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Tomb of the Spider Queen30. září 2022 22:08

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Hrdina / HráčVýhra14710131620SoloKillAssistsDeathsSiegeDamageHeroDamageHealingSelfHealingExp.Naživu
ArkayPackage1
Widowmakers
Enemies hit by Corpse Spiders' jar are Slowed by 25% for 1 second.

Reward: After Corpse Spiders attack Heroes 100 times, their attack damage is increased by 25% and their duration is increased by 1 second.
Blood Ritual
If an enemy dies while poisoned by Voodoo Ritual, restore 2% of Nazeebo's maximum Health and Mana.

Passive: Takedowns grant 3 stacks of Voodoo Ritual.
Spirit of Arachyr
The number of Corpse Spiders spawned is increased from 3 to 4. If Corpse Spiders' jar hits only one enemy, it creates an additional spider.
Ravenous Spirit
Channel a Ravenous Spirit that deals 230 (+4% per level) damage per second. Cannot move while channeling. Lasts for 8 seconds.
Ice Block
Activate to place yourself in Stasis and gain Invulnerability for 3 seconds.
Ring of Poison
Zombie Wall lasts 1 second longer, and the center is filled with poison that deals a total of 319 (+4% per level) damage over 4 seconds. This damage starts small and increases over the duration.
38186,58442,37304,2869,78495%
Fayt1
Protector Of Aiur
Quest: Basic Attacks against enemy Heroes increase Artanis's Attack damage by 0.1%.

Takedowns grant 1% bonus damage.
Shield Battery
Shield Overload's cooldown recharges 125% faster while its Shield is active.

Passive: Reduce Shield Overload's cooldown by 4 seconds.
Solarite Reaper
Increases the damage of the first dash of Blade Dash by 175%.
Purifier Beam
Target an enemy Hero with an orbital beam from the Spear of Adun, dealing 184 (+4% per level) damage per second for 8 seconds. The beam will chase the target as they move.

Unlimited range.
Phase Bulwark
Shield Overload grants 50 Spell Armor while active and for 2 seconds after it expires.
Blades of a Templar
Increase Attack Speed by 20%. Basic Attacks Slow by 20% for 1.25 seconds.
310262,69327,702011,09410,24794%
ScotyPackage1
Vengeful Roots
Entangling Roots spawns a Treant that deals 58 damage per second and lasts 10 seconds.

Repeatable Quest: Hitting enemy Heroes with Entangling Roots permanently increases the Treant's Basic Attack damage by 7.
Celestial Alignment
Increase Moonfire's reveal duration by 3 seconds. Malfurion's Basic Attacks against Heroes revealed by Moonfire deal 85% more damage.
Nature's Cure
Activate to remove all Stuns, Roots, and Slows from allies affected by Regrowth.
Tranquility
Heal nearby allied Heroes for 80 (+4% per level) Health per second for 8 seconds. Allies affected by Regrowth within Tranquility's area gain 10 Armor.
Hindering Moonfire
Moonfire Slows Heroes hit by 25% for 3 seconds.
Nature's Balance
Increase Moonfire's area by 25% and Regrowth's duration by 5 seconds.
56318,46636,15042,61504,88892%
ShadyPackage1
Advanced Artillery
Increase Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
Hover Siege Mode
Sgt. Hammer can move at 50% Movement Speed while in Siege Mode.
Napalm Strike
Deals 164 (+4% per level) damage on impact, and leaves a napalm area that deals 50 (+4% per level) damage per second. Lasts for 4 seconds.
Hyper-Cooling Engines
While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
273118,09131,84504,6898,78791%
WhiteWithWit1
Block Party
Using a Basic or Heroic ability also gives nearby allied Heroes a stack of Block, granting 75 Physical Armor against the next Hero Basic Attack for 8 seconds, reducing the damage taken by 75%. Maximum 2 stacks of Block.
Speed Metal
Using a Basic or Heroic ability also gives nearby allied Heroes 20% Movement Speed for 2.5 seconds.
Echo Pedal
Using a Basic or Heroic Ability releases two pulses of 18 (+4% per level) damage.

This deals 200% bonus damage to Minions, Mercenaries, and Monsters. The first occurs instantly, the second occurs 2 seconds later.
Stage Dive
Leap to target location, landing after 2.75 seconds, dealing 330 (+4% per level) damage to enemies in the area, and slowing them by 50% for 4 seconds.
Encore
Face Melt leaves an Amp behind, which will knock enemies away again 2 seconds later.

Passive: Each enemy Hero hit by Face Melt or the Amp reduces your Heroic Ability cooldown by 5%.
Imposing Presence
Activate to reduce the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds.

Passive: Heroes and Summons that attack your Hero have their Attack Speed Slowed by 20% for 2.5 seconds.
012248,37216,032019,9549,54496%
KarthuS2
Silver Touch
Quest: Reduce damage from Heroic sources with Devotion.

Reward: After reducing damage 40 times, Holy Light's Mana cost is reduced from 80 to 60.

