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Infernal Shrines29. června 2022 23:35

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Hrdina / HráčVýhra14710131620SoloKillAssistsDeathsSiegeDamageHeroDamageHealingSelfHealingExp.Naživu
F1sko1
Thing of the Deep
Increase the range of Nazeebo's Basic Abilities by 20%.

Reward: After gaining 50 stacks of Voodoo Ritual, gain 5% Spell Power.

Reward: After gaining 100 stacks of Voodoo Ritual, gain an additional 5% Spell Power.
Big Voodoo
Increases the Health and Mana bonuses from Voodoo Ritual by 100%.
Dead Rush
Zombie Wall deals 100% more damage. When it expires up to 5 remaining Zombies uproot and attack nearby enemies for 3 seconds.
Gargantuan
Summon a Gargantuan to guard an area for 20 seconds. Deals 100 (+4% per level) damage when summoned, attacks for 140 (+4% per level) damage, and can be ordered to stomp nearby enemies. The Gargantuan's Stomp deals 140 (+4% per level) damage and Slows by 30% for 2 seconds.
Ice Block
Activate to place yourself in Stasis and gain Invulnerability for 3 seconds.
Ring of Poison
Zombie Wall lasts 1 second longer, and the center is filled with poison that deals a total of 319 (+4% per level) damage over 4 seconds. This damage starts small and increases over the duration.
Vile Infection
Quest: Reach 175 stacks of Voodoo Ritual.

Reward: After reaching 175 stacks of Voodoo Ritual, it can also be applied to Heroes and its damage is increased from 67 (+4% per level) to 167 (+4% per level) over 6 seconds.
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Galactica31
Covert Ops
After being Stealthed for 2 seconds, Pinning Shot's Slow is increased to 60% and costs no Mana. Bonus is lost after losing Stealth for 1 second.
Rapid Projection
Reduces Holo Decoy's cooldown and Mana cost by 60%.
Perfect Shot
Hitting an enemy with Snipe reduces its cooldown by 2 seconds and refunds half its Mana cost, doubled against enemy Heroes.
Triple Tap
Locks in on the target Hero, then fires 3 shots that hit the first Hero or Structure they come in contact with for 372 (+4% per level) damage each.
Psionic Efficiency
Snipe's range is increased by 15% and hitting a Hero grants an additional stack of Precision Sniper.
Explosive Round
Snipe also deals 90% damage to enemies near the impact.
Fast Reload
Triple Tap's cooldown is reset if it kills an enemy Hero.
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HiddenTroll1
Power Word: Shield
While Divine Star is traveling out, allies in its path gain a Shield that absorbs 128 (+4% per level) damage for 4 seconds.

If Divine Star hits an enemy Hero, Anduin gains a Shield that absorbs 185 (+4% per level) damage for 4 seconds.
Moral Compass
Divine Star fires Basic Attacks at Heroes close to its apex.

Passive: Increase Attack Range by 1.1.
Desperate Prayer
Activate to instantly heal an allied Hero for 375 (+4% per level), but kneel for 2 seconds, unable to act.
Holy Word: Salvation
After 0.5 seconds, Channel to invoke the Light for 3 seconds. While nearby, allied Heroes heal for up to 30% of their max Health and are Protected.
Speed of the Pious
While Divine Star is traveling, gain 30% Movement Speed.

Each allied Hero healed by Divine Star on its return to Anduin reduces its cooldown by 1 second.
Glyph of Faith
Leap of Faith gains a 2nd charge.
Light of Stormwind
Holy Word: Salvation grants allied Heroes Invulnerability instead of Protected. This does not affect Anduin.

Channeling Holy Word: Salvation for its full duration reduces its cooldown by 60 seconds.
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Ladislaus1
Pro Moves
D.Va's Mech gains 2% Movement Speed and 2 Armor every time it takes damage, stacking up to 15 times. Stacks of this effect decay every 0.5 seconds.

Basic Attacks against enemy Heroes in Pilot Mode reduce the cooldown of Call Mech by 1 additional second.
Nuclear Option
Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster.

