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Towers of Doom14. února 2022 20:54

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Délka hry13:26

Hrdina / HráčVýhra14710131620SoloKillAssistsDeathsSiegeDamageHeroDamageHealingSelfHealingExp.Naživu
Caleban1
Gathering Storm
Quest: Every time Hammerang hits a Hero increase its damage by 0.5% and refund 6 Mana.

Reward: After hitting 30 Heroes with Hammerang, increase its damage by 15%.
Updraft
Increases Barrel Roll's range by 40% and Shield amount by 70%, and its Shield now lasts indefinitely.
BOOMerang
Hammerang's explosion deals 100% additional damage, and hitting enemy Heroes reduces their Spell Armor by 15 for 3 seconds.
Mighty Gust
Push enemies away, and slow their Movement Speed by 40% decaying over 4 seconds.
Flow Rider
While Tailwind is active, Falstad's Basic Abilities recharge 100% faster.
Crippling Hammer
Increase Hammerang's Slow from 25% to 50%, and Hammerang's explosion also Slows.
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Drakkan1
Force Armor
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges.

Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.
Triumvirate
If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 5 seconds and 40 Mana is refunded.
Zei's Vengeance
Increase Arcane Orb's damage increase for distance traveled by 30%. Additionally, reduce its cooldown by 1 second.
Disintegrate
Channel a powerful beam, dealing 480 (+5% per level) damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Cannoneer
When Li-Ming uses an Ability, her next Basic Attack's damage is increased by 75% and deals Spell damage instead of Physical.

Stacks up to 3 times.
Arcane Orbit
Arcane Orb travels 25% farther, increasing its maximum distance damage bonus from 270 (+3% per level) to 371 (+3% per level).
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Guybrush1
Ice Storm
Every 3rd hit of Blizzard against enemy Heroes deals an additional 42 (+4% per level) damage. Blizzard's final Stun damage is increased by 150% against all enemies.
Slushball
Snow Blind deals 75% increased damage and Structures hit are disabled for 3 seconds.
Skating Away
When Icing ends, Mei and all nearby allied Heroes gain 20% Movement Speed and 50 Physical Armor for 3 seconds.
Ice Wall
Vector Targeting After a 0.75 second delay, create an impassable wall that traps enemy Heroes hit for 2.5 seconds. When the wall expires, trapped Heroes are Slowed by 75%, decaying over 3 seconds.
Polar Vortex
Using an ability causes Mei to deal 24 (+4% per level) damage a second to nearby enemies for 4 seconds. Enemy Heroes damaged by this effect also have their Movement Speed and Attack Speed Slowed by 20%.
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MontaxCZ1
Static Charge
Quest: Heroes hit by Shock Ray permanently increases its damage by 5 and grants 33% Resonance Beam charge.

Maximum of 200 bonus damage.
Induction
Tassadar gains 10% increased Movement Speed. Casting Shock Ray increases this bonus to 30% for 3 seconds.
Beam Alignment
While Resonance Beam is fully charged, Shock Ray's cooldown refreshes 100% faster and its Slow duration is increased to 4 seconds.

Passive: Reduce the Mana cost of Shock Ray from 55 to 40.
Black Hole
After a 0.5 second cast, create a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled towards its center. Touching the center deals 310 (+4% per level) damage and Stuns the target for 1.25 seconds.
Shadow Walk
Tassadar becomes Stealthed and Unrevealable, but cannot attack or use Abilities for 1.5 seconds. While this effect is active, gain 40% increased Movement Speed and 35 Armor.

Can be cast while Channeling Shock Ray.
Thermal Lance
Shock Ray deals an additional 8% of maximum Health as damage to the first Hero it hits.
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Semiramis6891
Fire At Will
Quest: Hitting a Hero with Multishot grants 2 Hatred and permanently increases its damage by 2.

Reward: After hitting 20 Heroes with Multishot, increase its damage by 40.
Arsenal
Increase the range of Multishot by 20%. Multishot also fires 3 grenades that deal 100 (+4% per level) damage and refund 25 Mana after hitting enemy Heroes.
Hot Pursuit
Increase the Movement Speed bonus of each stack of Hatred to 2%.
Rain of Vengeance
Launch a wave of Shadow Beasts that deals 250 (+4% per level) damage and Stuns enemies in the target area for 0.5 seconds.

Stores up to 2 charges.
Gloom
Activate to consume all Hatred, granting 3 Spell Armor per Hatred consumed for 5 seconds.

Passive: Gain 15 Spell Armor, and each stack of Hatred heals for 1.2 (+4% per level) Health per second.
Manticore
Every 3rd Basic Attack against the same Hero deals an additional 5% of their maximum Health as damage.
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Graph2
Fatal Wounds
While at maximum stacks, Blood Rage's bleed deals 30% additional damage to enemy Heroes under 50% Health.

Quest: Damage enemy Heroes with Blood Rage's bleed damage.

