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Warhead Junction27. ledna 2022 0:36

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Hrdina / HráčVýhra14710131620SoloKillAssistsDeathsSiegeDamageHeroDamageHealingSelfHealingExp.Naživu
Cosmos1
Feast on Fear
Stunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 10% of his maximum Health over 3 seconds.
Sacrificial Soul
Stunning a Hero with Shadow Charge grants 10 Souls and 20 Armor for 3 seconds. While at 100 Souls, increase this Armor to 40.
Diabolical Momentum
When Diablo's Basic Attacks damage enemies, reduce the cooldown of Shadow Charge and Overpower by 1.5 seconds.
Apocalypse
Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and Stunning them for 1.75 seconds.
Devastating Charge
Increase Shadow Charge's terrain collision damage by 50%.

Quest: Hit an enemy Hero against terrain 5 times.

Reward: Hitting enemy Heroes against terrain reduces their Armor by 20 for 4 seconds.
Domination
Casting Overpower resets the cooldown of Shadow Charge.
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Kaia1
En Pointe
Shadow Waltz deals an increased 90% damage to enemies hit by its end and grants 1 additional Chaos.
Chaotic Assault
Basic Attacks against enemy Heroes while having 3 stacks of Chaos deal an additional 75% bonus damage.
Insatiable
Hitting a Hero with Chomp sets its cooldown to 2 seconds.
Crushing Jaws
After 1.25 seconds, pull enemies in an area towards the center, dealing 250 (+4% per level) damage and Stunning them for 0.5 seconds.
Invasive Miasma
Activate to deal 150 (+4% per level) damage to all nearby enemies after 2 seconds. For each Hero hit, heal for 182 (+4% per level) and gain 1 Chaos.
Dead Magic
Basic Attacks that consume Chaos ignore Armor and deal 90 (+4% per level) Spell Damage to the target and all enemies around them.
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kKaltUu1
Fatal Wounds
While at maximum stacks, Blood Rage's bleed deals 30% additional damage to enemy Heroes under 50% Health.

Quest: Damage enemy Heroes with Blood Rage's bleed damage.

Reward: After damaging Heroes with Blood Rage's bleed damage 150 times, Blood Rage's duration is increased by 2 seconds.
Upstage
Damaging at least 2 Heroes with Blood Rage causes Qhira to Evade the next 4 Heroic Basic Attacks within 12 seconds.
The Thirst
Carnage heals for 50% of the damage dealt to enemy Heroes. Anytime Carnage damages an enemy Hero, Qhira's next Basic Attack within 4 seconds against an enemy Hero deals 15% additional damage, stacking up to 10 times.
Final Strike
After 1 second, deal 395 (+4% per level) damage to enemies in a line. This damage is increased by 25% against enemy Heroes who are below 50% Health.
Chainsaw
Carnage's cooldown recharges 100% faster while an enemy Hero has maximum Blood Rage stacks.
Booming Kick
Increase the Stun duration of Revolving Sweep's re-activation by 0.25 seconds. Enemy Heroes around the primary target are also affected by Revolving Sweep's re-activation.
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Literal1
Increasing Clarity
Quest: Every time Sacred Sweep hits a Hero in the center, increase the center damage by 2, up to 50.

Reward: After hitting 25 Heroes, this center damage bonus is increased to 180.
Majestic Span
Increases the radius of Sacred Sweep by 15%.
Energized Cord
Increases the energy stored from Auriel's Basic Attacks to 120% of the damage against Heroes and 55% of the damage against non-Heroes.

Does not affect Auriel's Bestow Hope ally.
Resurrect
Channel on the spirit of a dead ally for 1 second. After a 5 second delay, they are brought back to life with 100% of their maximum Health at the location where they died.

Auriel can use this ability while dead to resurrect herself.
Blinding Flash
Enemies hit by the center area of Sacred Sweep are blinded for 2 seconds.
Wrath of Heaven
Allies with Bestow Hope gain 10% Spell Power.

Enemy Heroes hit by the center area of Sacred Sweep or the terrain collision of Detainment Strike have their Spell Armor reduced by 10 for 3 seconds.
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tHBuia1
Pressurized Glands
Increases the range of Symbiote's Spike Burst by 25% and decreases the cooldown by 1 second.
Needlespine
Increases the damage and range of Symbiote's Stab by 20%.
Calldown: MULE
Activate to calldown a Mule that repairs Structures, one at a time, near target point for 40 seconds, healing for 90 Health every 1 second.
Ultimate Evolution
Clone target allied Hero and control it for 20 seconds. Abathur has perfected the clone, granting it 20% Spell Power, 20% bonus Attack Damage, and 10% bonus Movement Speed. Cannot use their Heroic Ability.
Spatial Efficiency
Symbiote's Stab gains 1 additional charge and its cooldown is reduced by .5 seconds.
Adrenaline Boost
Symbiote's Carapace increases the Movement Speed of the target by 40% for 3.5 seconds.
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Fungi2
Easy Prey
Increases Misha's basic attack damage to Minions and Mercenaries by 150%, and Misha gains 50 Armor against Minions and Mercenaries, reducing damage taken by 50%.
Animal Husbandry
Rexxar and Misha gain 2 Maximum Health every second Rexxar remains alive. These bonuses are lost on Rexxar's death.
Aspect of the Beast
Misha's Basic Attacks lower the cooldown of Misha, Charge! by 1 second.
Bestial Wrath
Increases Misha's Basic Attack damage by 200% for 12 seconds.
Wildfire Bear
Misha deals 28 (+4% per level) damage per second to nearby enemies.
Feign Death
Rexxar fakes his death, becoming Invulnerable and untargetable for 5 seconds. During this time you control Misha.
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kacer08082
Hungry for More
Gain 5% Movement Speed.

