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Alterac Pass10. března 2022 20:29

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Hrdina / HráčVýhra14710131620SoloKillAssistsDeathsSiegeDamageHeroDamageHealingSelfHealingExp.Naživu
DanielAngel1
Soul Shield
Activate to gain 25 plus 50% of Diablo's current Souls as Spell Armor for 4 seconds. Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.
Souls to the Flame
Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero, and heals for an additional 1.3% of its damage dealt per Soul.
Eternal Flames
Reduce the cooldown of Fire Stomp by 1 second. When Diablo Stuns an enemy Hero with Shadow Charge or Overpower, reset the cooldown of Fire Stomp and restore 45 Mana.
Apocalypse
Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and Stunning them for 1.75 seconds.
Hellfire
Each enemy Hero hit by Fire Stomp grants 3% Spell Power for 10 seconds, up to 30%.

While at maximum stacks, Diablo deals 33 (+4% per level) damage per second to nearby enemies.
Debilitating Flames
Enemy Heroes hit by Fire Stomp are Slowed by 6% for 4 seconds, up to 60%. Heroes Slowed by 24% or more by Debilitating Flames deal 50% less damage.
Hellgate
Teleport and place a demonic rune at target location. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and stunning enemies for 1.75 seconds.
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Korechika1
Survival Instincts
Increases Locust's Health by 100% and damage by 60%.
Prolific Dispersal
Increase the duration of Toxic Nests by 45 seconds, reduce its cooldown by 2 seconds, and add 2 additional charges.
Networked Carapace
Using Symbiote's Carapace also applies an untalented Carapace Shield to all nearby allied Heroes, Minions, and Mercenaries.
Evolve Monstrosity
Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 2% Health and 2% Basic Attack damage, stacking up to 40 times.

The Monstrosity can be healed by Carapace and has the ability to Burrow to a visible location every 80 seconds.

Using Symbiote on the Monstrosity allows Abathur to control it, in addition to Symbiote's normal benefits.

This Ability can be reactivated to automatically cast Symbiote on his Monstrosity.
Soma Transference
Symbiote's Spike Burst heals the host for 64 (+4% per level) Health per enemy Hero hit.
Volatile Mutation
Ultimate Evolution clones and Monstrosities deal 137 (+4% per level) damage to nearby enemies every 3 seconds and when they die. Enemy Heroes hit heal the clone or Monstrosity for 100% of the damage dealt.
Locust Nest
Activate to create a nest that periodically spawns Locusts. Only one Locust Nest can be active at a time.
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Rekmar1
Target Practice
Quest: Hit every enemy Hero with Storm Bow.

Reward: After hitting every enemy Hero once with Storm Bow, its range is increased by 30%.

Reward: After hitting every enemy Hero 3 times with Storm Bow, its damage is increased by 100.
Explosive Arrows
Upon hitting a Minion or Monster, Storm Bow deals 60% of its damage to enemies around its target.
The Dragon Hungers
Hitting a Hero with Storm Bow grants 5% Spell Power for 12 seconds, stacking up to 20%.
Dragonstrike
After 1.5 seconds, summon a pair of Spirit Dragons which travel forward, dealing 84 (+4% per level) damage every 0.25 seconds to enemy Heroes in its area.

Enemies in the center take 75% increased damage.
Mounted Archery
Reduce the cooldown of Summon Mount by 2 seconds.

Upon mounting, gain 25% additional Movement Speed for 5 seconds. Using Natural Agility instantly mounts.
Piercing Arrows
Storm Bow and Scatter Arrow pierce, hitting an additional enemy. Additionally, Scatter Arrow can pierce through 1 enemy each time it ricochets.
The Dragon Awakens
Hitting a Hero with Storm Bow, Scatter Arrow, or Basic Attacks reduces the cooldown of Dragonstrike by 4 seconds.
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Sheriff1
Agile Dismount
While mounted the range of Cyber Agility is increased by 70%, its cooldown is reduced by 14 seconds, and it Slows enemy Heroes in its landing area by 30% for 2 seconds.
Shuriken Mastery
Quest: Hit enemy Heroes with Shuriken.

