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Towers of Doom5. září 2022 20:57

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Délka hry13:02

Hrdina / HráčVýhra14710131620SoloKillAssistsDeathsSiegeDamageHeroDamageHealingSelfHealingExp.Naživu
Hexit1
Evenhanded Blessings
If Flash Heal is cast on a different target from its last, increase its healing by 15% and refund 40% of its cooldown.
Moral Compass
Divine Star fires Basic Attacks at Heroes close to its apex.

Passive: Increase Attack Range by 1.1.
Binding Heal
Casting Flash Heal on an ally heals Anduin for 135 (+4% per level).
Lightbomb
Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 (+4% per level) damage to enemies and Stunning them for 1.25 seconds.

The target gains a Shield that absorbs 165 (+4% per level) damage per enemy Hero hit. Lasts for 5 seconds.
Speed of the Pious
While Divine Star is traveling, gain 30% Movement Speed.

Each allied Hero healed by Divine Star on its return to Anduin reduces its cooldown by 1 second.
Holy Nova
After Anduin catches Divine Star, it explodes, healing nearby allied Heroes for 105 (+4% per level) and damaging enemies for 150 (+4% per level).
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Monstahkilla1
Arsenal Synergy
After hitting enemy Heroes with Basic Attacks 3 times while Repeater Cannon is active, the next Basic Attack with Phase Bomb deals 150% more damage and splashes in a 50% larger area.
Target Acquired
Basic Attacks against Slowed Heroes with Repeater Cannon active grant 10% Movement Speed for 4 seconds, up to 40%.
Divert Power: Weapons
Activate to gain 40% Basic Attack damage for 5 seconds. Basic Attacking a Hero refreshes this duration. Once Divert Power: Weapons ends, drain all of Shield Capacitor's Shields.
Purification Salvo
Channel for 1.5 seconds, sweeping a laser in front of Fenix that locks onto enemy Heroes. Once Channeling finishes, fire 5 missiles at each locked Hero, dealing 79 (+4% per level) damage each. Deals 50% increased damage to Slowed targets.
Rapid Recharge
The time before Shield Capacitor begins regenerating after taking damage is reduced by 2 seconds. Whenever Fenix is healed, Shield Capacitor's Shield recharges for 60% of the healing received.
Offensive Cadence
Every 3rd Basic Attack against Heroes while Repeater Cannon is active deals an additional 6% of the target's maximum Health as damage.
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SamWincester1
Khaydarin Amulet
Quest: Resonance Beam charges 50% faster.

Reward: After Resonance Beam has been fully charged for 80 seconds, it bounces to hit 1 additional target for 75% damage, prioritizing Heroes.

Reward: After Resonance Beam has been fully charged for 160 seconds, it bounces to hit 2 additional targets for 75% damage, prioritizing Heroes.
Plasma Shield
While Resonance Beam is fully charged, gain a Shield equal to 3% of max Health every second, stacking up to 12%.
Arc Discharge
When Resonance Beam is fully charged, Tassadar's Basic Attack range is increased by 1 and its next instance of damage also creates a Psionic Storm on the target.

This effect has a 20 second cooldown that decays twice as fast while Resonance Beam is fully charged.
Black Hole
After a 0.5 second cast, create a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled towards its center. Touching the center deals 310 (+4% per level) damage and Stuns the target for 1.25 seconds.
Oracle
Passive: While stationary, gain 30 Spell Armor for 0.75 seconds and restore 12 (+4% per level) Health a second.

Activate to Channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map.
Thermal Lance
Shock Ray deals an additional 8% of maximum Health as damage to the first Hero it hits.
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YuKanda1
Feast on Fear
Stunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 10% of his maximum Health over 3 seconds.
Sacrificial Soul
Stunning a Hero with Shadow Charge grants 10 Souls and 20 Armor for 3 seconds. While at 100 Souls, increase this Armor to 40.
Diabolical Momentum
When Diablo's Basic Attacks damage enemies, reduce the cooldown of Shadow Charge and Overpower by 1.5 seconds.
Lightning Breath
After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 50 (+4% per level) damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%.

