Blackheart's Bay9. srpna 2022 22:29
| Mód | Quick match |
|---|---|
| Délka hry | 14:52 |
| Hrdina / Hráč | Výhra | 1 | 4 | 7 | 10 | 13 | 16 | 20 | SoloKill | Assists | Deaths | SiegeDamage | HeroDamage | Healing | SelfHealing | Exp. | Naživu | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Drakkan | 1 | Static Charge Quest: Heroes hit by Shock Ray permanently increases its damage by 5 and grants 33% Resonance Beam charge. Maximum of 200 bonus damage. | Electric Fence Force Wall deals 92 (+4% per level) damage a second to nearby enemies and Slows them by 35%. | Beam Alignment While Resonance Beam is fully charged, Shock Ray's cooldown refreshes 100% faster and its Slow duration is increased to 4 seconds. Passive: Reduce the Mana cost of Shock Ray from 55 to 40. | Black Hole After a 0.5 second cast, create a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled towards its center. Touching the center deals 310 (+4% per level) damage and Stuns the target for 1.25 seconds. | Shadow Walk Tassadar becomes Stealthed and Unrevealable, but cannot attack or use Abilities for 1.5 seconds. While this effect is active, gain 40% increased Movement Speed and 35 Armor. Can be cast while Channeling Shock Ray. | Thermal Lance Shock Ray deals an additional 8% of maximum Health as damage to the first Hero it hits. | Force Barrier Increase the duration of Force Wall by 0.5 seconds, its range by 50%, and reduce its cooldown by 10 seconds. | - | - | - | 0 | - | - | - | - | ||
| Rajder | 1 | Hammer of the Lightbringer Quest: Basic Attack enemies 75 times. Reward: Basic Attacks reduce the cooldown of Hammer of Justice by 1.5 seconds. Passive: Basic Attacks restore 1.5% of Uther's maximum Mana. | Holy Shock Holy Light can be used on an enemy to do 40% of its healing amount as damage. When used this way, Uther receives its self-healing benefits, its cooldown is reduced by 6 seconds, and it refunds 45 Mana. | Guardian of Ancient Kings Healing a Hero with a Basic Ability that is Stunned, Rooted, or Silenced grants them 50 Armor for 3 seconds. | Divine Storm Deal 170 (+4% per level) damage and Stun nearby enemies for 1.75 seconds. | Well Met When used against Heroes, Hammer of Justice reduces the target's Movement Speed and damage dealt by 25% for 3 seconds. | Benediction Activate to reduce the Mana cost of Uther's next Basic Ability by 50 and its cooldown by 10 seconds. | Divine Hurricane Divine Storm's radius is increased by 50% and its cooldown is reduced by 40 seconds. | - | - | - | 0 | - | - | - | - | ||
| ShowTime | 1 | Protector Of Aiur Quest: Basic Attacks against enemy Heroes increase Artanis's Attack damage by 0.1%. Takedowns grant 1% bonus damage. | Shield Battery Shield Overload's cooldown recharges 125% faster while its Shield is active. Passive: Reduce Shield Overload's cooldown by 4 seconds. | Chrono Surge Hitting an enemy Hero with Phase Prism grants 40% bonus Attack Speed for 5 seconds and Slows the enemy's Movement Speed by 30% for 4 seconds. | Suppression Pulse Fire a large area pulse from the Spear of Adun, dealing 114 (+4% per level) damage and Blinding enemies for 4 seconds. Unlimited range. | Triple Strike Increases Twin Blades's number of Basic Attacks to 3, but increase its cooldown by 1 second. | Titan Killer Basic Attacks against Heroes deal bonus damage equal to 0.5% of the target's maximum Health in damage, increased to 1.5% when empowered by Twin Blades. | Orbital Bombardment Suppression Pulse gains an additional charge. There is a 10 second cooldown between uses. | - | - | - | 0 | - | - | - | - | ||