Reward: After damaging Heroes with Blood Rage's bleed damage 150 times, Blood Rage's duration is increased by 2 seconds.
Upstage
Damaging at least 2 Heroes with Blood Rage causes Qhira to Evade the next 4 Heroic Basic Attacks within 12 seconds.
Healmonger
If Blood Rage damages an enemy Hero below 50% Health, it heals for an additional 190 (+4% per level) Health.
Final Strike
After 1 second, deal 395 (+4% per level) damage to enemies in a line. This damage is increased by 25% against enemy Heroes who are below 50% Health.
Chainsaw
Carnage's cooldown recharges 100% faster while an enemy Hero has maximum Blood Rage stacks.
Lingering Ailment
Enemy Heroes hit by Revolving Sweep or by Grappling Hook have their Armor reduced by 25 for 3 seconds.
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Lain23302
Deep Breathing
Quest: Every time Dragon's Breath hits a Hero increase its damage by 1%, up to 20%.

Reward: After hitting 20 Heroes, reduce the cooldown of Dragon's Breath by 4 seconds and its Mana cost from 65 to 40.
Time Troubles
After its Time Stop ends, enemies affected by Time Trap lose 15 Armor for 3 seconds and allies gain 30 Armor for 3 seconds.
Mobius Loop
Dragon's Breath deals 30% bonus damage to enemies hit by its center.

Enemy Heroes hit by its center are Slowed by 60% for 0.75 seconds.
Temporal Loop
Choose an enemy Hero. After 3 seconds, they are teleported back to the location where Temporal Loop was cast on them.

Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop.
Gnome Speed Ahead!
After casting Sand Blast, Chromie gains 20% Movement Speed and 200% increased Health Regeneration for 3 seconds.
Fast Forward
If Chromie's primary Sand Blast travels at least 50% of its base distance and hits a Hero, its cooldown is reduced to 0.5 seconds and it refunds 10 Mana.
Piercing Sands
Sand Blasts cast from Chromie and her Echoes now pierce all enemies hit.
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Raewen2
Overpower
When Parry blocks a Hero's Basic Attack, Heroic Strike's cooldown is refreshed and the next one does 40% more damage.
Taunt
Silence a target Hero and force them to attack Varian for 1.25 seconds.

Passive: Maximum Health and Health Regeneration increased by 40%.
Victory Rush
Every 30 seconds, Varian's next Basic Attack will heal him for 350 (+4% per level) Health. When a nearby enemy Minion or Monster dies, the cooldown is reduced by 10 seconds.
Shield Wall
Parry grants Protected, preventing all incoming damage while active. Additionally, Parry's cooldown is reduced by 5 seconds, but it loses 1 charge.
Shattering Throw
Activate to throw a sword at a target Hero that deals 50 (+4% per level) damage, and up to 1400 (+4% per level) bonus damage to their Shields.

Passive: Basic Attacks against Heroes deal up to 200% bonus Physical Damage to Shields.
Banner of Stormwind
Activate to place a Banner that grants 25% increased Movement Speed to nearby allied Heroes. Lasts 12 seconds.
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Spike2
Chaotic Energy
Increases the cast range of Drain Life by 25% and the healing provided by Regen Globes by 50%.

Quest: Gather 15 Regen Globes.

Reward: Basic Ability Mana costs are permanently reduced by 20.
Health Funnel
Drain Life's cooldown recharges 100% faster while it is channeling. If an enemy dies while under the effect of Drain Life, the cooldown is instantly refreshed.
Curse of Exhaustion
Drain Life deals 50% more damage and Slows the target's Movement Speed by 40%.
Horrify
After 0.5 seconds, deal 120 (+4% per level) damage to enemy Heroes in an area and Fear them for 2 seconds. While Feared, Heroes are Silenced and are forced to run away from Horrify's center.
Harvest Life
Drain Life heals for 75% more Health when used on Heroes.
Darkness Within
Dealing 600 (+4% per level) damage to enemy Heroes causes the next cast of Life Tap to cost no Health and grant Gul'dan 25% Spell Power for 5 seconds.
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Xungo2
Block
Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%.

Stores up to 2 charges.
Unrelenting Pursuit
Reduces the cooldown of Ruthless Onslaught by 33% upon impact.
Victuals
Every time a nearby enemy minion dies, The Butcher heals 5% of his maximum health.
Lamb to the Slaughter
Throw a hitching post that attaches to the nearest enemy Hero after a 1 second delay. This deals 171 (+4% per level) damage and causes the enemy to be chained to the post and Silenced for 3 seconds.
Savage Charge
Ruthless Onslaught deals bonus damage to Heroes equal to 10% of their maximum Health.
Blood Frenzy
Basic Attacks against enemy Heroes grant 5% increased Attack and Movement Speed for 3 seconds, up to 25%.
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Takedowny
#ČasHrdinaOběť
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3.00:52TassadarMontaxCZGul'danSpike
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