Lightning Breath's direction changes with your mouse cursor position.
Cruelty
Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 7 seconds, up to 100%.
Domination
Casting Overpower resets the cooldown of Shadow Charge.
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СирОгурец1
Reinforced Carapace
Increase the Shield amount of Carapace by 40%.
Adrenal Overload
Heroic Symbiote hosts gain 25% increased Attack Speed.
Networked Carapace
Using Symbiote's Carapace also applies an untalented Carapace Shield to all nearby allied Heroes, Minions, and Mercenaries.
Evolve Monstrosity
Turn an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 2% Health and 2% Basic Attack damage, stacking up to 40 times.

The Monstrosity can be healed by Carapace and has the ability to Burrow to a visible location every 80 seconds.

Using Symbiote on the Monstrosity allows Abathur to control it, in addition to Symbiote's normal benefits.

This Ability can be reactivated to automatically cast Symbiote on his Monstrosity.
Soma Transference
Symbiote's Spike Burst heals the host for 64 (+4% per level) Health per enemy Hero hit.
Volatile Mutation
Ultimate Evolution clones and Monstrosities deal 137 (+4% per level) damage to nearby enemies every 3 seconds and when they die. Enemy Heroes hit heal the clone or Monstrosity for 100% of the damage dealt.
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Maleficent2
Widowmakers
Enemies hit by Corpse Spiders' jar are Slowed by 25% for 1 second.

Reward: After Corpse Spiders attack Heroes 100 times, their attack damage is increased by 25% and their duration is increased by 1 second.
Hexed Crawlers
Corpse Spiders restore 1% of Nazeebo's maximum Health and Mana when they attack an enemy Hero.
Spirit of Arachyr
The number of Corpse Spiders spawned is increased from 3 to 4. If Corpse Spiders' jar hits only one enemy, it creates an additional spider.
Ravenous Spirit
Channel a Ravenous Spirit that deals 230 (+4% per level) damage per second. Cannot move while channeling. Lasts for 8 seconds.
Ice Block
Activate to place yourself in Stasis and gain Invulnerability for 3 seconds.
Spider Colony
Corpse Spider Attacks against Heroes reduce the cooldown of Nazeebo's Basic Abilities by 0.125 seconds.
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MontaxCZ2
Frost Presence
Quest: Root enemy Heroes with Howling Blast.

Reward: After Rooting 5 Heroes, Howling Blast's cooldown is reduced by 2 seconds.

Reward: After Rooting 10 Heroes, Howling Blast's range is increased by 20%.

Reward: After Rooting 20 Heroes, Howling Blast also Roots enemies in its path.
Frozen Wastes
Frozen Tempest Mana cost reduced by 2 per second.

Quest: Damage enemy Heroes with Frozen Tempest.

Reward: After damaging enemy Heroes 150 times with Frozen Tempest, the Movement and Attack Speed Slows of Frozen Tempest last an extra 1.5 seconds against enemy Heroes.
Immortal Coil
Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 50% bonus healing.
Summon Sindragosa
Deals 230 (+4% per level) damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters and Structures for 20 seconds.
Shattered Armor
Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds.
Frostmourne Feeds
Increases the amount of Basic Attacks empowered by Frostmourne Hungers to 2.
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Radioactive2
Crippling Poison
Activate to make Valeera's next damaging Ability and subsequent Abilities within 4 seconds Slow targets by 20% for 4 seconds.

Activating Crippling Poison does not break Stealth.
Relentless Strikes
Reduces the Energy cost of Sinister Strike by 10.
Mutilate
Sinister Strike now hits with both blades, dealing 125% additional damage, but its range is reduced by 1.
Smoke Bomb
Create a cloud of smoke. While in the smoke, Valeera is Unrevealable, can pass through other units, and gains 60 Armor, reducing damage taken by 60%. Valeera can continue to attack and use abilities without being revealed. Lasts 5 seconds.

Using this Ability does not break Stealth.
Blind
Increase the duration of Cheap Shot's Blind by 2.5 seconds.
Seal Fate
Sinister Strike deals 50% additional damage and generates an additional Combo Point when used against Silenced, Rooted, or Stunned enemy Heroes.
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Romco12
Greater Polymorph
Passive: Increase Polymorph's range by 30%.

