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Volskaya Foundry9. července 2022 22:57

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Hrdina / HráčVýhra14710131620SoloKillAssistsDeathsSiegeDamageHeroDamageHealingSelfHealingExp.Naživu
beelzebub1
Force Armor
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges.

Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.
Triumvirate
If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 5 seconds and 40 Mana is refunded.
Zei's Vengeance
Increase Arcane Orb's damage increase for distance traveled by 30%. Additionally, reduce its cooldown by 1 second.
Disintegrate
Channel a powerful beam, dealing 480 (+5% per level) damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Illusionist
If Li-Ming loses more than 20% of her Health at once, its cooldown is instantly refreshed.

This effect has a 4 second cooldown.

Passive: Increases Teleport range by 50%
Diamond Skin
Teleport grants a Shield equal to 25% of Li-Ming's maximum Health for 4 seconds.
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Grimace1
Vengeful Roots
Entangling Roots spawns a Treant that deals 58 damage per second and lasts 10 seconds.

Repeatable Quest: Hitting enemy Heroes with Entangling Roots permanently increases the Treant's Basic Attack damage by 7.
Celestial Alignment
Increase Moonfire's reveal duration by 3 seconds. Malfurion's Basic Attacks against Heroes revealed by Moonfire deal 85% more damage.
Tenacious Roots
Increase the Root duration of Entangling Roots by 25%. When Malfurion is Stunned, the cooldown of Entangling Roots is instantly reset. This can only occur every 10 seconds.
Twilight Dream
After 0.5 seconds, deal 310 (+4% per level) damage in a large area around Malfurion, Silencing enemies making them unable to use Abilities for 3 seconds.
Hindering Moonfire
Moonfire Slows Heroes hit by 25% for 3 seconds.
Nature's Balance
Increase Moonfire's area by 25% and Regrowth's duration by 5 seconds.
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Hydrophonia1
Echo of the Elements
Quest: Kill Minions or Heroes within 1.5 seconds of hitting them with Chain Lightning.

Reward: After killing 10 enemies, reduce the Mana cost of Chain Lightning from 40 to 20.

Reward: After killing 20 enemies, gain a second charge of Chain Lightning.
Feral Resilience
Heroes damaged by Feral Spirit grant 4 stacks of Frostwolf Resilience and 2 stacks of Feral Resilience, granting 75 Physical Armor against the next incoming Hero Basic Attack.

Stacks are consumed on the next cast of Feral Spirit.
Maelstrom Weapon
Repeatable Quest: Basic Attacks against Heroes while Windfury's Movement Speed bonus is active increase Attack Damage by 1.

Reward: After gaining 20 Attack Damage, increase the Movement Speed bonus of Windfury to 40%.

Reward: After gaining 40 Attack Damage, Thrall permanently gains 15% increased Movement Speed.
Sundering
After 0.5 seconds, sunder the earth in a long line, dealing 290 (+4% per level) damage and shoving enemies to the side, Stunning them for 1 second.
Grace Of Air
Windfury attacks grant twice as many stacks of Frostwolf Resilience.
Tempest Fury
The final strike of Windfury hits 3 times for 75% normal damage.
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Player1
Immolation
After using Sweeping Strike, burn nearby enemies for 22 (+4% per level) damage a second for 4 seconds.
Hunter's Onslaught
Basic Abilities heal for 35% of the damage they deal. This bonus is doubled versus Heroes.
Friend or Foe
Increases the range of Dive by 20% and allows it to be used to dive to allied Heroes.
Metamorphosis
Transform into Demon Form at the target location, dealing 46 (+4% per level) damage in the area. Temporarily increases maximum Health by 220 (+4% per level) for each Hero hit by the initial impact. Lasts for 18 seconds.
Sixth Sense
While active, Evasion grants Illidan 75 Spell Armor against the next 2 sources of Spell Damage, reducing their damage by 75%.
Marked for Death
Dive deals an extra 180 (+4% per level) damage if used consecutively on a target within 10 seconds.
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strom1
Survival Instincts
Increases Locust's Health by 100% and damage by 60%.
Adrenal Overload
Heroic Symbiote hosts gain 25% increased Attack Speed.
Calldown: MULE
Activate to calldown a Mule that repairs Structures, one at a time, near target point for 40 seconds, healing for 90 Health every 1 second.
Ultimate Evolution
Clone target allied Hero and control it for 20 seconds. Abathur has perfected the clone, granting it 20% Spell Power, 20% bonus Attack Damage, and 10% bonus Movement Speed. Cannot use their Heroic Ability.
Bombard Strain
Locust's Basic Attacks become a long-range siege attack and their duration is increased by 75%.
Locust Brood
Activate to spawn 3 Locusts at a nearby location.
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Borkkum2
Thing of the Deep
Increase the range of Nazeebo's Basic Abilities by 20%.