Passive: When Fusion Cannons deal bonus damage to an enemy Hero, gain 0.25 Self-Destruct Charge.
Hit the Nitrous
The initial speed bonus of Boosters is increased to 300%, then decays to normal boost speed over 0.5 seconds. During this time, Boosters Stuns for 0.5 seconds.
Micro Missiles
After .375 seconds, Channel to launch a volley of 12 missiles in a target direction. Each missile impacts the first enemy in its path, dealing 40 (+4% per level) damage in a small area and Slowing by 30% for 2 seconds.

Stores 2 charges with a 5 second cooldown between each use.

Requires Mech Mode.
Good To Go
Pilot Mode: Unlocks the Torpedo Dash and Concussive Pulse abilities.

Torpedo Dash: Dash a short distance. 10 second cooldown.

Concussive Pulse: Deal 120 (+4% per level) damage to enemies in a cone and knock them back. 10 second cooldown.
Emergency Shielding
When D.Va's Mech would be destroyed, it instead gains a Shield that absorbs 280 (+4% per level) damage over 4 seconds.

This effect has a 30 second cooldown.
Ablative Armor
45% of Spell damage dealt to D.Va's Mech is returned as healing over 4 seconds.
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sloth1
Endurance Stimpack
Activate to gain a Shield that absorbs 590 (+4% per level) damage over 5 seconds.

When taking damage while below 30% maximum Health, Endurance Stimpack will automatically be cast if it is not on cooldown.
Oil Dispersal
Increase Oil Spill's area by 20%. Each enemy Hero hit by Flame Stream reduces the cooldown of Oil Spill by 0.75 seconds and refunds 5 Mana.
Fuel Leak
Jet Propulsion creates Oil Spills along Blaze's path. If Jet Propulsion impacts an enemy Hero, an additional Oil Spill is created underneath them.
Bunker Drop
After 0.5 seconds, deploy and enter a Bunker with 1435 (+4% per level) Health. Blaze and his allies can enter and exit the Bunker at will. While in the Bunker, occupants gain access to Flamethrower, dealing 170 (+4% per level) damage to enemies in a line.

Exiting the Bunker grants 25 Armor for 2 seconds. Bunkers last 10 seconds, or until destroyed.
Collision Course
Jet Propulsion's collision deals 275 (+4% per level) damage to the first enemy Hero hit.
Thermal Protection
Each enemy hit by Jet Propulsion grants 10 Armor for 3 seconds and reduces its cooldown by 1.25 seconds.
Burn Notice
Basic Attacks Slow enemies by 5% and deal an additional 18 (+4% per level) damage over 2.5 seconds. Stacks up to 5 times.
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Aikinono2
Transcendence
Every 3rd Basic Attack heals the lowest nearby allied Hero for 104 (+4% per level) and gives 25% increased Move Speed for 2.5 seconds.
Earth Ally
Place an Earth Ally that grants nearby allied Heroes 50 Physical Armor against Heroic Basic Attacks, reducing damage taken by 50%. Has 400 (+4% per level) Health and lasts 10 seconds.

Kharazim can Radiant Dash to Earth Allies.
Heavenly Zeal
Increases Breath of Heaven's Movement Speed bonus to 30%.

Radiant Dashing to an ally increases the healing they receive from Breath of Heaven by 50% for 3.5 seconds.
Divine Palm
Protect an allied Hero from death, causing them to be healed for 1200 (+4% per level) if they take fatal damage in the next 3 seconds.
Sixth Sense
While Stunned or Rooted, gain 75 Physical Armor against Hero Basic Attacks for 4 seconds, reducing their damage by 75%.
Echo of Heaven
Breath of Heaven heals 75% of its normal amount, but heals a second time 3 seconds later.
Storm Shield
Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.
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Fran33z2
War Paint
Sonya's Basic Attacks heal for 30% of the damage dealt.
Hurricane
Reduce the cooldown of Whirlwind by 2 seconds. Casting Whirlwind removes all Slows and Roots from Sonya.
Life Funnel
Increases the healing of Whirlwind to 35% of damage dealt.
Leap
Leap into the air, dealing 135 (+4% per level) damage to nearby enemies, and stunning them for 1.25 seconds.
Ruthless
Whirlwind deals an additional 50 (+4% per level) damage per second to Heroes below 50% Health. Does not generate additional healing.
Giant Slammer
Basic Attacks and Seismic Slam deal an additional 1.5% of Heroes' maximum Health as damage and heal Sonya for 60% of the damage dealt.
Composite Spear
Increases Ancient Spear's range by 50%. Hitting an enemy Hero with Ancient Spear grants 25 Armor for 4 seconds.
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Petik2
Laws of Hope
Activate to heal 20% of Johanna's max Health over 5 seconds.