If Brightwing hits an enemy Hero with Arcane Flare's center within 2 seconds of being Polymorphed, then reduce Polymorph's cooldown by 7 seconds and gain 50 Mana.
Dream Shot
Increase Arcane Flare's range by 50%. Hitting a Hero with Arcane Flare's center reduces its cooldown to 2 seconds.
Sticky Flare
Enemy Heroes hit by Arcane Flare have their Movement Speed Slowed by 20% for 3 seconds. Increase the Slow to 40% if they are hit by the center portion.
Blink Heal
Teleport to a nearby ally. When teleporting to a Hero, heal them for 200 (+4% per level).

Stores up to 2 charges.
Safety Dust
Increase Pixie Dust's duration by 1 second. Soothing Mist and Blink Heal heal allies with an active Pixie Dust for 75% more.
Hush!
Enemy Heroes hit by the center of Arcane Flare are Silenced for 1 second and deal 25% less damage for 3 seconds.
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Takeno2
On The Prowl
Activate to gain 30 Rage over 8 seconds.

Passive: You heal for 8 (+4% per level) Health every second, increased by 2% per point of Rage.
Hogger's Joggers
While above 30 Rage, gain 10% increased Movement Speed and healing received.

When at or above 50 Rage, increase these bonuses to 15%.
Dense Blasting Powder
Instant detonations of Ez-Thro Dynamite creates an additional dynamite behind the Hero hit.

Hitting the bundle of Ez-Thro Dynamite with Staggering Blow breaks it into three sticks and launches them forward in an arc.
Shockwave
After 0.5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 335 (+4% per level) damage and are Stunned for 1.5 seconds. Enemies only hit by the shockwave take 230 (+4% per level) damage and are Stunned for 0.75 seconds.
Pummel
Enemies hit by Hogg Wild are Slowed by 10% for 2 seconds, stacking up to 5 times.

Heroes hit have their Spell Power reduced by 50% for 2 seconds.
Kablooie!
Instant Ez-Thro Dynamite detonations deal 50% more damage, reduce its cooldown by 1.5 seconds, and increase its Slow amount to 50%.

Passive: Increase Ez-Thro Dynamite's range by 25%.
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Takedowny
#ČasHrdinaOběť
1.00:49AbathurСирОгурецHoggerTakeno
2.00:55ArthasMontaxCZFenixMonstahkilla
3.01:39AbathurСирОгурецNazeeboMaleficent
4.03:12ValeeraRadioactiveAbathurСирОгурец
5.03:26FenixMonstahkillaArthasMontaxCZ
6.03:27ValeeraRadioactiveTassadarSamWincester
7.03:50ValeeraRadioactiveDiabloYuKanda
8.04:47AbathurСирОгурецArthasMontaxCZ
9.05:42HoggerTakenoFenixMonstahkilla
10.05:43ArthasMontaxCZTassadarSamWincester
11.05:57AbathurСирОгурецNazeeboMaleficent
12.06:32ArthasMontaxCZAnduinHexit
13.06:43ArthasMontaxCZDiabloYuKanda
14.07:01AbathurСирОгурецValeeraRadioactive
15.07:08HoggerTakenoTassadarSamWincester
16.07:28ArthasMontaxCZFenixMonstahkilla
17.07:44ArthasMontaxCZAnduinHexit
18.07:46ArthasMontaxCZDiabloYuKanda
19.07:55ArthasMontaxCZTassadarSamWincester
20.09:50DiabloYuKandaBrightwingRomco1
21.09:54AbathurСирОгурецArthasMontaxCZ
22.10:00AbathurСирОгурецNazeeboMaleficent
23.10:28AbathurСирОгурецHoggerTakeno
24.11:29ValeeraRadioactiveTassadarSamWincester
25.12:02ArthasMontaxCZDiabloYuKanda
26.12:33AbathurСирОгурецNazeeboMaleficent
27.12:40DiabloYuKandaArthasMontaxCZ