Reward: After gaining 50 stacks of Voodoo Ritual, gain 5% Spell Power.

Reward: After gaining 100 stacks of Voodoo Ritual, gain an additional 5% Spell Power.
Blood Ritual
If an enemy dies while poisoned by Voodoo Ritual, restore 2% of Nazeebo's maximum Health and Mana.

Passive: Takedowns grant 3 stacks of Voodoo Ritual.
Toads of Hugeness
Increase the damage and explosion radius of Plague of Toads by 25% after each hop, up to a maximum of 100%.
Gargantuan
Summon a Gargantuan to guard an area for 20 seconds. Deals 100 (+4% per level) damage when summoned, attacks for 140 (+4% per level) damage, and can be ordered to stomp nearby enemies. The Gargantuan's Stomp deals 140 (+4% per level) damage and Slows by 30% for 2 seconds.
Ice Block
Activate to place yourself in Stasis and gain Invulnerability for 3 seconds.
Ring of Poison
Zombie Wall lasts 1 second longer, and the center is filled with poison that deals a total of 319 (+4% per level) damage over 4 seconds. This damage starts small and increases over the duration.
Vile Infection
Quest: Reach 175 stacks of Voodoo Ritual.

Reward: After reaching 175 stacks of Voodoo Ritual, it can also be applied to Heroes and its damage is increased from 67 (+4% per level) to 167 (+4% per level) over 6 seconds.
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DoomBom2
Gluttony
Increase the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 4.

Quest: After gaining 200 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
Army of Hell
Summon Demon Warrior spawns an additional Demon, but its cooldown is increased by 10 seconds.
Art of Chaos
If Globe of Annihilation hits 2 or more Heroes, restore 40 Mana and gain an extra 4 Annihilation.
Tide of Sin
Activate to make the next Globe of Annihilation cost no Mana and deal 50% more damage.

Usable while Channeling All Shall Burn.
Brutish Vanguard
Demon Warriors and Lieutenants gain 25% increased Health. Demon Warriors Slow nearby enemies by 20%.
Total Annihilation
Globe of Annihilation damages Heroes for an additional 4% of their maximum Health.
Black Pool
Globes of Annihilation empowered by Tide of Sin also leave a Black Pool at their impact location for 5 seconds. Enemies within the pool lose 8 Armor per second, up to 15, and take 56 (+4% per level) damage per second.
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Prima2
Greater Polymorph
Passive: Increase Polymorph's range by 30%.

If Brightwing hits an enemy Hero with Arcane Flare's center within 2 seconds of being Polymorphed, then reduce Polymorph's cooldown by 7 seconds and gain 50 Mana.
Unstable Anomaly
Increase Polymorph's Slow by 15%. Upon expiration, Polymorph deals damage to nearby enemy Heroes equal to 2% of their maximum Health.
Critical Mist
Soothing Mist heals allied Heroes for 165 (+4% per level). Increase this healing by 140% if Soothing Mist removed a disabling effect from that ally.
Blink Heal
Teleport to a nearby ally. When teleporting to a Hero, heal them for 200 (+4% per level).

Stores up to 2 charges.
Safety Dust
Increase Pixie Dust's duration by 1 second. Soothing Mist and Blink Heal heal allies with an active Pixie Dust for 75% more.
Critterize
While Polymorphed, the target's Armor is reduced by 25, increasing the damage they take by 25%.
Invisible Friends
Blink Heal grants Stealth to Brightwing and her Heroic targets for 9 seconds, and they are Unrevealable for the first 0.5 seconds. While Stealthed by Invisible Friends, Heroes heal for 25 (+4% per level) health per second.

Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
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Ryuk2
Advanced Cloaking
After being Stealthed for 1 second, gain an additional 10% Movement Speed. While Stealthed, regenerate 3 Mana per second.
Covert Mission
Enemy Minions killed near Nova grant a stack of Bribe. Hero Takedowns grant 10 stacks of Bribe. Use 25 stacks to bribe a Mercenary, instantly defeating them.

Does not work on Elite Mercenaries.

Maximum of 100 stacks. If a camp is defeated entirely with Bribe, the camp respawns 50% faster.
Perfect Shot
Hitting an enemy with Snipe reduces its cooldown by 2 seconds and refunds half its Mana cost, doubled against enemy Heroes.
Precision Strike
After a 1.5 second delay, deals 435 (+4% per level) damage to enemies within an area. Unlimited range.
Psionic Efficiency
Snipe's range is increased by 15% and hitting a Hero grants an additional stack of Precision Sniper.
Explosive Round
Snipe also deals 90% damage to enemies near the impact.
Precision Barrage
Precision Strike gains a 2nd charge and its cooldown is reduced by 25 seconds.
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WilhelmLocke2
Finishing Touch
Gain 20% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health it deals 20% additional damage, and she gains 35% Attack Speed for 3 seconds.
Your Pain, My Gain
Basic Attacking an enemy Hero causes Qhira to gain 10 Armor for 3 seconds. Stacks 3 times.
Healmonger
If Blood Rage damages an enemy Hero below 50% Health, it heals for an additional 190 (+4% per level) Health.
Final Strike
After 1 second, deal 395 (+4% per level) damage to enemies in a line. This damage is increased by 25% against enemy Heroes who are below 50% Health.
The Hunted
Basic Attacking an enemy Hero increases your Basic Attack damage against that Hero by 25%. Stacks up to 4 times and lasts 4 seconds. Bonus is reset if a different Hero is attacked.
Lingering Ailment
Enemy Heroes hit by Revolving Sweep or by Grappling Hook have their Armor reduced by 25 for 3 seconds.
Utility Belt
Grappling Hook's cooldown is reset when hitting an enemy Hero with the initial impact of Revolving Sweep and recharges 900% faster if Qhira hasn't taken damage within the last 2 seconds.
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Takedowny
#ČasHrdinaOběť
1.00:28NovaRyukThrallHydrophonia
2.00:36NovaRyukIllidanPlayer
3.01:25QhiraWilhelmLockeThrallHydrophonia
4.03:17BrightwingPrimaThrallHydrophonia
5.03:46NovaRyukMalfurionGrimace
6.03:53NovaRyukIllidanPlayer
7.04:17NovaRyukThrallHydrophonia
8.04:36NovaRyukLi-Mingbeelzebub
9.04:47MalfurionGrimaceAzmodanDoomBom
10.05:06NovaRyukMalfurionGrimace
11.05:16IllidanPlayerQhiraWilhelmLocke
12.05:30NovaRyukIllidanPlayer
13.05:52MalfurionGrimaceBrightwingPrima
14.06:02NovaRyukMalfurionGrimace
15.06:03NovaRyukLi-Mingbeelzebub
16.06:58MalfurionGrimaceQhiraWilhelmLocke
17.07:03MalfurionGrimaceBrightwingPrima
18.07:06MalfurionGrimaceNovaRyuk
19.07:09MalfurionGrimaceAzmodanDoomBom
20.08:01NovaRyukThrallHydrophonia
21.08:36NovaRyukMalfurionGrimace
22.09:00ThrallHydrophoniaNazeeboBorkkum
23.10:40NovaRyukMalfurionGrimace
24.11:08NovaRyukIllidanPlayer
25.11:13NovaRyukThrallHydrophonia
26.11:16NovaRyukLi-Mingbeelzebub
27.11:39NovaRyukMalfurionGrimace
28.12:35NovaRyukThrallHydrophonia
29.13:15NovaRyukMalfurionGrimace
30.13:23NovaRyukIllidanPlayer
31.13:42BrightwingPrimaLi-Mingbeelzebub
32.14:16BrightwingPrimaThrallHydrophonia
33.14:21NovaRyukAbathurstrom
34.14:29BrightwingPrimaIllidanPlayer
35.14:37NovaRyukMalfurionGrimace
36.14:55NovaRyukLi-Mingbeelzebub