Reward: After hitting 30 Heroes, Shuriken damage is increased by 25.

Reward: After hitting 60 Heroes, Cyber Agility now refunds 3 charges of Shuriken.
Cyber Shield
Using Cyber Agility grants 50 Spell Armor for 4 seconds.

Passive: Genji dodges 1 Heroic Basic Attack every 5 seconds.
Dragonblade
Unleash the Dragonblade for 8 seconds. While active, Dragonblade can be reactivated to lunge forward and slash in a huge arc, dealing 240 (+4% per level) damage.
Shingan
Hitting an enemy with all 3 Shuriken deals 115 (+4% per level) bonus damage.
Final Cut
After 1 second, Swift Strike deals an additional 125 (+4% per level) damage to all enemies in the area.
The Dragon Becomes Me
Each time Dragonblade hits an enemy Hero, the duration of Dragonblade is increased by 0.5 seconds. If a Hero is killed within 1.5 seconds of being hit by Dragonblade, Swift Strike's cooldown is reset.
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Tiner1
Contact Healing
Hitting Heroes with Biotic Grenade increases its damage and healing by 30% per Hero hit.
Biotic Enhancements
Increase the bonus healing duration of Biotic Grenade by 50% and reduce its cooldown by 3 seconds.
Anti-Healer
Increase the area of Biotic Grenade by 25% and the duration of the healing reduction by 0.75 seconds.
Nano Boost
Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.

Cannot be used on Ana.
Speed Serum
Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds.
Sharpshooter
Healing Dart's healing is increased by 5% if it heals a Hero, up to 50%. At maximum bonus, further increase its healing by 35%. This bonus is reset if Healing Dart fails to hit a Hero.
Dynamic Optics
Basic Attacks increase Attack Speed by 10% for 3 seconds, up to 100%. While Aim Down Sights is active, increase your Basic Attack Range by 4.
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Caleban2
Power Word: Shield
While Divine Star is traveling out, allies in its path gain a Shield that absorbs 128 (+4% per level) damage for 4 seconds.

If Divine Star hits an enemy Hero, Anduin gains a Shield that absorbs 185 (+4% per level) damage for 4 seconds.
Moral Compass
Divine Star fires Basic Attacks at Heroes close to its apex.

Passive: Increase Attack Range by 1.1.
Blessed Recovery
If Anduin loses more than 8% of his maximum Health at once, recover 15% Health over 3 seconds.

This effect has a 10 second cooldown.

Current Health required: 133 (+4% per level)
Lightbomb
Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 (+4% per level) damage to enemies and Stunning them for 1.25 seconds.

The target gains a Shield that absorbs 165 (+4% per level) damage per enemy Hero hit. Lasts for 5 seconds.
Speed of the Pious
While Divine Star is traveling, gain 30% Movement Speed.

Each allied Hero healed by Divine Star on its return to Anduin reduces its cooldown by 1 second.
Holy Nova
After Anduin catches Divine Star, it explodes, healing nearby allied Heroes for 105 (+4% per level) and damaging enemies for 150 (+4% per level).
Varian's Legacy
Basic Attacks burn enemies for 87 (+4% per level) damage over 3 seconds and Anduin heals for 50% of the damage dealt.
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caspertje2
Guitar Hero
While Guitar Solo is active, E.T.C. heals for 60% of his damage dealt by Basic Attacks.

Basic Attacks increase the duration of Guitar Solo by 0.5 seconds.
Crowd Surfer
Allows Powerslide to travel over walls and terrain. If no enemies are hit, reduce the cooldown by 7 seconds and refund the Mana cost.
Hammer-on
While Guitar Solo is active your Basic Attacks deal 35% more damage.
Mosh Pit
After 0.75 seconds, channel to stun nearby enemies for 4 seconds.
Encore
Face Melt leaves an Amp behind, which will knock enemies away again 2 seconds later.

