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Alterac Pass21. května 2022 0:00

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Délka hry02:15

Hrdina / HráčVýhra14710131620SoloKillAssistsDeathsSiegeDamageHeroDamageHealingSelfHealingExp.Naživu
Fimpfan1
Extra-Wound Timers
The final grenade launched from Frag Launcher deals 120% bonus damage, and Frag Launcher grenades last an additional 2 seconds before automatically detonating.
Chattering Teeth
Steel Traps will slowly chase nearby enemy Heroes.
Sticky Wicket
Enemy Heroes who are hit by Steel Trap are Silenced for 2 seconds.
Rocket Ride
After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving.

After 3.75 seconds, Junkrat lands, dealing 935 (+4% per level) damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted.
Gotta Trap 'Em All!
Reduce Steel Trap's cooldown by 5 seconds and increase the maximum number of active traps to 2.
Endless Nades
Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds.
Cannonball!
Increase the radius and explosion radius of grenades from Basic Attacks and Frag Launcher by 50%.
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Kyochiro1
Scroll of Identify
Quest: Hitting an enemy Hero with Scroll of Sealing permanently increases its damage by 2.

Reward: After hitting 15 Heroes, Scroll of Sealing reveals and reduces the Armor of Heroes hit by 10 for 4 seconds.

Reward: After hitting 30 Heroes, this talent's Armor reduction effect is increased to 15 and its duration to 6 seconds.
Rejuvenation Potion
Healing Potions restore 15 Mana and heal for an additional 114 (+4% per level) over 3 seconds.
Cube Mastery
Reduce the Mana cost of Scroll of Sealing from 40 to 25.

Each enemy Hero hit by Horadric Cube reduces the cooldown of Scroll of Sealing by 4 seconds.
Lorenado
Vector Targeting After 1 second, create a twirling tome tornado that travels towards the targeted direction, continually knocking away enemies that come into contact with it. Deals 20 (+4% per level) damage to Heroes hit.
Super Healing Potion
If a Healing Potion isn't picked up for at least 2 seconds, it heals for 100% more.

Passive: Healing Potion heals for 25% more when the target is under 50% health.
Safety in Numbers
If at least 2 allied Heroes are nearby, Fortitude of the Faithful grants an additional 10 Armor, 50% Mana Regeneration per second, and causes Deckard's Basic Abilities to recharge an additional 50% faster.
Morenados!
Lorenado gains an additional charge and its cooldown is reduced by 10 seconds every time an enemy Hero is knocked back. This effect can only occur once per 0.5 seconds.
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Luxun1
Heat Transfer
Basic Attacks against Stunned, Rooted, or Slowed Heroes deal 33% more damage. Each time Mei Stuns or Slows an enemy Hero she heals for 16 (+4% per level) Health.
Cold Front
Reduce the cooldown of Icing by 3 seconds.

If Mei enters her own Blizzard while Icing is active, the cooldown of Icing is reduced by 5 seconds and she gains 80 Mana.
Skating Away
When Icing ends, Mei and all nearby allied Heroes gain 20% Movement Speed and 50 Physical Armor for 3 seconds.
Avalanche
After 0.5 seconds, roll a massive snowball that consumes enemy Heroes in its path. At the end of its path, the snowball crumbles, releasing the consumed Heroes, dealing 220 (+4% per level) damage and Stunning them for 0.5 seconds per Hero consumed.
Polar Vortex
Using an ability causes Mei to deal 24 (+4% per level) damage a second to nearby enemies for 4 seconds. Enemy Heroes damaged by this effect also have their Movement Speed and Attack Speed Slowed by 20%.
Black Ice
Icing's Slow effect no longer decays over its duration. Icing deals 300% more damage to enemies very close to Mei.
The Big One
Every 15 seconds, the next Snow Blind you cast has 67% increased area and 200% increased damage.
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Ramses1
Fel Infusion
Increases Kael'thas's Spell Power by 4%. Kael'thas heals for 94 (+4% per level) Health when activating Verdant Spheres.
Energy Roil
Reduce the Mana cost of Gravity Lapse by 70.