| strom | 1 | Regeneration Master Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30. Reward: After gathering 30 Regeneration Globes, you also gain 500 Health. | Shed Exoskeleton Harden Carapace grants 30% increased Movement Speed for 3 seconds. | Chitinous Plating While Harden Carapace is active, taking damage from enemy Abilities reduces its cooldown by 1 second, up to 3 seconds. | Locust Swarm Deal 68 (+4% per level) damage per second to nearby enemies. Each enemy damaged restores 24 (+4% per level) Health. Lasts 6 seconds. | Urticating Spines Casting Harden Carapace will also deal 90 (+4% per level) damage to nearby enemies. Deals double damage against Heroes. | Epicenter Increases Burrow Charge impact area by 60% and lowers the cooldown by 1 second for each Hero hit. | Hive Master Gain a permanent Vampire Locust that attacks a nearby enemy every 3 seconds. The Vampire Locust deals 165 (+4% per level) damage and returns to heal Anub'arak for 80 (+4% per level) health. | - | - | - | 0 | - | - | - | - | ||
| Takeno | 1 | Searing Light Ray of Heaven also deals damage to enemies in the area equal to 30% of the energy consumed. | Repeated Offense Enemies hit by Detainment Strike are knocked back 25% farther. Quest: Every time Detainment Strike stuns a Hero, increase the stun damage by 10, up to 60. Reward: After stunning 6 Heroes, increase this damage bonus to 250. | Glimmer of Hope Collecting a Regeneration Globe reduces the cost of Auriel's next Ray of Heaven by 75%. | Crystal Aegis Place an allied Hero into Stasis for 2 seconds. Upon expiration, Crystal Aegis deals 255 (+4% per level) damage to all nearby enemies. | Piercing Lash Detainment Strike now pierces and hits all enemy Heroes in a line, reducing the cooldown by 2 seconds for each Hero hit. | Reservoir of Hope Quest: Each maximum energy Ray of Heaven Auriel casts increases the maximum amount of energy that can be stored by 75. | Shield of Hope Activate to grant all nearby allied Heroes a shield for 3 seconds equal to 50% of the amount of Health they are missing. | - | - | - | 0 | - | - | - | - | ||
| Cruz | 2 | Dash Increase the range of Run and Gun by 50%. When cast, increase Tychus's Movement Speed by 20% for 2.5 seconds. | In the Rhythm Quest: While Minigun is active, Basic Attacks against Heroes permanently increase future Minigun durations by 0.03 seconds. | Relentless Soldier Being Stunned or Rooted grants 30 Armor for 3 seconds, reducing damage taken by 30%. | Commandeer Odin Call down an Odin to pilot. The Odin deals increased Damage, has 100% increased Basic Attack range, and uses different Abilities. The Odin has 25 Armor and lasts 23 seconds. | Neosteel Coating Activate to gain 75 Spell Armor for 4 seconds, reducing Ability Damage taken by 75%. | Titan Grenade Frag Grenade deals bonus damage to Heroes equal to 5% of their maximum Health. Each enemy Hero hit by Frag Grenade reduces its cooldown by 1 second. | - | - | - | 0 | - | - | - | - | |||
| Ddarknes | 2 | Insight Quest: Every 3rd Basic Attack restores 14 (+4% per level) Mana, grants a stack of Insight, and gives 25% increased Movement Speed for 2.5 seconds. Reward: Upon getting 100 stacks of Insight, every 3rd attack also reduces Basic Ability cooldowns by 1.75 seconds. | Spirit Ally Place a Spirit Ally that heals allied Heroes in a large area around it for 2% of their maximum Health every second. Has 150 (+4% per level) Health and lasts 10 seconds. Kharazim can Radiant Dash to Spirit Allies. | Blazing Fists Increase the duration of Deadly Reach by 100%. Every 3rd Basic Attack reduces the cooldown of Deadly Reach by 0.75 seconds. | Divine Palm Protect an allied Hero from death, causing them to be healed for 1200 (+4% per level) if they take fatal damage in the next 3 seconds. | Quicksilver Radiant Dashing to an ally gives Kharazim and the target 30% bonus Movement Speed for 3 seconds. | Echo of Heaven Breath of Heaven heals 75% of its normal amount, but heals a second time 3 seconds later. | - | - | - | 0 | - | - | - | - | |||
