HráčiHrdinovéTakedownyMixér týmůMixér hráčůMixér mapNahrát replay

Towers of Doom21. dubna 2022 22:08

MódQuick match
Délka hry21:02

Hrdina / HráčVýhra14710131620SoloKillAssistsDeathsSiegeDamageHeroDamageHealingSelfHealingExp.Naživu
Barrysta1
Enduring Swarm
Dark Swarm's duration is increased by 0.5 seconds and grants 50 Spell Armor while active.
Hero Stalker
Increases Essence gained from Takedowns by 100%, and gain 1 Essence each time an enemy Hero is hit by Dark Swarm.
Symbiosis
Every time Dark Swarm damages an enemy Hero, reduce its cooldown by 0.4 seconds.
Adaptation
After 4 seconds, heal for 100% of the damage Dehaka took over this period.
Primal Swarm
Dark Swarm causes enemies hit to lose 10 Armor for 0.75 seconds, causing them to take 10% extra damage.
Tunneling Claws
Increase movement speed while Burrowing to 125%.
Essence Claws
Dehaka's Basic Attacks slow the target by 20% for 1 second. If the target is a Hero, Dehaka gains 5 Essence.
---0----
Kuhnager1
Force Armor
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges.

Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.
Triumvirate
If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 5 seconds and 40 Mana is refunded.
Zei's Vengeance
Increase Arcane Orb's damage increase for distance traveled by 30%. Additionally, reduce its cooldown by 1 second.
Disintegrate
Channel a powerful beam, dealing 480 (+5% per level) damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Glass Cannon
Increase Li-Ming's Spell Power by 20%, but decrease her maximum Health by 15%.
Arcane Orbit
Arcane Orb travels 25% farther, increasing its maximum distance damage bonus from 270 (+3% per level) to 371 (+3% per level).
Tal Rasha's Elements
Casting Abilities increases the damage of the next Ability by 5%, up to 20%.

This bonus is reset when the same Ability is used within a chain.
---0----
Marabella1
Feast on Fear
Stunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 10% of his maximum Health over 3 seconds.
Life Leech
Diablo gains 1 Soul and heals for 1.75% of his maximum Health when Basic Attacking an enemy Hero. While at 100 Souls, increase this healing to 3.5% of his maximum Health.
Diabolical Momentum
When Diablo's Basic Attacks damage enemies, reduce the cooldown of Shadow Charge and Overpower by 1.5 seconds.
Apocalypse
Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and Stunning them for 1.75 seconds.
Cruelty
Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 7 seconds, up to 100%.
Domination
Casting Overpower resets the cooldown of Shadow Charge.
Dying Breath
Apocalypse's cooldown is reduced by 25 seconds for every enemy Hero hit (to a minimum of 5 seconds) and is cast for free when Diablo dies.
---0----
Spacedipp1
Pity the Frail
For every Hero hit with Searing Lash, lower the cooldown of Inquisition by 1.5 seconds. Allies below 30% Health receive 25% more healing from Whitemane.
Martyrdom
Desperate Plea's healing is increased by 30%. Increase this by an additional 10% for each active Zeal.
Zealous Spirit
Upon reaching 2 stacks of Desperation, Whitemane gains Zeal.
Scarlet Aegis
Bolster the spirits of nearby allied Heroes, healing them for 300 (+4% per level) and granting them 40 Armor for 4 seconds.
Scarlet Wrath
Basic Attacks against Heroes increase the duration of all active Zeals by 0.75 seconds and lower the cooldown of Zeals activation by 4 seconds.
Radiance
Reaching 3 stacks of Desperation heals for 175 (+4% per level) and reapplies Zeal to allies with Zeal.
Scarlet Crusade
Scarlet Aegis heals for 50% more and makes affected allies Unstoppable for 2 seconds.
---0----
Wrafta1
Deep Breathing
Quest: Every time Dragon's Breath hits a Hero increase its damage by 1%, up to 20%.

Reward: After hitting 20 Heroes, reduce the cooldown of Dragon's Breath by 4 seconds and its Mana cost from 65 to 40.
Time Troubles
After its Time Stop ends, enemies affected by Time Trap lose 15 Armor for 3 seconds and allies gain 30 Armor for 3 seconds.
Mobius Loop
Dragon's Breath deals 30% bonus damage to enemies hit by its center.