Quest: Gathering a Regeneration Globe increases Stitches's maximum Health by 25.

Reward: Every 20 Globes gathered permanently increases Stitches' Movement Speed by an additional 5%.
Tenderizer
Basic Attacks against enemy Heroes Slow by 20% for 1.5 seconds and restore 1.75% of Stitches' maximum Health.
Serrated Edge
Hitting an enemy Hero with Hook deals bonus damage equal to 5% of their maximum Health, reduces Hook's cooldown by 4 seconds, and restores 35 Mana.
Gorge
Consume an enemy Hero, trapping them for 4 seconds. When Gorge ends, the enemy Hero takes 274 (+4% per level) damage. The trapped Hero cannot move or act and doesn't take damage from other sources.
Meat Hook
Hitting an enemy Hero with Hook heals Stitches for 20% of his maximum Health over 5 seconds. While active, Basic Attacks against the Hero hit refresh the duration of this effect.
Flare Up
Deals 15 (+4% per level) damage per second to nearby enemies. Hitting an enemy Hero with Hook or activating Shambling Horror increases this damage by 150% for 4 seconds.
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Kenny2
Power Word: Shield
While Divine Star is traveling out, allies in its path gain a Shield that absorbs 128 (+4% per level) damage for 4 seconds.

If Divine Star hits an enemy Hero, Anduin gains a Shield that absorbs 185 (+4% per level) damage for 4 seconds.
Moral Compass
Divine Star fires Basic Attacks at Heroes close to its apex.

Passive: Increase Attack Range by 1.1.
Blessed Recovery
If Anduin loses more than 8% of his maximum Health at once, recover 15% Health over 3 seconds.

This effect has a 10 second cooldown.

Current Health required: 133 (+4% per level)
Lightbomb
Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 (+4% per level) damage to enemies and Stunning them for 1.25 seconds.

The target gains a Shield that absorbs 165 (+4% per level) damage per enemy Hero hit. Lasts for 5 seconds.
Speed of the Pious
While Divine Star is traveling, gain 30% Movement Speed.

Each allied Hero healed by Divine Star on its return to Anduin reduces its cooldown by 1 second.
Inner Focus
Activate to reset the cooldown of Flash Heal and its next cast heals for 25% more.

Damaging enemy Heroes reduces this cooldown by 1 second.
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strom2
Force Armor
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges.

Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.
Dominance
Takedowns restore 30% of Li-Ming's missing Health.
Calamity
Teleport does 300 (+3% per level) damage to enemy Heroes near the destination.
Wave of Force
Knock away all enemies from an area and deal 160 (+5% per level) damage.
Illusionist
If Li-Ming loses more than 20% of her Health at once, its cooldown is instantly refreshed.

This effect has a 4 second cooldown.

Passive: Increases Teleport range by 50%
Diamond Skin
Teleport grants a Shield equal to 25% of Li-Ming's maximum Health for 4 seconds.
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WakilL2
Creed of the Hunter
Quest: Every 50 Basic Attacks against Heroes increases Hatred's damage bonus per stack by 1%, up to 6%.

Gambit: Gain 25% bonus Attack Speed. Every death reduces this bonus by 5%.
Death Dealer
Increase Vaults Basic Attack damage bonus from 6% to 15% per stack of Hatred. If this attack kills its victim within 1.5 seconds, the Mana cost and cooldown of Vault are refunded.

Passive: Reduce the cooldown of Vault by 5 seconds.
Hot Pursuit
Increase the Movement Speed bonus of each stack of Hatred to 2%.
Rain of Vengeance
Launch a wave of Shadow Beasts that deals 250 (+4% per level) damage and Stuns enemies in the target area for 0.5 seconds.

Stores up to 2 charges.
Tempered by Discipline
Basic Attacks heal for 10% of the damage dealt, increased by 2% per Hatred stack.
Manticore
Every 3rd Basic Attack against the same Hero deals an additional 5% of their maximum Health as damage.
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Takedowny
#ČasHrdinaOběť
1.00:34AurielLiteralStitcheskacer0808
2.01:18VallaWakilLDiabloCosmos
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