| mariopk | 2 | Veteran Marksman Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%. | Behemoth Armor Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health. | Unstable Compound Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds. | Hyperion Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage. | Give Me More! Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range. | - | - | - | 0 | - | - | - | - | ||||
| Martinez86PL | 2 | Third Wind Increases Health Restoration rate to 90 (+4% per level) per second, and raises Health threshold to 60% Health for improved 180 (+4% per level) per second Restoration. | Reverberation Increases the Attack Speed Slow of Thunder Clap from 30% to 50% and the duration from 2.5 seconds to 3.5 seconds. Each enemy Hero hit reduces your Heroic Ability cooldown by 5%. | Skullcracker Every 3rd Basic Attack against the same enemy deals 90% bonus damage and Stuns them for 0.25 seconds. | Avatar Transform for 20 seconds, gaining 1000 (+4% per level) Health. | Bronzebeard Rage Deal 15 (+4% per level) damage per second to nearby enemies and heal for 75% of the damage dealt. Hitting an enemy Hero with Storm Bolt increase this damage by 200% for 3 seconds. | Stoneform Activate to heal Muradin for 30% of his maximum Health over 10 seconds. Second Wind is disabled during this time. | - | - | - | 0 | - | - | - | - | |||
| Natoe | 2 | Maelstrom Rounds Activate to increase Basic Attack damage dealt by 30% for 5 seconds. Hitting enemy Heroes or Structures with Basic Attacks while in Siege Mode reduces the cooldown of Maelstrom Rounds by 5 seconds. Stores up to 3 charges. | Barricade Reduce Concussive Blast's cooldown by 4 seconds, its Mana cost by 40, and when cast create an impassable wall in front of Sgt. Hammer for 4 seconds. | Graduating Range While in Siege Mode, Basic Attack range is increased by 1 every 1.5 seconds, up to 3. | Blunt Force Gun Fire a missile across the battlefield, dealing 500 (+3% per level) damage to non-Structure enemies in its path. | Hyper-Cooling Engines While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds. | Mechanical Know-how Neosteel Plating grants 20% maximum Health as a Shield for 2 seconds and increases Basic Attack damage by 30% for 5 seconds. | - | - | - | 0 | - | - | - | - | |||
| # | Čas | Hrdina | Oběť | ||
|---|---|---|---|---|---|
| 1. | 00:43 | MuradinMartinez86PL | Anub'arakstrom | ||
| 2. | 00:51 | TassadarDrakkan | Raynormariopk | ||
| 3. | 02:08 | TassadarDrakkan | KharazimDdarknes | ||
| 4. | 02:25 | TassadarDrakkan | TychusCruz | ||
| 5. | 03:38 | TassadarDrakkan | Sgt. HammerNatoe | ||
| 6. | 04:45 | TassadarDrakkan | Sgt. HammerNatoe | ||
| 7. | 04:46 | MuradinMartinez86PL | Anub'arakstrom | ||
| 8. | 04:55 | TassadarDrakkan | KharazimDdarknes | ||
| 9. | 06:07 | MuradinMartinez86PL | AurielTakeno | ||
| 10. | 06:13 | Anub'arakstrom | Sgt. HammerNatoe | ||
| 11. | 07:51 | TassadarDrakkan | Raynormariopk | ||
| 12. | 07:59 | TassadarDrakkan | KharazimDdarknes | ||
| 13. | 09:22 | TassadarDrakkan | MuradinMartinez86PL | ||
| 14. | 09:57 | TassadarDrakkan | KharazimDdarknes | ||
| 15. | 10:18 | TassadarDrakkan | Sgt. HammerNatoe | ||
| 16. | 10:53 | TassadarDrakkan | Raynormariopk | ||
| 17. | 11:01 | TassadarDrakkan | TychusCruz | ||
| 18. | 12:11 | TassadarDrakkan | TychusCruz | ||
| 19. | 12:12 | TassadarDrakkan | MuradinMartinez86PL | ||
| 20. | 12:36 | TassadarDrakkan | Sgt. HammerNatoe | ||
| 21. | 13:19 | TassadarDrakkan | Raynormariopk | ||
| 22. | 13:22 | TassadarDrakkan | TychusCruz | ||
| 23. | 14:01 | TassadarDrakkan | Sgt. HammerNatoe | ||
| 24. | 14:15 | TassadarDrakkan | TychusCruz | ||
| 25. | 14:38 | TassadarDrakkan | MuradinMartinez86PL | ||
| 26. | 14:43 | UtherRajder | Raynormariopk | ||