Enemy Heroes hit by its center are Slowed by 60% for 0.75 seconds.
Temporal Loop
Choose an enemy Hero. After 3 seconds, they are teleported back to the location where Temporal Loop was cast on them.

Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop.
Time Out
Activate to place Chromie in Stasis and gain Invulnerability for up to 5 seconds. Can be reactivated to end the effect early.
Quantum Overdrive
Activate to increase Spell Power by 30% for 8 seconds. Hitting an enemy Hero with Sand Blast reduces this cooldown by 3 seconds.
Stuck in a Loop
Temporal Loop teleports the target a second time after the first, and Basic Abilities continue recharging for an additional 3 seconds. Increase the cooldown recharge rate from 500% to 700%.
---0----
Fima232
Full Metal
D.Va's Mech gains 10% increased Health and its Fusion Cannons heal for 16% of the damage dealt to enemies in its bonus area.
Rush-down
Boosters deals an additional 2% of maximum Health as damage to Heroes and heals D.Va's Mech for the damage dealt. Boosters deals 50% increased damage to non-Heroic enemies.
Get On The Point!
Casting Boosters grants nearby allies 20% Movement Speed for 2 seconds.

Passive: If D.Va has not taken damage in the last 3 seconds, Boosters' cooldown refreshes 100% faster.
Bunny Hop
D.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 70 (+4% per level) damage in a large area. Every 4th consecutive hit on a Hero deals 100% more damage and Stuns them for 0.5 seconds.

Lasts for 4 seconds.

Requires Mech Mode.
Pew! Pew! Pew!
Pilot Mode: Instead of a single shot, Big Shot fires 3 shots over 0.5 seconds. Each shot deals 75% damage.
Emergency Shielding
When D.Va's Mech would be destroyed, it instead gains a Shield that absorbs 280 (+4% per level) damage over 4 seconds.

This effect has a 30 second cooldown.
Headshot!
Pilot Mode: Increase Big Shot's damage by 75% and reduce its cooldown by 2 seconds.
---0----
Lotor2
Third Wind
Increases Health Restoration rate to 90 (+4% per level) per second, and raises Health threshold to 60% Health for improved 180 (+4% per level) per second Restoration.
Reverberation
Increases the Attack Speed Slow of Thunder Clap from 30% to 50% and the duration from 2.5 seconds to 3.5 seconds. Each enemy Hero hit reduces your Heroic Ability cooldown by 5%.
Skullcracker
Every 3rd Basic Attack against the same enemy deals 90% bonus damage and Stuns them for 0.25 seconds.
Avatar
Transform for 20 seconds, gaining 1000 (+4% per level) Health.
Bronzebeard Rage
Deal 15 (+4% per level) damage per second to nearby enemies and heal for 75% of the damage dealt. Hitting an enemy Hero with Storm Bolt increase this damage by 200% for 3 seconds.
Dwarf Launch
Increase the range of Dwarf Toss by 40%. Hitting an enemy Hero with Dwarf Toss reduces its cooldown by 2 seconds.
Unstoppable Force
While active, Avatar grants 20 Armor and causes Muradin's Basic Attacks to reduce the cooldowns of Thunder Clap and Dwarf Toss by 0.75 seconds.
---0----
strom2
Swift as the Wind
Hitting an enemy Hero with Swift Strike increases Genji's Movement Speed by 30% for 3 seconds.
Dragon Claw
After Genji blocks 330 (+4% per level) damage with Deflect, activate to release a Dragon Claw, dealing 190 (+4% per level) damage to all nearby enemies.
Augmented Guard
When Deflect ends, Genji gains a Shield equal to 100% of the damage blocked for 4 seconds.
X-Strike
Perform two slashes dealing 145 (+4% per level) damage. The slashes detonate after 1.25 seconds causing an additional 290 (+4% per level) damage to enemies in their area.
Flow Like Water
Each enemy Hero hit with Swift Strike reduces its cooldown by 3 seconds.
Reflect
Deflect also deals an additional 33% of the damage blocked.
Zanshin
Quest: Block 6500 damage with Deflect, including damage blocked so far.

Reward: Deflect hits all nearby enemy Heroes.
---0----
Yurinka2
En Pointe
Shadow Waltz deals an increased 90% damage to enemies hit by its end and grants 1 additional Chaos.
Allegrissimo
Reduce the cooldown of Shadow Waltz by 1 second.