If Gravity Lapse hits a Hero, reduce its cooldown by 8 seconds.
Sun King's Fury
Living Bombs that spread to enemy Heroes deal 35% more damage.
Pyroblast
After 1.5 seconds, cast a slow-moving fireball that deals 810 (+5% per level) damage to an enemy Hero and 405 (+5% per level) damage to enemies nearby.
Backdraft
Living Bomb's explosion slows enemy Movement Speed by 30% for 2 seconds.
Ignite
Flamestrikes apply Living Bomb to the enemy Hero closest to its center who is not currently affected by Living Bomb.
Flamethrower
Increases the cast range of Flamestrike by 40%. If Flamestrike hits 2 or more Heroes, its cooldown is reduced by 4 seconds.
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Tevs1
Gluttony
Increase the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 4.

Quest: After gaining 200 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
Hellforged Armor
Demon Warriors and Lieutenants gain 20 Armor and last 4 seconds longer.
Art of Chaos
If Globe of Annihilation hits 2 or more Heroes, restore 40 Mana and gain an extra 4 Annihilation.
Tide of Sin
Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage.

Usable while Channeling All Shall Burn.
Brutish Vanguard
Demon Warriors and Lieutenants gain 25% increased Health. Demon Warriors Slow nearby enemies by 20%.
Total Annihilation
Globe of Annihilation damages Heroes for an additional 4% of their maximum Health.
Pride
After gaining 400 Annihilation, the area of Globe of Annihilation is increased by 15% and it deals 125 additional damage.
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Aeriel2
Redemption
Quest: Every 2 Basic Attacks against the same Hero within 10 seconds grants 1 Redemption, stacking up to 12. Dying decreases Redemption by 3, and Redemption can be lost even at maximum stacks.

Reward: At 12 Redemption, gain 50% Attack Speed.
Ignore All Distractions
Basic Attacks instantly kill Minions and increase Hanzo's Basic Attack range by 2 for 3 seconds.
Never Outmatched
Reduce Scatter Arrow's Mana cost from 50 to 30. Basic Attacks against Heroes lower the cooldown of Scatter Arrow by 3 seconds.
Dragon's Arrow
Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 130 (+4% per level) damage to all nearby enemies and Stunning them for 0.5 seconds.

After traveling a medium distance, the damage is increased to 260 (+4% per level) and the Stun duration to 1.25 seconds.

After traveling a long distance, the damage is increased to 390 (+4% per level) and the Stun duration to 2 seconds.
Mounted Archery
Reduce the cooldown of Summon Mount by 2 seconds.

Upon mounting, gain 25% additional Movement Speed for 5 seconds. Using Natural Agility instantly mounts.
Piercing Arrows
Storm Bow and Scatter Arrow pierce, hitting an additional enemy. Additionally, Scatter Arrow can pierce through 1 enemy each time it ricochets.
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Drakkan2
Force Armor
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges.

Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.
Triumvirate
If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 5 seconds and 40 Mana is refunded.
Zei's Vengeance
Increase Arcane Orb's damage increase for distance traveled by 30%. Additionally, reduce its cooldown by 1 second.
Disintegrate
Channel a powerful beam, dealing 480 (+5% per level) damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Glass Cannon
Increase Li-Ming's Spell Power by 20%, but decrease her maximum Health by 15%.
Arcane Orbit
Arcane Orb travels 25% farther, increasing its maximum distance damage bonus from 270 (+3% per level) to 371 (+3% per level).
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strom2
Greater Cleave
Increases the radius of Cleave by 33%.
Rending Cleave
Cleave deals an additional 40% damage over 3 seconds.
Seeker in the Dark
Singularity Spike takes 50% longer to explode. It can be reactivated to teleport to the target, granting 30% increased Move Speed for 3 seconds.
Void Prison
Slows time in an area to a near standstill, placing allies and enemies in Time Stop for 5 seconds. Zeratul is not affected.
Shroud of Adun
Zeratul gains a Shield equal to 20% of his Maximum Health over 3 seconds while under Permanent Cloak.
Void Slash
If Cleave hits more than one enemy Hero, it deals 40% increased damage and its cooldown is reduced by 3 seconds.
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Takeno2
Adrenaline Stimpack
Passive: While over 80% Health, gain 25% bonus Attack Speed and 10% bonus Movement Speed.

