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Alterac Pass7. července 2022 22:50

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Hrdina / HráčVýhra14710131620SoloKillAssistsDeathsSiegeDamageHeroDamageHealingSelfHealingExp.Naživu
Caleban1
Thunderstroke
Increase the damage of Lightning Fury by 15.

Quest: Lightning Fury's damage is increased by 1.5 every time it hits a Hero.
Inner Light
Activate to heal for 25% of your maximum Health over 5 seconds. Enemy Heroes hit with Lightning Fury lower the cooldown of this ability by 10 seconds.
Surge of Light
After taking 650 (+4% per level) damage with Avoidance active, Cassia can activate Avoidance to deal 220 (+4% per level) damage to enemies around her.
Valkyrie
Summon a Valkyrie that rushes to Cassia after 0.75 seconds, pulling the first enemy Hero hit, dealing 225 (+4% per level) damage and Stunning them for 0.5 seconds at the end of her path. The Valkyrie knocks back all other enemy Heroes in her way.
War Traveler
Gain 5% Movement Speed. While Avoidance is fully charged, gain an additional 10% Movement Speed and Mounting is instant.
Power Strike
Lightning Fury pierces but only splits on Heroes. Enemy Heroes hit reduce its cooldown by 1 second and become marked for 15 seconds. Upon reaching 3 marks, remove them and cast a Blinding Light at their feet.
Imprisoning Light
Upon impaling an enemy Hero, they are Blinded for 5 seconds and Cassia's Valkyrie creates a wave of light that deals 200 (+4% per level) damage to nearby enemies. This wave Silences and Roots them for 3 seconds.
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Drakkan1
Force Armor
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges.

Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.
Triumvirate
If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 5 seconds and 40 Mana is refunded.
Zei's Vengeance
Increase Arcane Orb's damage increase for distance traveled by 30%. Additionally, reduce its cooldown by 1 second.
Disintegrate
Channel a powerful beam, dealing 480 (+5% per level) damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Glass Cannon
Increase Li-Ming's Spell Power by 20%, but decrease her maximum Health by 15%.
Arcane Orbit
Arcane Orb travels 25% farther, increasing its maximum distance damage bonus from 270 (+3% per level) to 371 (+3% per level).
Archon: Pure Power
Activate to enter Archon form, allowing Li-Ming to repeatedly use Disintegrate, but be unable to cast other Abilities.
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Mystule1
Searing Light
Ray of Heaven also deals damage to enemies in the area equal to 30% of the energy consumed.
Repeated Offense
Enemies hit by Detainment Strike are knocked back 25% farther.

Quest: Every time Detainment Strike stuns a Hero, increase the stun damage by 10, up to 60.

Reward: After stunning 6 Heroes, increase this damage bonus to 250.
Empathic Link
Auriel stores 25% of damage taken by allies with Bestow Hope.
Resurrect
Channel on the spirit of a dead ally for 1 second. After a 5 second delay, they are brought back to life with 100% of their maximum Health at the location where they died.

Auriel can use this ability while dead to resurrect herself.
Converging Force
Enemies hit by the outer area are pushed slightly toward the center.
Reservoir of Hope
Quest: Each maximum energy Ray of Heaven Auriel casts increases the maximum amount of energy that can be stored by 75.
Light Speed
Resurrected allies gain 200% increased Movement Speed, decaying over 4 seconds.

While a resurrected ally remains alive, Resurrect's next cooldown recharges 100% faster.
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Neznamy1
Feast on Fear
Stunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 10% of his maximum Health over 3 seconds.
Life Leech
Diablo gains 1 Soul and heals for 1.75% of his maximum Health when Basic Attacking an enemy Hero. While at 100 Souls, increase this healing to 3.5% of his maximum Health.
Malevolence
Basic Abilities cause Diablo's next Basic Attack within 6 seconds to deal an additional 100 (+4% per level) Spell Damage. Stores up to 2 charges.
Apocalypse
Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and Stunning them for 1.75 seconds.
Devastating Charge
Increase Shadow Charge's terrain collision damage by 50%.

Quest: Hit an enemy Hero against terrain 5 times.

Reward: Hitting enemy Heroes against terrain reduces their Armor by 20 for 4 seconds.
Domination
Casting Overpower resets the cooldown of Shadow Charge.
Hellgate
Teleport and place a demonic rune at target location. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and stunning enemies for 1.75 seconds.
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ElvisTheking2
Colossal Totem
Reactivate Earthbind Totem to move an existing totem to a new location. This can be used once per cast.

Passive: Increase Earthbind Totem's area and duration by 50%, and Health by 25%.
Electric Charge
The bearer of Lightning Shield Heals for 20% of the damage it deals to enemy Heroes, doubled if the bearer is Rehgar.

While Lightning Shield is damaging an enemy, its bearer gains 10% increased Movement Speed.
Grounded Totem
Enemy Heroes in Earthbind Totem's area also have their Attack Speed Slowed by 25% and their Spell Power reduced by 15%.