Passive: Each enemy Hero hit by Face Melt or the Amp reduces your Heroic Ability cooldown by 5%.
Aggressive Shredding
E.T.C.'s Basic Attacks reduce the cooldown of Guitar Solo by 0.75 seconds.
Death Metal
Upon dying, a ghost uses Mosh Pit at E.T.C's location.
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Leim2
Gathering Storm
Quest: Every time Hammerang hits a Hero increase its damage by 0.5% and refund 6 Mana.

Reward: After hitting 30 Heroes with Hammerang, increase its damage by 15%.
Hammer Gains
Basic Attacks heal for 20% of the damage dealt to the primary target.
BOOMerang
Hammerang's explosion deals 100% additional damage, and hitting enemy Heroes reduces their Spell Armor by 15 for 3 seconds.
Mighty Gust
Push enemies away, and slow their Movement Speed by 40% decaying over 4 seconds.
Flow Rider
While Tailwind is active, Falstad's Basic Abilities recharge 100% faster.
Aerie Gusts
Reduces the activation time for Tailwind from 5 to 3 seconds, and increases the Movement Speed bonus from 15% to 25%.
Wind Tunnel
Mighty Gust creates a wind tunnel for 4 seconds. Enemies caught in the tunnel will periodically be pushed back.
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MontaxCZ2
Rocket Boots
Increase the cast range of Xplodium Charge by 30% and its damage by 35%. Hitting an enemy Hero increases Movement Speed by 20% for 3 seconds.
Hyperfocus Coils
Heroes hit by Deth Lazor or Xplodium Charge take an additional 2% of their maximum Health in damage. Gazlowe is healed for 150% of the damage dealt.
Overload
Deth Lazor can now store up to 2 charges. Each enemy Hero hit by Deth Lazor reduces its cooldown by 0.75 seconds.
Grav-O-Bomb 3000
After a 1.5 second delay, pull enemies toward the center of an area and deal 220 (+4% per level) damage. Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000.
Superior Schematics
Rock-It! Turrets attack up to 2 additional enemies for 60% damage and have 30% increased Basic Attack range.
Firin' Mah Lazorz
Firing Deth Lazor causes all of Gazlowe's Rock-It! Turrets to fire a Deth Lazor of their own that deals 125 (+4% per level) damage.
It's Raining Scrap
Reduce the Scrap cost of Rock-It! Turrets by 1. Regain 2 Scrap for each Scrap pickup.
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Zury2
Tricky Shuffles
While Frag Launcher has no charges left, Junkrat gains 10% Movement Speed and his Basic Attacks deal 15% bonus damage.
Taste For Explosions
Quest: Hitting a Hero with Frag Launcher increases its damage by 0.2%, up to 40%.
Dirty Trickster
Increase the explosion radius of Total Mayhem by 20%.

When Junkrat is Stunned, Rooted, or damaged by an enemy Hero while below 50% Health, he uses Total Mayhem, dropping 5 grenades at his feet that explode.

This effect has a 12 second cooldown.
Rocket Ride
After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving.

After 3.75 seconds, Junkrat lands, dealing 935 (+4% per level) damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted.
Bombs Away
Increase Junkrat's Basic Attack range by 1.

Frag Launcher grenades fired within 0.5 seconds of using a Basic Attack deal 30% bonus damage.
Burst Fire
Frag Launcher fires all of its charges in a continuous burst, its cooldown is reduced by 6 seconds, but it loses 1 maximum charge.
Puckish Scamp
Junkrat also gains the Ability RIP-Tire. Each time he uses his Heroic, it swaps to the alternate ability.

Passive: Reduce both Heroic cooldowns by 20 seconds.
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1.00:52AbathurKorechikaFalstadLeim
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