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Braxis Holdout19. března 2022 22:35

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Délka hry19:21

Hrdina / HráčVýhra14710131620SoloKillAssistsDeathsSiegeDamageHeroDamageHealingSelfHealingExp.Naživu
Drakkan1
Force Armor
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges.

Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.
Triumvirate
If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 5 seconds and 40 Mana is refunded.
Zei's Vengeance
Increase Arcane Orb's damage increase for distance traveled by 30%. Additionally, reduce its cooldown by 1 second.
Disintegrate
Channel a powerful beam, dealing 480 (+5% per level) damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Glass Cannon
Increase Li-Ming's Spell Power by 20%, but decrease her maximum Health by 15%.
Arcane Orbit
Arcane Orb travels 25% farther, increasing its maximum distance damage bonus from 270 (+3% per level) to 371 (+3% per level).
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MontaxCZ1
Impaling Light
Celestial Charge's final damage is increased by 75% and its cooldown is reduced by 1.25 seconds for each Valorous Brand on the target when the Stun completes.
Battle Hunger
Increase the healing of Valorous Brand by 80%.
Flash of Anger
Consuming a mark from Celestial Charge deals 150 (+4% per level) damage to the target and nearby enemies and grants Imperius a 250 (+4% per level) point Shield for 4 seconds.
Angelic Armaments
Summon a ring of blazing swords that grants 850 (+4% per level) Shield for 3 seconds.

If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 (+4% per level) damage to the first enemy hit.
Pathetic Mortals
Stunning enemy Heroes with Celestial Charge reduces their Movement Speed by 25% and their damage by 50% for 4 seconds.
Melting Touch
Consuming a Molten Armor mark reduces the target's Armor by 25 for 4 seconds.
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Rowena1
Party Mix
Quest: Play Lúcio's Crossfade tracks to nearby allies. Multiple allies provide additional time.

Reward: For every 1 Minute played, permanently increase Lucio's maximum Mana by 10.

Reward: Once you have played for 8 minutes or more, permanently increase Crossfade's range by 20%.
Subwoofer
Enemies within the first half of Soundwave's range are knocked back 75% further.

Quest: Hit 3 enemy Heroes with a single Soundwave.

Reward: Increase Soundwave's arc by 50% and its range by 20%.
Reverse Amp
Blast Lúcio's active Crossfade track at enemy Heroes. While Amp It Up is active, Healing Boost deals 50 (+4% per level) damage per second and Speed Boost Slows by 20%.

This ability is unaffected by Crossfade talents.
Sound Barrier
After 1 second, Lúcio and nearby allied Heroes gain a 1296 (+4% per level) point Shield that rapidly decays over 6 seconds.
All Together
For each ally affected by Crossfade, Lúcio gains 5% Movement Speed that stacks with other bonuses.
Rejuvenescência
While Amp It Up is active, Crossfade's Healing Boost heals for an additional 2.5% of the target's maximum Health each second.
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sami1
Warbreaker
Quest: Stun Heroes with Groundbreaker.

Reward: After Stunning 5 Heroes, Groundbreaker's Stun deals an additional 165 (+4% per level) damage over 3 seconds to Heroes.

Reward: After Stunning 15 Heroes, permanently reduce Groundbreaker's cooldown by 2 seconds.
In For the Kill
Increase Bloodthirst's damage against non-Heroes by 70%. Killing enemies with Bloodthirst resets its cooldown and refunds its Mana cost.
Lok-tar ogar!
Increase Into the Fray's Armor by 20. Hitting enemy Heroes with Into the Fray reduces its cooldown by 12 seconds.
Decimate
Deal 50 (+4% per level) damage to nearby enemies and Slow them by 40% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second.