Quest: Every 10 Regeneration Globes gathered increases this heal amount by 5% of Johanna's max Health.
Hold Your Ground
Increases Iron Skin's Shield by 40% and its cooldown is reduced by 2 seconds.
Conviction
Gain 10% Movement Speed, increased to 20% while Condemn is charging up.
Falling Sword
Johanna leaps into the air for 2 seconds and she can steer the landing location by moving. While in the air, allies below Johanna are Unstoppable. Upon landing enemies hit take 225 (+4% per level) damage and are Stunned for 0.25 seconds.
Holy Fury
Deal 15 (+4% per level) damage per second to nearby enemies. Each Hero hit by Condemn increases this damage by 40% for 5 seconds.
Holy Renewal
Hitting enemy Heroes with Shield Glare reduce its cooldown by 1.5 seconds and heals for 5% of Johanna's maximum Health.
Heaven's Fury
Falling Sword rains down holy bolts, dealing 50 (+4% per level) damage to enemies, healing allied Heroes for 68 (+4% per level), and reducing its cooldown by 1 second for each Hero hit.
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Revan912
Natural Perspective
Nature's Toxin reveals enemies for its duration.
Nature's Culling
Increases Nature's Toxin's damage by 125% to non-Heroes.
Wild Vigor
Using Crippling Spores increases the damage of Lunara's next 4 Basic Attacks by 70%.
Leaping Strike
Leap over an enemy, Slowing them by 80% for 0.35 seconds and dealing 271 (+4% per level) damage.

Stores up to 2 charges.
Greater Spell Shield
Every 30 seconds, gain 75 Spell Armor against the next enemy Ability and subsequent Abilities for 3 seconds, reducing the damage taken by 75%.

Can be toggled to allow or prevent this talent from triggering automatically.
Invigorating Spores
Crippling Spores grants 30% Attack Speed for 6 seconds.

Basic Attacks against enemy Heroes with 3 stacks of Nature's Toxin deal damage equal to 1.5% of their maximum Health.
Galloping Gait
Activate to increase the Movement Speed bonus of Dryad's Swiftness to 80% for 6 seconds.
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strom2
Force Armor
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges.

Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.
Dominance
Takedowns restore 30% of Li-Ming's missing Health.
Calamity
Teleport does 300 (+3% per level) damage to enemy Heroes near the destination.
Wave of Force
Knock away all enemies from an area and deal 160 (+5% per level) damage.
Illusionist
If Li-Ming loses more than 20% of her Health at once, its cooldown is instantly refreshed.

This effect has a 4 second cooldown.

Passive: Increases Teleport range by 50%
Diamond Skin
Teleport grants a Shield equal to 25% of Li-Ming's maximum Health for 4 seconds.
Repulsion
Increases Wave of Force knockback distance by 150% and increases its cast range by 100%.
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Takedowny
#ČasHrdinaOběť
1.03:42NazeeboF1skoKharazimAikinono
2.03:50NazeeboF1skoLunaraRevan91
3.04:48AnduinHiddenTrollKharazimAikinono
4.06:25NazeeboF1skoLi-Mingstrom
5.09:29JohannaPetikD.VaLadislaus
6.09:37JohannaPetikBlazesloth
7.11:48JohannaPetikNazeeboF1sko
8.13:16AnduinHiddenTrollLunaraRevan91
9.13:50NazeeboF1skoKharazimAikinono
10.16:28NazeeboF1skoKharazimAikinono
11.16:33NazeeboF1skoLunaraRevan91
12.19:03NazeeboF1skoSonyaFran33z
13.22:22NazeeboF1skoLunaraRevan91
14.23:22Li-MingstromNovaGalactica3
15.24:16NazeeboF1skoSonyaFran33z
16.24:54NazeeboF1skoJohannaPetik
17.25:16NazeeboF1skoKharazimAikinono