HráčiHrdinovéTakedownyMixér týmůMixér hráčůMixér mapNahrát replay

Garden of Terror1. srpna 2022 21:40

MódQuick match
Délka hry19:05

Hrdina / HráčVýhra14710131620SoloKillAssistsDeathsSiegeDamageHeroDamageHealingSelfHealingExp.Naživu
archangel241
Pandemic
Quest: Hit Heroes with Plague of Toads.

Reward: After hitting 35 Heroes with Plague of Toads, it spawns 2 additional toads.

Reward: After hitting 70 Heroes with Plague of Toads, it reduces the damage Heroes deal by 5%, stacking up to 25%.
Big Voodoo
Increases the Health and Mana bonuses from Voodoo Ritual by 100%.
Toads of Hugeness
Increase the damage and explosion radius of Plague of Toads by 25% after each hop, up to a maximum of 100%.
Ravenous Spirit
Channel a Ravenous Spirit that deals 230 (+4% per level) damage per second. Cannot move while channeling. Lasts for 8 seconds.
Ice Block
Activate to place yourself in Stasis and gain Invulnerability for 3 seconds.
Spider Colony
Corpse Spider Attacks against Heroes reduce the cooldown of Nazeebo's Basic Abilities by 0.125 seconds.
Vile Infection
Quest: Reach 175 stacks of Voodoo Ritual.

Reward: After reaching 175 stacks of Voodoo Ritual, it can also be applied to Heroes and its damage is increased from 67 (+4% per level) to 167 (+4% per level) over 6 seconds.
---0----
Drakkan1
Veteran Marksman
Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.

Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%.
Behemoth Armor
Gain 200 bonus maximum Health.

Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health.
Unstable Compound
Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds.
Hyperion
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage.
Give Me More!
Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
Rallying Cry
Increase the Attack Speed bonus of Inspire by 20%.

Passive: After every 12 Basic Attacks, cast Inspire for free.
Execute Orders
Reduce Raynor's death timer by 35 seconds. Upon death, the Hyperion is cast towards the closest enemy Hero.
---0----
MABAR1
Ardent Restoration
Dealing damage to a Hero heals Tyrael for 20 (+4% per level) Health over 5 seconds. Dealing damage resets this timer, and the heal amount stacks up to 10 times.

Quest: Every Regeneration Globe gathered increases this heal amount by 1%.
Divine Vigor
If Smite hits an enemy, Tyrael's Basic Attacks within the next 4 seconds heal for 70% of the damage dealt.
Swift Retribution
Smite grants 20% more Movement Speed and also grants 25% Attack Speed for 2 seconds.
Sanctification
After 0.5 seconds create a field of holy energy that makes allied Heroes Invulnerable. Lasts 3 seconds.
Law and Order
Each enemy Hero hit by Smite reduces the cooldown of Righteousness by 1 second. Each allied Hero Shielded by Righteousness increases the damage of the next Smite by 35%.
Smite the Wicked
While El'druin's Might is active, and for 2 seconds after teleporting, Smite's cooldown recharges 125% faster.
---0----
MontaxCZ1
Reactive Parry
Damaging enemy Heroes with Twin Blades or Blade Dash grants Artanis 50 Physical Armor against the next enemy Hero Basic Attack, reducing its damage by 50%.

Stores up to 2 charges.
Shield Surge
Increases Shield Overload's Shields by 80% while below 25% Health.
Solarite Reaper
Increases the damage of the first dash of Blade Dash by 175%.
Suppression Pulse
Fire a large area pulse from the Spear of Adun, dealing 114 (+4% per level) damage and Blinding enemies for 4 seconds. Unlimited range.
Phase Bulwark
Shield Overload grants 50 Spell Armor while active and for 2 seconds after it expires.
Force of Will
Casting Basic Abilities reduces the cooldown of Shield Overload by 5 seconds.
Plasma Burn
While Shield Overload is active, deal 70 (+4% per level) damage per second to nearby enemies.
---0----
šimi851
Increasing Clarity
Quest: Every time Sacred Sweep hits a Hero in the center, increase the center damage by 2, up to 50.