Stores up to 3 charges.
Defensive Measures
If Groundbreaker Stuns a Hero, Garrosh gains a 350 (+4% per level) Shield for 6 seconds.
Mortal Combo
Hitting a Hero with Groundbreaker's Stun and throwing them with Wrecking Ball within 3 seconds reduces Wrecking Ball's cooldown by 10 seconds, regardless of order.
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Semiramis6891
Longshot
Increases the cast range of Pinning Shot by 30%. Pinning Shot also increases the range of Nova's next Basic Attack by 2.
Rapid Projection
Reduces Holo Decoy's cooldown and Mana cost by 60%.
One in the Chamber
After using an Ability, Nova's next Basic Attack within 3 seconds deals 65% additional damage.
Precision Strike
After a 1.5 second delay, deals 435 (+4% per level) damage to enemies within an area. Unlimited range.
Double Tap
Pinning Shot now has 2 charges, but its cooldown is increased by 2 seconds.
Crippling Shot
Pinning Shot lowers a Hero's Armor by 20 for the duration of the Slow, causing them to take 20% increased damage.
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KuppiSoosi2
Static Charge
Quest: Heroes hit by Shock Ray permanently increases its damage by 5 and grants 33% Resonance Beam charge.

Maximum of 200 bonus damage.
Induction
Tassadar gains 10% increased Movement Speed. Casting Shock Ray increases this bonus to 30% for 3 seconds.
Beam Alignment
While Resonance Beam is fully charged, Shock Ray's cooldown refreshes 100% faster and its Slow duration is increased to 4 seconds.

Passive: Reduce the Mana cost of Shock Ray from 55 to 40.
Black Hole
After a 0.5 second cast, create a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled towards its center. Touching the center deals 310 (+4% per level) damage and Stuns the target for 1.25 seconds.
Shadow Walk
Tassadar becomes Stealthed and Unrevealable, but cannot attack or use Abilities for 1.5 seconds. While this effect is active, gain 40% increased Movement Speed and 35 Armor.

Can be cast while Channeling Shock Ray.
Thermal Lance
Shock Ray deals an additional 8% of maximum Health as damage to the first Hero it hits.
Force Barrier
Increase the duration of Force Wall by 0.5 seconds, its range by 50%, and reduce its cooldown by 10 seconds.
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PottuVoi2
Ice Storm
Every 3rd hit of Blizzard against enemy Heroes deals an additional 42 (+4% per level) damage. Blizzard's final Stun damage is increased by 150% against all enemies.
Cold Front
Reduce the cooldown of Icing by 3 seconds.

If Mei enters her own Blizzard while Icing is active, the cooldown of Icing is reduced by 5 seconds and she gains 80 Mana.
Skating Away
When Icing ends, Mei and all nearby allied Heroes gain 20% Movement Speed and 50 Physical Armor for 3 seconds.
Avalanche
After 0.5 seconds, roll a massive snowball that consumes enemy Heroes in its path. At the end of its path, the snowball crumbles, releasing the consumed Heroes, dealing 220 (+4% per level) damage and Stunning them for 0.5 seconds per Hero consumed.
Polar Vortex
Using an ability causes Mei to deal 24 (+4% per level) damage a second to nearby enemies for 4 seconds. Enemy Heroes damaged by this effect also have their Movement Speed and Attack Speed Slowed by 20%.
Black Ice
Icing's Slow effect no longer decays over its duration. Icing deals 300% more damage to enemies very close to Mei.
Cascade
While traveling, Avalanche constantly launches a volley of untalented Snow Blind snowballs ahead of itself.

Passive: Reduce the cooldown of Avalanche by 30 seconds.
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Sesev2
Hammer of the Lightbringer
Quest: Basic Attack enemies 75 times.

Reward: Basic Attacks reduce the cooldown of Hammer of Justice by 1.5 seconds.

Passive: Basic Attacks restore 1.5% of Uther's maximum Mana.
Holy Shock
Holy Light can be used on an enemy to do 40% of its healing amount as damage. When used this way, Uther receives its self-healing benefits, its cooldown is reduced by 6 seconds, and it refunds 45 Mana.
Guardian of Ancient Kings
Healing a Hero with a Basic Ability that is Stunned, Rooted, or Silenced grants them 50 Armor for 3 seconds.
Divine Storm
Deal 170 (+4% per level) damage and Stun nearby enemies for 1.75 seconds.
Well Met
When used against Heroes, Hammer of Justice reduces the target's Movement Speed and damage dealt by 25% for 3 seconds.
Beacon of Light
Uther receives 125% bonus self-healing when targeting others with Holy Light.

