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Warhead Junction23. května 2022 22:12

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Délka hry10:07

Hrdina / HráčVýhra14710131620SoloKillAssistsDeathsSiegeDamageHeroDamageHealingSelfHealingExp.Naživu
Elta1
Power Word: Shield
While Divine Star is traveling out, allies in its path gain a Shield that absorbs 128 (+4% per level) damage for 4 seconds.

If Divine Star hits an enemy Hero, Anduin gains a Shield that absorbs 185 (+4% per level) damage for 4 seconds.
Moral Compass
Divine Star fires Basic Attacks at Heroes close to its apex.

Passive: Increase Attack Range by 1.1.
Desperate Prayer
Activate to instantly heal an allied Hero for 375 (+4% per level), but kneel for 2 seconds, unable to act.
Holy Word: Salvation
After 0.5 seconds, Channel to invoke the Light for 3 seconds. While nearby, allied Heroes heal for up to 30% of their max Health and are Protected.
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pavel1
Maelstrom Rounds
Activate to increase Basic Attack damage dealt by 30% for 5 seconds. Hitting enemy Heroes or Structures with Basic Attacks while in Siege Mode reduces the cooldown of Maelstrom Rounds by 5 seconds.

Stores up to 3 charges.
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
Graduating Range
While in Siege Mode, Basic Attack range is increased by 1 every 1.5 seconds, up to 3.
Blunt Force Gun
Fire a missile across the battlefield, dealing 500 (+3% per level) damage to non-Structure enemies in its path.
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Rubryk1
Winter's Reach
Increase the range and travel speed of Frostbolt by 30%.
Arcane Intellect
Dealing damage to a Chilled target returns Mana to Jaina. Basic Attacks return 5 Mana and Abilities return 20.

Passive: While above 75% Mana, Jaina gains 10% Spell Power.
Icefury Wand
Basic Attacks against Chilled enemies deal 50% more damage and lower the cooldown of Blizzard by 1.25 seconds.

Doubled against enemy Heroes.
Summon Water Elemental
Summon a Water Elemental at target location. The Water Elemental's Basic Attacks deal 62 (+4% per level) damage, splash for 25% damage and Chill. The Ability can be reactivated to retarget the Water Elemental.

Lasts 20 seconds.
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SeTrous1
Full Metal
D.Va's Mech gains 10% increased Health and its Fusion Cannons heal for 16% of the damage dealt to enemies in its bonus area.
Rush-down
Boosters deals an additional 2% of maximum Health as damage to Heroes and heals D.Va's Mech for the damage dealt. Boosters deals 50% increased damage to non-Heroic enemies.
Fusion Generator
Every time an enemy Hero deals damage while inside Defense Matrix, D.Va's Self-Destruct Charge increases by 1%. Max of 20% Charge gained per use.

Passive: While at full Self-Destruct charge, Fusion Cannons' bonus damage is increased to 100%.
Bunny Hop
D.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 70 (+4% per level) damage in a large area. Every 4th consecutive hit on a Hero deals 100% more damage and Stuns them for 0.5 seconds.

Lasts for 4 seconds.

Requires Mech Mode.
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Spiteful1
Fear the Reaper
Activate to increase Movement Speed by 25% and pass through other units for 4 seconds.
Die Alone
Soul Rip deals 50% more damage to Heroes if it hits only one Hero.
Cold Hand
Soul Rip Slows enemies by 20% for 2.5 seconds.
Tormented Souls
Unleash a torrent of souls, continually applying Reaper's Mark to nearby enemies for 4 seconds.

When Tormented Souls is cast and when it expires, reset the cooldown of Wraith Strike.
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Inkognito2
Reactive Parry
Damaging enemy Heroes with Twin Blades or Blade Dash grants Artanis 50 Physical Armor against the next enemy Hero Basic Attack, reducing its damage by 50%.

Stores up to 2 charges.
Shield Battery
Shield Overload's cooldown recharges 125% faster while its Shield is active.

