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Hanamura Temple7. dubna 2022 21:51

MódQuick match
Délka hry04:46

Hrdina / HráčVýhra14710131620SoloKillAssistsDeathsSiegeDamageHeroDamageHealingSelfHealingExp.Naživu
Caleban1
One-Two Punch
Reduce the cooldown of Melee by 1 second and it gains an additional charge.
Is That a Health Pack?!
Collecting a Regeneration Globe instantly heals Tracer for 10% of her maximum Health and reduces the cooldown of Healing Fountain by 15 seconds.

Drinking from a Healing Fountain instantly heals for 20% of Tracer's maximum Health.
Sleight of Hand
Reduces Reload time by 50%. This equals 20% more damage per second.
Quantum Spike
Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes.
Jumper
Passive: When Blink has no charges remaining, its cooldown refreshes 150% faster.

Casting Blink grants Tracer a Shield equal to 6.5% of her maximum Health for 3 seconds. This Shield stacks up to 3 times.
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Drakkan1
Force Armor
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges.

Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.
Triumvirate
If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 5 seconds and 40 Mana is refunded.
Zei's Vengeance
Increase Arcane Orb's damage increase for distance traveled by 30%. Additionally, reduce its cooldown by 1 second.
Disintegrate
Channel a powerful beam, dealing 480 (+5% per level) damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Glass Cannon
Increase Li-Ming's Spell Power by 20%, but decrease her maximum Health by 15%.
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MontaxCZ1
Increasing Clarity
Quest: Every time Sacred Sweep hits a Hero in the center, increase the center damage by 2, up to 50.

Reward: After hitting 25 Heroes, this center damage bonus is increased to 180.
Heavy Burden
Detainment Strike Slows enemy Heroes by 20% for 2.5 seconds. Slow amount and duration doubled on enemies it Stuns.

Passive: Increase Detainment Strikes' Stun duration by 0.25 seconds.
Glimmer of Hope
Collecting a Regeneration Globe reduces the cost of Auriel's next Ray of Heaven by 75%.
Resurrect
Channel on the spirit of a dead ally for 1 second. After a 5 second delay, they are brought back to life with 100% of their maximum Health at the location where they died.

Auriel can use this ability while dead to resurrect herself.
Blinding Flash
Enemies hit by the center area of Sacred Sweep are blinded for 2 seconds.
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Neznamy1
Zealous Glare
Shield Glare gains 1 additional charge, and deals 75% more damage.
Subdue
Hitting 2 or more Heroes at the same time with Punish increases the Slow to 80% and the Slow amount does not decay.

Quest: Hit 4 or more Heroes at the same time with Punish.

Reward: Punish always Slows by 80%.
Conviction
Gain 10% Movement Speed, increased to 20% while Condemn is charging up.
Blessed Shield
Deal 114 (+4% per level) damage and Stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing 57 (+4% per level) damage and Stunning them for 0.75 seconds.
Blessed Hammer
Activate to create 2 hammers that spiral outward from Johanna, dealing 74 (+4% per level) damage to enemies hit. Damaging enemies with Basic Abilities reduce the cooldown of this Ability by 2 seconds.

Passive: Every 3rd Basic Attack against enemy Heroes releases a hammer.
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Takeno1
Full Metal
D.Va's Mech gains 10% increased Health and its Fusion Cannons heal for 16% of the damage dealt to enemies in its bonus area.
Rush-down
Boosters deals an additional 2% of maximum Health as damage to Heroes and heals D.Va's Mech for the damage dealt. Boosters deals 50% increased damage to non-Heroic enemies.
Hit the Nitrous
The initial speed bonus of Boosters is increased to 300%, then decays to normal boost speed over 0.5 seconds. During this time, Boosters Stuns for 0.5 seconds.
Bunny Hop
D.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 70 (+4% per level) damage in a large area. Every 4th consecutive hit on a Hero deals 100% more damage and Stuns them for 0.5 seconds.

Lasts for 4 seconds.

Requires Mech Mode.
Pew! Pew! Pew!
Pilot Mode: Instead of a single shot, Big Shot fires 3 shots over 0.5 seconds. Each shot deals 75% damage.
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Aitana2
Widowmakers
Enemies hit by Corpse Spiders' jar are Slowed by 25% for 1 second.

Reward: After Corpse Spiders attack Heroes 100 times, their attack damage is increased by 25% and their duration is increased by 1 second.
Blood Ritual
If an enemy dies while poisoned by Voodoo Ritual, restore 2% of Nazeebo's maximum Health and Mana.

Passive: Takedowns grant 3 stacks of Voodoo Ritual.
Dead Rush
Zombie Wall deals 100% more damage. When it expires up to 5 remaining Zombies uproot and attack nearby enemies for 3 seconds.
Gargantuan
Summon a Gargantuan to guard an area for 20 seconds. Deals 100 (+4% per level) damage when summoned, attacks for 140 (+4% per level) damage, and can be ordered to stomp nearby enemies. The Gargantuan's Stomp deals 140 (+4% per level) damage and Slows by 30% for 2 seconds.
Ice Block
Activate to place yourself in Stasis and gain Invulnerability for 3 seconds.
Ring of Poison
Zombie Wall lasts 1 second longer, and the center is filled with poison that deals a total of 319 (+4% per level) damage over 4 seconds. This damage starts small and increases over the duration.
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Chisame2
Creed of the Hunter
Quest: Every 50 Basic Attacks against Heroes increases Hatred's damage bonus per stack by 1%, up to 6%.