Passive: Increase Earthbind Totem's range by 50%.
Ancestral Healing
After 1 second, heal an allied Hero for 1180 (+4% per level) Health.
Tidal Waves
Reduces Chain Heal's cooldown by 1 second for each Hero healed, and reduces its Mana cost from 60 to 40.
Earthgrasp Totem
When Earthbind Totem is first cast, it deals 115 (+4% per level) damage and Slows nearby enemies by 90% for 1 second.
Pit Fighter
Gain 10% increased Attack Damage and 3 Spell Power. Each nearby ally Hero grants an additional stack of this effect, up to 5 stacks.

While at 2 or more stacks, Purge's cooldown refreshes 50% faster.
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Ephemeral2
Sentinel Wisp
After remaining in a bush for 5 seconds, Wisp's vision radius is increased by 200% and reveals the surrounding area.
Blossom Swell
Increases Noxious Blossom's range by 25% and its radius by 20%.

Blossom Swell applies 2 stacks of Nature's Toxin to enemies hit.
Choking Pollen
Noxious Blossom deals 100% more damage to enemies afflicted by Nature's Toxin, increased to 175% against enemies with 3 stacks.
Leaping Strike
Leap over an enemy, Slowing them by 80% for 0.35 seconds and dealing 271 (+4% per level) damage.

Stores up to 2 charges.
Abolish Magic
Target an ally to remove all damage over time and disabling effects from them and Lunara. For 2 seconds after, the duration of disabling effects is reduced by 50%.
Accelerated Contamination
Reduce the Mana cost of Noxious Blossom from 60 to 40.

While at least 1 enemy Hero is afflicted with Nature's Toxin, Noxious Blossom's cooldown recharges 75% faster.
Intensifying Toxin
At 3 stacks, Nature's Toxin deals 40% more damage.
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Malavorn2
Shifting Meteor
Each time an enemy is hit by the same Living Meteor, they take 6% increased damage from it.

Quest: Hit 75 Heroes with Living Meteor.

Reward: After hitting 75 Heroes with Living Meteor, its duration is increased to 2.25 seconds, and it can be reactivated to change its direction once per use.
Fire Ward
When Living Meteor hits an enemy Hero, gain a charge of Spell Armor, reducing damage from the next enemy ability by 50%.

Stores up to 2 charges.
Molten Power
If Living Meteor hits enemy Heroes at least 5 times, reduce its cooldown by 7 seconds, and refund 30 Mana.
Sulfuras Smash
Hurl Sulfuras at the target area, landing after 0.75 seconds, dealing 250 (+4% per level) damage. Enemies in the center take 594 (+4% per level) damage instead and are Stunned for 0.5 seconds.
Cauterize Wounds
Empower Sulfuras heals for an additional 45% of damage dealt to Heroes over 2 seconds.
Meteor Bomb
Living Meteor explodes at the end of its path, dealing 220 (+4% per level) damage. Enemies at its center take 30% increased damage.
Submerge
Ragnaros submerges below, entering Stasis and healing for 600 (+4% per level) Health over 3 seconds.
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miksipoika992
Static Charge
Quest: Heroes hit by Shock Ray permanently increases its damage by 5 and grants 33% Resonance Beam charge.

Maximum of 200 bonus damage.
Plasma Shield
While Resonance Beam is fully charged, gain a Shield equal to 3% of max Health every second, stacking up to 12%.
Beam Alignment
While Resonance Beam is fully charged, Shock Ray's cooldown refreshes 100% faster and its Slow duration is increased to 4 seconds.

Passive: Reduce the Mana cost of Shock Ray from 55 to 40.
Archon
Tassadar transforms into an Archon, gaining a Shield equal to 25% of his maximum Health and empowering Resonance Beam. Lasts for 12 seconds.

Resonance Beam: Deals 140 (+4% per level) damage to the target and splashes 70 (+4% per level) damage to nearby enemies. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active.
Oracle
Passive: While stationary, gain 30 Spell Armor for 0.75 seconds and restore 12 (+4% per level) Health a second.

Activate to Channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map.
Thermal Lance
Shock Ray deals an additional 8% of maximum Health as damage to the first Hero it hits.
Force Barrier
Increase the duration of Force Wall by 0.5 seconds, its range by 50%, and reduce its cooldown by 10 seconds.
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OmRaK2
Prog Rock
Quest: Gathering a Regeneration Globe permanently increases the healing per second of Guitar Solo by 5, to a maximum of 100

Reward: After gathering 20 Regeneration Globes, Guitar Solo also heals nearby allied Heroes for 50 (+4% per level) Health every second while it is active.
Speed Metal
Using a Basic or Heroic ability also gives nearby allied Heroes 20% Movement Speed for 2.5 seconds.
Pinball Wizard
Face Melt does 300% more damage to enemies recently affected by Powerslide.
Mosh Pit
After 0.75 seconds, channel to stun nearby enemies for 4 seconds.
Face Smelt
Face Melt slows enemies by 50% fading over 2 seconds.
Aggressive Shredding
E.T.C.'s Basic Attacks reduce the cooldown of Guitar Solo by 0.75 seconds.
Storm Shield
Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.
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