Reward: After hitting 25 Heroes, this center damage bonus is increased to 180.
Repeated Offense
Enemies hit by Detainment Strike are knocked back 25% farther.

Quest: Every time Detainment Strike stuns a Hero, increase the stun damage by 10, up to 60.

Reward: After stunning 6 Heroes, increase this damage bonus to 250.
Energized Cord
Increases the energy stored from Auriel's Basic Attacks to 120% of the damage against Heroes and 55% of the damage against non-Heroes.

Does not affect Auriel's Bestow Hope ally.
Crystal Aegis
Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 255 (+4% per level) damage to all nearby enemies.
Blinding Flash
Enemies hit by the center area of Sacred Sweep are blinded for 2 seconds.
Reservoir of Hope
Quest: Each maximum energy Ray of Heaven Auriel casts increases the maximum amount of energy that can be stored by 75.
Shield of Hope
Activate to grant all nearby allied Heroes a shield for 3 seconds equal to 50% of the amount of Health they are missing.
---0----
Far2
Heat Transfer
Basic Attacks against Stunned, Rooted, or Slowed Heroes deal 33% more damage. Each time Mei Stuns or Slows an enemy Hero she heals for 16 (+4% per level) Health.
Crystallize
Reduce the cooldown of Cryo-Freeze by 10 seconds. Mei gains 40 Spell Armor while Cryo-Freeze is active and for 1 second after.
Induce Hibernation
Blizzard reduces the damage dealt by enemy Heroes inside of its area by 40%.

When Blizzard ends, enemy Heroes still within its area gain this effect for an additional 4 seconds.
Ice Wall
Vector Targeting After a 0.75 second delay, create an impassable wall that traps enemy Heroes hit for 2.5 seconds. When the wall expires, trapped Heroes are Slowed by 75%, decaying over 3 seconds.
Flurry
While in her own Blizzard, Mei gains 50% increased Attack Speed and Blizzard's cooldown refreshes 125% faster. If Mei is in her own Blizzard when it ends, gain these bonuses for 3 additional seconds.
Acclimation
Each time Mei Stuns or Slows an enemy Hero, the damage she deals and healing she receives is increased by 1%, stacking up to 20 times. While at maximum stacks, Mei also gains 10 Armor. Lasts 8 seconds.
Shatter
When Ice Wall expires, trapped enemy Heroes hit take 210 (+4% per level) damage and have their Armor reduced by 25 for 5 seconds.
---0----
Marrogh2
One-Two Punch
Reduce the cooldown of Melee by 1 second and it gains an additional charge.
Leeching Rounds
Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing.
Focus Fire
If an entire ammo magazine is unloaded on an enemy, the last bullet will deal 80 (+4% per level) bonus damage.

This is equal to 35% of the total magazine.
Sticky Bomb
Increases Pulse Bomb's radius by 50% and enemies hit are Slowed by 70% for 3 seconds.
Jumper
Passive: When Blink has no charges remaining, its cooldown refreshes 150% faster.

Casting Blink grants Tracer a Shield equal to 6.5% of her maximum Health for 3 seconds. This Shield stacks up to 3 times.
Heavy Handed
Heroes hit by Melee have their Armor reduced by 15 for 4 seconds.
Get Stuffed!
Increases Melee's Pulse Bomb charge against Heroes from 10% to 20%. Hitting an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knock the target away.
---0----
Matt2
Inquisitor's Prayer
Quest: Hit Heroes with Searing Lash.

Reward: Each Hero hit grants 3 permanent Health and 2 permanent Mana. Heroes hit with the second strike count as 2 hits.
Unwavering Faith
Increase Whitemane's Basic Attack range by 1.1. Whitemane gains 20% increased Basic Attack damage for each active Zeal buff.
Saintly Greatstaff
Enemy Heroes hit by Searing Lash are marked for 3 seconds. Basic Attacks against them deal an additional 55 (+4% per level) Spell damage and remove the mark.
Divine Reckoning
After 1 second, consecrate an area for 4 seconds, dealing 50 (+4% per level) damage every 0.5 seconds to enemies inside. 25% of the damage dealt to Heroes is returned as Mana.
Lashing Out
If Searing Lash's second strike hits an enemy Hero, reduce its cooldown to 1 second.
Harsh Discipline
Hitting a Hero with Searing Lash while they are being targeted by Inquisition Roots them for 1.5 seconds.