Passive: Reduce Shield Overload's cooldown by 4 seconds.
Solarite Reaper
Increases the damage of the first dash of Blade Dash by 175%.
Suppression Pulse
Fire a large area pulse from the Spear of Adun, dealing 114 (+4% per level) damage and Blinding enemies for 4 seconds. Unlimited range.
Templar's Zeal
Reduce the Mana cost of Blade Dash from 50 to 25. Each time that Shield Overload activates, reduce the cooldown of Blade Dash by 6 seconds.
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MontaxCZ2
Searing Light
Ray of Heaven also deals damage to enemies in the area equal to 30% of the energy consumed.
Heavy Burden
Detainment Strike Slows enemy Heroes by 20% for 2.5 seconds. Slow amount and duration doubled on enemies it Stuns.

Passive: Increase Detainment Strikes' Stun duration by 0.25 seconds.
Glimmer of Hope
Collecting a Regeneration Globe reduces the cost of Auriel's next Ray of Heaven by 75%.
Resurrect
Channel on the spirit of a dead ally for 1 second. After a 5 second delay, they are brought back to life with 100% of their maximum Health at the location where they died.

Auriel can use this ability while dead to resurrect herself.
Blinding Flash
Enemies hit by the center area of Sacred Sweep are blinded for 2 seconds.
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Sharukan2
Longshot
Increases the cast range of Pinning Shot by 30%. Pinning Shot also increases the range of Nova's next Basic Attack by 2.
Rapid Projection
Reduces Holo Decoy's cooldown and Mana cost by 60%.
Anti-Armor Shells
Nova's Basic Attacks deal 250% damage and decrease the Physical Armor of Heroic targets by 15 for 3 seconds, but her Attack Speed is proportionally slower.
Triple Tap
Locks in on the target Hero, then fires 3 shots that hit the first Hero or Structure they come in contact with for 372 (+4% per level) damage each.
Psionic Efficiency
Snipe's range is increased by 15% and hitting a Hero grants an additional stack of Precision Sniper.
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Skalli2
On The Prowl
Activate to gain 30 Rage over 8 seconds.

Passive: You heal for 8 (+4% per level) Health every second, increased by 2% per point of Rage.
Hogger's Joggers
While above 30 Rage, gain 10% increased Movement Speed and healing received.

When at or above 50 Rage, increase these bonuses to 15%.
Garbage Fire
Reduce the cooldown of Loot Hoard by 2 seconds.

Every 0.5 seconds, enemies in a large area around Loot Hoard take 23 (+4% per level) damage and are Slowed by 20%.
Shockwave
After 0.5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 335 (+4% per level) damage and are Stunned for 1.5 seconds. Enemies only hit by the shockwave take 230 (+4% per level) damage and are Stunned for 0.75 seconds.
Bloodthirst
Damaging Heroes with Basic Attacks, Staggering Blow, or Hogg Wild heals you for 33% of the damage dealt.
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Tayus2
Dash
Increase the range of Run and Gun by 50%. When cast, increase Tychus's Movement Speed by 20% for 2.5 seconds.
In the Rhythm
Quest: While Minigun is active, Basic Attacks against Heroes permanently increase future Minigun durations by 0.03 seconds.
Relentless Soldier
Being Stunned or Rooted grants 30 Armor for 3 seconds, reducing damage taken by 30%.
Drakken Laser Drill
Call down a Laser Drill to attack nearby enemies, dealing 142 (+4% per level) damage every second. Reactivate to assign a new target. Lasts 22 seconds.
That's the Stuff!
Minigun heals Tychus for 100% of the bonus damage dealt after it expires.
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Takedowny
#ČasHrdinaOběť
1.00:45ArtanisInkognitoMalthaelSpiteful
2.02:08TychusTayusMalthaelSpiteful
3.03:27NovaSharukanJainaRubryk
4.03:55ArtanisInkognitoSgt. Hammerpavel
5.04:09ArtanisInkognitoD.VaSeTrous
6.05:13NovaSharukanD.VaSeTrous
7.06:15ArtanisInkognitoSgt. Hammerpavel
8.06:59MalthaelSpitefulAurielMontaxCZ
9.07:53ArtanisInkognitoMalthaelSpiteful
10.07:53ArtanisInkognitoD.VaSeTrous
11.08:01ArtanisInkognitoAnduinElta
12.08:02ArtanisInkognitoSgt. Hammerpavel
13.09:07ArtanisInkognitoMalthaelSpiteful
14.09:08ArtanisInkognitoAnduinElta
15.09:21ArtanisInkognitoSgt. Hammerpavel