Reward: After reducing damage 80 times, Holy Light's Mana cost is reduced to 40, and its range is increased by 50%.
Holy Shock
Holy Light can be used on an enemy to do 40% of its healing amount as damage. When used this way, Uther receives its self-healing benefits, its cooldown is reduced by 6 seconds, and it refunds 45 Mana.
Armor of Faith
Being Stunned, Rooted, or Silenced grants Uther 90 Mana and causes Holy Light's cooldown to recharge 200% faster for 6 seconds. This effect has a 20 second cooldown.
Divine Storm
Deal 170 (+4% per level) damage and Stun nearby enemies for 1.75 seconds.
Blessed Champion
For the next 5 seconds after using Holy Light, Uther's Basic Attacks heal him and nearby allied Heroes for 15% of the total amount healed by Holy Light.
Benediction
Activate to reduce the Mana cost of Uther's next Basic Ability by 50 and its cooldown by 10 seconds.
17127,4429,50031,3325,0705,24196%
Lon3Wolf2
En Pointe
Shadow Waltz deals an increased 90% damage to enemies hit by its end and grants 1 additional Chaos.
Allegrissimo
Reduce the cooldown of Shadow Waltz by 1 second.

Hitting Heroes with the end of Shadow Waltz sets its cooldown to 0.75 seconds.
Insatiable
Hitting a Hero with Chomp sets its cooldown to 2 seconds.
Eternal Feast
After 1.5 seconds, deal 210 (+4% per level) damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
Determination
After dashing with Shadow Waltz, Orphea gains 50 Spell Armor against the next enemy Ability, stacking up to 2 times. While Orphea has Determination, her Physical damage is increased by 15%.
Bond of Anguish
Shadow Waltz deals bonus damage to Heroes equal to 3% of their maximum Health, healing Orphea for 50% of damage dealt.
45273,67544,31005,7157,34992%
Mephistus2
Mobile Offense
After moving, Fenix's next Basic Attack deals 35% more damage to Heroes.
Inhibiting Energy
Every 10 seconds, Fenix's next Basic Attack with Phase Bomb active Slows all enemies hit by 60%, decaying in strength over 1.5 seconds.
Combat Advantage
Plasma Cutter deals 35% more damage to Slowed targets.
Purification Salvo
Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 79 (+4% per level) damage each. Deals 50% increased damage to Slowed targets.
Rapid Recharge
The time before Shield Capacitor begins regenerating after taking damage is reduced by 2 seconds. Whenever Fenix is healed, Shield Capacitor's Shield recharges for 60% of the healing received.
19559,26927,56605096,69281%
Ondrashek2
Unrivaled Strength
Increase Wrecking Ball's throw range by 25% and its damage by 125%.
Indomitable
Activate to become Unstoppable for 1.5 seconds.
Lok-tar ogar!
Increase Into the Fray's Armor by 20. Hitting enemy Heroes with Into the Fray reduces its cooldown by 12 seconds.
Warlord's Challenge
Silence nearby Heroes and force them to attack Garrosh for 2 seconds.
Double Up
Armor Up can be activated to increase its Armor bonus by 100% for 3 seconds.
Mortal Combo
Hitting a Hero with Groundbreaker's Stun and throwing them with Wrecking Ball within 3 seconds reduces Wrecking Ball's cooldown by 10 seconds, regardless of order.
09330,56713,56803,3075,05486%
strom2
Shade
While Bone Armor is active, Xul evades all Basic Attacks, but increases the cooldown of Bone Armor by 10 seconds.
Jailors
Bone Prison spawns 2 Skeletal Warriors.

These do not count towards Xul's Raise Skeleton maximum.

Quest: Spawn 80 Skeletal Warriors.

Reward: While fixating on an enemy, Skeletal Warriors gain 25% Movement and Attack Speed.
Wall Of Bones
Increase the Shield amount of Bone Armor to 35% of Xul's maximum Health, and Xul gains 20 Spell Armor for its duration.
Skeletal Mages
Vector Targeting Summon 4 Frost Mages in a line that attack nearby enemies for 47 (+4% per level) damage a second and Slow them by 30% for 2 seconds. Last up to 15 seconds.
Amplify Damage
Increase the Root duration of Bone Prison by 0.25 seconds.

Enemies Rooted by Bone Prison lose 25 Armor for 2 seconds.
Bone Spear
Deal 230 (+4% per level) damage to enemies in a line.
54362,68634,416011,9349,04786%

Takedowny
#ČasHrdinaOběť
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41.08:20GarroshOndrashekArtanisFayt
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44.08:20XulstromArtanisFayt
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54.09:45ArtanisFaytGarroshOndrashek
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63.10:27E.T.C.WhiteWithWitUtherKarthuS
64.10:58GarroshOndrashekNazeeboArkayPackage
65.10:58FenixMephistusNazeeboArkayPackage
66.10:58XulstromNazeeboArkayPackage
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