Passive: Reduce Inquisition's cooldown by 2 seconds.
Purge the Wicked
Activate to blast an enemy Hero with holy fire, reducing their Armor by 25 and dealing 300 (+4% per level) damage over 4 seconds.
---0----
Meradobra2
Longshot
Increases the cast range of Pinning Shot by 30%. Pinning Shot also increases the range of Nova's next Basic Attack by 2.
Covert Mission
Enemy Minions killed near Nova grant a stack of Bribe. Hero Takedowns grant 10 stacks of Bribe. Use 25 stacks to bribe a Mercenary, instantly defeating them.

Does not work on Elite Mercenaries.

Maximum of 100 stacks. If a camp is defeated entirely with Bribe, the camp respawns 50% faster.
Anti-Armor Shells
Nova's Basic Attacks deal 250% damage and decrease the Physical Armor of Heroic targets by 15 for 3 seconds, but her Attack Speed is proportionally slower.
Triple Tap
Locks in on the target Hero, then fires 3 shots that hit the first Hero or Structure they come in contact with for 372 (+4% per level) damage each.
Double Tap
Pinning Shot now has 2 charges, but its cooldown is increased by 2 seconds.
Crippling Shot
Pinning Shot lowers a Hero's Armor by 20 for the duration of the Slow, causing them to take 20% increased damage.
Fast Reload
Triple Tap's cooldown is reset if it kills an enemy Hero.
---0----
Сигур2
Way of the Wind
Gain 40% Movement Speed for 3 seconds after entering or exiting Wind Walk.

Casting Wind Walk heals Samuro for 5% of his maximum Health.
One With The Wind
While Samuro has Wind Walk active and for 3 seconds after breaking it, both he and his Mirror Images gain 30 Armor, taking 30% reduced damage from all sources.
Burning Blade
Critical Strikes from Samuro and Mirror Images deal an additional 50% of their Basic Attack damage as Spell Damage to the target and nearby enemies.
Bladestorm
Cause a Bladestorm of destructive force around Samuro for 3 seconds, granting him 25 Armor and dealing 180 (+4% per level) damage per second to nearby enemies.
Shukuchi
Wind Walk teleports Samuro a short distance in the direction he's currently facing.
Harsh Winds
Attacking a Hero during Wind Walk causes them to take 30% increased damage from Samuro for 3 seconds.
Wind Strider
Wind Walk's cooldown is reduced by 6 seconds.
---0----

Takedowny
#ČasHrdinaOběť
1.02:06WhitemaneMattAurielšimi85
2.03:26SamuroСигурNazeeboarchangel24
3.04:14WhitemaneMattAurielšimi85
4.05:02TracerMarroghNazeeboarchangel24
5.05:02Nazeeboarchangel24TracerMarrogh
6.07:09WhitemaneMattArtanisMontaxCZ
7.07:16WhitemaneMattTyraelMABAR
8.07:20Aurielšimi85TracerMarrogh
9.08:40ArtanisMontaxCZTracerMarrogh
10.08:49ArtanisMontaxCZMeiFar
11.10:34WhitemaneMattAurielšimi85
12.10:42WhitemaneMattArtanisMontaxCZ
13.11:04WhitemaneMattTyraelMABAR
14.11:05WhitemaneMattRaynorDrakkan
15.11:38WhitemaneMattArtanisMontaxCZ
16.13:48ArtanisMontaxCZMeiFar
17.15:07WhitemaneMattTyraelMABAR
18.15:23WhitemaneMattAurielšimi85
19.15:28WhitemaneMattRaynorDrakkan
20.15:29ArtanisMontaxCZTracerMarrogh
21.15:29WhitemaneMattNazeeboarchangel24
22.15:34WhitemaneMattArtanisMontaxCZ
23.18:31WhitemaneMattRaynorDrakkan
24.18:36WhitemaneMattArtanisMontaxCZ
25.18:49WhitemaneMattAurielšimi85