Activate to gain 100% Attack Speed and 25% Movement Speed for 5 seconds.
Incinerator Gauntlets
Increase Basic Attack area by 15%, and Basic Attack damage to Minions, Mercenaries, and Monsters by 50%.
Fuel Leak
Jet Propulsion creates Oil Spills along Blaze's path. If Jet Propulsion impacts an enemy Hero, an additional Oil Spill is created underneath them.
Combustion
Channel for up to 2.6 seconds. Upon ending, Slow nearby enemies by 60% and deal 55 (+4% per level) damage to them every 0.5 seconds. Combustion's Slow and damage over time duration is extended the longer Blaze Channels, from 1 second up to 5 seconds.

Blaze's Movement Speed is reduced by 40% while Channeling.
Collision Course
Jet Propulsion's collision deals 275 (+4% per level) damage to the first enemy Hero hit.
Juggernaut Plating
Activate to gain 50 Spell Armor for 3 seconds. Upon expiration, gain a Shield equal to 125% of the Spell Damage taken while Juggernaut Plating was active.
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Thriem2
Life Support
During the first 2 seconds of Energy regeneration, Healing Beam regenerates 100% more Energy.

Passive: Increase your maximum Energy by 10.
Cellular Reactor
Consume 30 Energy to heal Lt. Morales for 30% of her maximum Health over 3 seconds. Caduceus Reactor is disabled while this is active.

Passive: Generate 2 Energy each time Safeguard reduces damage, up to a maximum of 10 Energy per use.
Medi-Drone
Allies with Safeguard receive 75% of the healing done by Healing Beam on another ally.
Medivac Dropships
Unlock the Medivac Dropship and Reinforcements abilities. These abilities share a cooldown.

Medivac Dropship Target a location for a Medivac transport. For up to 10 seconds before takeoff, allies can right-click to enter the Medivac.

Reinforcements Call down a Medivac Dropship at your Hall of Storms for your allies. After 10 seconds, or when the Ability is activated again, the Medivac will travel to the original cast location to unload its passengers.
System Shock
Heroes hit by Displacement Grenade deal 30% less damage for 3 seconds.
First Responder
While above 60 Energy, Healing Beam's healing is increased by 20% and both Lt. Morales and her Healing Beam target gain 15% Movement Speed.
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Bojište
Takedowny
#ČasHrdinaOběť
1.00:37DeckardKyochiroBlazeTakeno
2.00:48JunkratFimpfanHanzoAeriel
3.02:17Kael'thasRamsesHanzoAeriel
4.03:43DeckardKyochiroZeratulstrom
5.04:26DeckardKyochiroLt. MoralesThriem
6.04:35DeckardKyochiroHanzoAeriel
7.06:05DeckardKyochiroZeratulstrom
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9.08:08DeckardKyochiroZeratulstrom
10.08:19DeckardKyochiroHanzoAeriel
11.08:30DeckardKyochiroLi-MingDrakkan
12.09:09DeckardKyochiroZeratulstrom
13.09:15DeckardKyochiroBlazeTakeno
14.09:36DeckardKyochiroHanzoAeriel
15.10:59DeckardKyochiroHanzoAeriel
16.12:08DeckardKyochiroBlazeTakeno
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19.14:42Li-MingDrakkanMeiLuxun
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23.16:48DeckardKyochiroHanzoAeriel
24.17:14MeiLuxunZeratulstrom