This bonus is increased to 250% while he is below 50% Health.
Redemption
After Eternal Vanguard ends, Uther revives at the spirit's location with 50% of his maximum Health.

This effect has a 180 second cooldown.
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Sintel2
Fire At Will
Quest: Hitting a Hero with Multishot grants 2 Hatred and permanently increases its damage by 2.

Reward: After hitting 20 Heroes with Multishot, increase its damage by 40.
Arsenal
Increase the range of Multishot by 20%. Multishot also fires 3 grenades that deal 100 (+4% per level) damage and refund 25 Mana after hitting enemy Heroes.
Frost Shot
Multishot Slows enemies by 20% for 2.5 seconds. Hungering Arrows deals 25% more damage to Slowed enemies.
Strafe
Rapidly attack enemies within 10 range for 60 (+4% per level) damage per hit, prioritizing Heroes over Minions. Valla is able to move and use Vault while strafing. Lasts for 4 seconds.
Tempered by Discipline
Basic Attacks heal for 10% of the damage dealt, increased by 2% per Hatred stack.
Punishment
While at max Hatred, Multishot's cooldown recharges 50% faster.
Death Siphon
Hitting an enemy Hero with Strafe increases its duration by 0.125 seconds. Strafe also fires penetrating bolts in a line for 34 (+4% per level) damage every 0.25 seconds.
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wieszotym2
Survival Instincts
Increases Locust's Health by 100% and damage by 60%.
Needlespine
Increases the damage and range of Symbiote's Stab by 20%.
Networked Carapace
Using Symbiote's Carapace also applies an untalented Carapace Shield to all nearby allied Heroes, Minions, and Mercenaries.
Ultimate Evolution
Clone target allied Hero and control it for 20 seconds. Abathur has perfected the clone, granting it 20% Spell Power, 20% bonus Attack Damage, and 10% bonus Movement Speed. Cannot use their Heroic Ability.
Bombard Strain
Locust's Basic Attacks become a long-range siege attack and their duration is increased by 75%.
Adrenaline Boost
Symbiote's Carapace increases the Movement Speed of the target by 40% for 3.5 seconds.
Hivemind
Symbiote creates an additional Symbiote on a nearby allied Hero.

This Symbiote mimics the commands of the first, but does half damage and Shielding.
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Takedowny
#ČasHrdinaOběť
1.00:40VallaSintelImperiusMontaxCZ
2.02:08Li-MingDrakkanVallaSintel
3.03:24VallaSintelLúcioRowena
4.03:34VallaSintelImperiusMontaxCZ
5.03:41VallaSintelLi-MingDrakkan
6.04:42VallaSintelImperiusMontaxCZ
7.05:45VallaSintelNovaSemiramis689
8.06:08ImperiusMontaxCZVallaSintel
9.07:08VallaSintelGarroshsami
10.07:36UtherSesevImperiusMontaxCZ
11.07:40VallaSintelNovaSemiramis689
12.07:55AbathurwieszotymLi-MingDrakkan
13.08:05VallaSintelGarroshsami
14.09:24ImperiusMontaxCZMeiPottuVoi
15.09:25ImperiusMontaxCZVallaSintel
16.09:55ImperiusMontaxCZUtherSesev
17.11:18VallaSintelGarroshsami
18.11:31VallaSintelNovaSemiramis689
19.12:02VallaSintelImperiusMontaxCZ
20.13:15ImperiusMontaxCZUtherSesev
21.13:17AbathurwieszotymGarroshsami
22.13:24VallaSintelImperiusMontaxCZ
23.13:52VallaSintelLi-MingDrakkan
24.13:52VallaSintelLúcioRowena
25.14:50AbathurwieszotymGarroshsami
26.16:23VallaSintelGarroshsami
27.17:14VallaSintelNovaSemiramis689
28.17:15ImperiusMontaxCZMeiPottuVoi
29.18:26VallaSintelGarroshsami
30.18:46VallaSintelLúcioRowena
31.18:48VallaSintelImperiusMontaxCZ