Gambit: Gain 25% bonus Attack Speed. Every death reduces this bonus by 5%.
Death Dealer
Increase Vaults Basic Attack damage bonus from 6% to 15% per stack of Hatred. If this attack kills its victim within 1.5 seconds, the Mana cost and cooldown of Vault are refunded.

Passive: Reduce the cooldown of Vault by 5 seconds.
Hot Pursuit
Increase the Movement Speed bonus of each stack of Hatred to 2%.
Strafe
Rapidly attack enemies within 10 range for 60 (+4% per level) damage per hit, prioritizing Heroes over Minions. Valla is able to move and use Vault while strafing. Lasts for 4 seconds.
Tempered by Discipline
Basic Attacks heal for 10% of the damage dealt, increased by 2% per Hatred stack.
Manticore
Every 3rd Basic Attack against the same Hero deals an additional 5% of their maximum Health as damage.
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Fluffy2
Calloused Hide
While under 60% maximum Health, Cho gains 15% increased Movement Speed and healing received.
Seared Flesh
Each consecutive Basic Attack to enemy Heroes deals 20% more damage, to a maximum of 60% damage. This bonus lasts 5 seconds or until a non-Heroic enemy is attacked.
Enraged Regeneration
Each time Cho hits an enemy Hero with an Ability or Basic Attack, he heals for 60 (+4% per level) over 3 seconds. Enemy Heroes hit by Gall's Dread Orb receive 35% less healing for 2 seconds.
Hammer of Twilight
Activate to swing the Hammer of Twilight, dealing 150 (+4.5% per level) damage, pushing enemies away, and Stunning them for 0.75 seconds.

Passive: Cho's Basic Attacks deal 25% increased damage.
Molten Block
Activate to enter Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies for 92 (+4% per level) damage per second.
Frenzied Fists
Gain 75% Attack Speed for 5 seconds after using Surging Fist.
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Nucleon2
Taskmaster
Every time Cho is hit by a Hero Basic Attack, reduce the cooldown of Shove by 1 second.
Rising Dread
Each bounce of Dread Orb increases its radius by 25% and damage by 15%. Activate Dread Orb before the second bounce ends to reverse the direction of the third bounce.
Ogre Rampage
Increase the damage bonus of Ogre Rage by 5%. Each time Gall damages an enemy Hero this bonus increases by 1% for 4 seconds, up to an additional 10% bonus damage.
Twisting Nether
After 1 second, nearby enemies are slowed by 50% while Gall channels, up to 5 seconds. Activate to deal 353 (+5% per level) damage.
Twilight Nova
After the first bounce of Dread Orb, 2 extra bombs bounce to the sides once.
Leaden Orb
Dread Orb Stuns enemy Heroes for 0.75 seconds.
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Tima2k2
Life Support
During the first 2 seconds of Energy regeneration, Healing Beam regenerates 100% more Energy.

Passive: Increase your maximum Energy by 10.
Trauma Trigger
Taking damage while below 40% Health grants 40 Armor for 3 seconds. This effect has a 30 second cooldown.

Passive: Increase the healing provided by Caduceus Reactor from 2% to 4% of Lt. Morales's maximum Health per second.
Medi-Drone
Allies with Safeguard receive 75% of the healing done by Healing Beam on another ally.
Stim Drone
Grant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds.
System Shock
Heroes hit by Displacement Grenade deal 30% less damage for 3 seconds.
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Takedowny
#ČasHrdinaOběť
1.02:48Lt. MoralesTima2kAurielMontaxCZ
2.05:07TracerCalebanVallaChisame
3.05:08VallaChisameTracerCaleban
4.07:15Lt. MoralesTima2kJohannaNeznamy
5.07:15Lt. MoralesTima2kAurielMontaxCZ
6.07:40D.VaTakenoVallaChisame
7.08:30D.VaTakenoVallaChisame
8.08:48Lt. MoralesTima2kTracerCaleban
9.09:15Lt. MoralesTima2kAurielMontaxCZ
10.09:19Lt. MoralesTima2kTracerCaleban
11.09:42Lt. MoralesTima2kLi-MingDrakkan
12.10:05Lt. MoralesTima2kD.VaTakeno
13.10:13Lt. MoralesTima2kTracerCaleban
14.10:32Lt. MoralesTima2kJohannaNeznamy
15.10:36Lt. MoralesTima2kAurielMontaxCZ
16.11:36Lt. MoralesTima2kJohannaNeznamy
17.11:39Lt. MoralesTima2kAurielMontaxCZ
18.12:00Lt. MoralesTima2kLi-MingDrakkan