Hitting Heroes with the end of Shadow Waltz sets its cooldown to 0.75 seconds.
Mind Devourer
Quest: Hitting Heroes with Dread increases its damage by 5, up to 150.

Reward: After hitting 30 Heroes, hitting an enemy Hero with Dread's eruption sets its cooldown to 6 seconds and refunds 50 Mana.
Eternal Feast
After 1.5 seconds, deal 210 (+4% per level) damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
Determination
After dashing with Shadow Waltz, Orphea gains 50 Spell Armor against the next enemy Ability, stacking up to 2 times. While Orphea has Determination, her Physical damage is increased by 15%.
Bond of Anguish
Shadow Waltz deals bonus damage to Heroes equal to 3% of their maximum Health, healing Orphea for 50% of damage dealt.
Final Toccata
Activate to instantly reset the cooldown of Shadow Waltz. For the next 5 seconds, dashing with Shadow Waltz resets its cooldown and increases the duration of Final Toccata by 1 second.
---0----
zarre2
Smooth Moves
While Wall Ride is active, Basic Attacks heal for 30% of the damage dealt and restore 0.5 Mana.

Passive: Increase Wall Ride duration by 1 second.
Off the Wall
Hitting an enemy with Soundwave while Wall Ride is active reduces its cooldown by 3 seconds.
Reverse Amp
Blast Lúcio's active Crossfade track at enemy Heroes. While Amp It Up is active, Healing Boost deals 50 (+4% per level) damage per second and Speed Boost Slows by 20%.

This ability is unaffected by Crossfade talents.
Sound Barrier
After 1 second, Lúcio and nearby allied Heroes gain a 1296 (+4% per level) point Shield that rapidly decays over 6 seconds.
All Together
For each ally affected by Crossfade, Lúcio gains 5% Movement Speed that stacks with other bonuses.
Rejuvenescência
While Amp It Up is active, Crossfade's Healing Boost heals for an additional 2.5% of the target's maximum Health each second.
Bossa Nova
Reduce the cooldown of Sound Barrier to 30 seconds, but the Shield now decays over 4 seconds.
---0----

Takedowny
#ČasHrdinaOběť
1.01:40OrpheaYurinkaChromieWrafta
2.03:11OrpheaYurinkaChromieWrafta
3.03:22DehakaBarrystaOrpheaYurinka
4.03:42MuradinLotorWhitemaneSpacedipp
5.04:04DehakaBarrystaLúciozarre
6.04:05DehakaBarrystaGenjistrom
7.04:30DehakaBarrystaD.VaFima23
8.04:35DehakaBarrystaMuradinLotor
9.05:14ChromieWraftaGenjistrom
10.06:48DehakaBarrystaLúciozarre
11.06:56DehakaBarrystaOrpheaYurinka
12.07:40DehakaBarrystaLúciozarre
13.08:52ChromieWraftaGenjistrom
14.08:58MuradinLotorWhitemaneSpacedipp
15.10:03DehakaBarrystaOrpheaYurinka
16.11:39MuradinLotorWhitemaneSpacedipp
17.11:44DehakaBarrystaOrpheaYurinka
18.11:50MuradinLotorChromieWrafta
19.12:25MuradinLotorDehakaBarrysta
20.13:13MuradinLotorLi-MingKuhnager
21.14:36ChromieWraftaGenjistrom
22.14:45MuradinLotorDehakaBarrysta
23.14:58ChromieWraftaLúciozarre
24.15:02MuradinLotorWhitemaneSpacedipp
25.15:06MuradinLotorLi-MingKuhnager
26.15:18ChromieWraftaOrpheaYurinka
27.15:21MuradinLotorDiabloMarabella
28.15:50GenjistromChromieWrafta
29.16:41MuradinLotorWhitemaneSpacedipp
30.16:47MuradinLotorDiabloMarabella
31.17:37MuradinLotorLi-MingKuhnager
32.17:41DehakaBarrystaOrpheaYurinka
33.18:42MuradinLotorChromieWrafta
34.19:32MuradinLotorWhitemaneSpacedipp
35.20:05DehakaBarrystaOrpheaYurinka
36.20:26MuradinLotorDehakaBarrysta
37.20:31MuradinLotorChromieWrafta
38.20:34MuradinLotorDiabloMarabella
39.20:45MuradinLotorLi-MingKuhnager