheaSinnerLight
38.12:19JainaNorickAbeRaynorKostya122
39.12:24JainaNorickAbeNovastrom
40.12:32JainaNorickAbeXulShendu
41.13:27JainaNorickAbeZagaraDelgado
42.13:43NovastromMurkyYacor
43.15:38XulShenduOrpheaSinnerLight
44.15:39NovastromJainaNorickAbe
45.16:24NovastromZeratulMrFohom
46.17:44NovastromMurkyYacor
47.17:51NovastromOrpheaSinnerLight
48.18:15NovastromLi-MingSignum
49.18:26JainaNorickAbeZagaraDelgado