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Battlefield of Eternity2. května 2022 21:41

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Hrdina / HráčVýhra14710131620SoloKillAssistsDeathsSiegeDamageHeroDamageHealingSelfHealingExp.Naživu
dom11
Pandemic
Quest: Hit Heroes with Plague of Toads.

Reward: After hitting 35 Heroes with Plague of Toads, it spawns 2 additional toads.

Reward: After hitting 70 Heroes with Plague of Toads, it reduces the damage Heroes deal by 5%, stacking up to 25%.
Big Voodoo
Increases the Health and Mana bonuses from Voodoo Ritual by 100%.
Toads of Hugeness
Increase the damage and explosion radius of Plague of Toads by 25% after each hop, up to a maximum of 100%.
Ravenous Spirit
Channel a Ravenous Spirit that deals 230 (+4% per level) damage per second. Cannot move while channeling. Lasts for 8 seconds.
Guardian Toads
Hitting an enemy Hero with Plague of Toads grants 30 Armor for 3 seconds, stacking up to 6 seconds.
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mapo1
Puncturing Arrow
Increase the number of Hungering Arrow bounces by 1.

Quest: Hitting an enemy Hero with the initial impact of Hungering Arrow refunds 40 Mana and permanently increases the damage of its initial impact by 6.
Repeating Arrow
Vault no longer has a Mana cost. Casting Vault resets the cooldown of Hungering Arrow.
Monster Hunter
Hungering Arrow deals 150% additional damage to Minions, Mercenaries, and Monsters.
Rain of Vengeance
Launch a wave of Shadow Beasts that deals 250 (+4% per level) damage and Stuns enemies in the target area for 0.5 seconds.

Stores up to 2 charges.
Siphoning Arrows
Hitting a Hero with Hungering Arrow heals Valla for 4% of her maximum Health, and Multishot heals for 2%.
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Player1
Overpower
When Parry blocks a Hero's Basic Attack, Heroic Strike's cooldown is refreshed and the next one does 40% more damage.
Colossus Smash
Smash a target enemy, dealing 185 (+4% per level) damage and lowering their Armor by 25 for 3 seconds, causing them to take 25% increased damage.

Passive: Base Attack Damage increased by 100%. Passive: Maximum Health and Health Regeneration reduced by 10%.
Victory Rush
Every 30 seconds, Varian's next Basic Attack will heal him for 350 (+4% per level) Health. When a nearby enemy Minion or Monster dies, the cooldown is reduced by 10 seconds.
Warbringer
Reduce Charge's cooldown by 8 seconds and Mana cost from 45 to 22. Additionally, Charge can be cast on allied Heroes.
Shattering Throw
Activate to throw a sword at a target Hero that deals 50 (+4% per level) damage, and up to 1400 (+4% per level) bonus damage to their Shields.

Passive: Basic Attacks against Heroes deal up to 200% bonus Physical Damage to Shields.
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strom1
Feast on Fear
Stunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 10% of his maximum Health over 3 seconds.
Life Leech
Diablo gains 1 Soul and heals for 1.75% of his maximum Health when Basic Attacking an enemy Hero. While at 100 Souls, increase this healing to 3.5% of his maximum Health.
Diabolical Momentum
When Diablo's Basic Attacks damage enemies, reduce the cooldown of Shadow Charge and Overpower by 1.5 seconds.
Apocalypse
Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds the rune explodes dealing 137 (+4% per level) damage and Stunning them for 1.75 seconds.
Cruelty
Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 7 seconds, up to 100%.
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WakilL1
Vengeful Roots
Entangling Roots spawns a Treant that deals 58 damage per second and lasts 10 seconds.

Repeatable Quest: Hitting enemy Heroes with Entangling Roots permanently increases the Treant's Basic Attack damage by 7.
Celestial Alignment
Increase Moonfire's reveal duration by 3 seconds. Malfurion's Basic Attacks against Heroes revealed by Moonfire deal 85% more damage.
Tenacious Roots
Increase the Root duration of Entangling Roots by 25%. When Malfurion is Stunned, the cooldown of Entangling Roots is instantly reset. This can only occur every 10 seconds.
Twilight Dream
After 0.5 seconds, deal 310 (+4% per level) damage in a large area around Malfurion, Silencing enemies making them unable to use Abilities for 3 seconds.
Revitalize
Using Innervate also grants Malfurion 15% of his max Mana and causes his Basic Ability cooldowns to refresh 50% faster for 5 seconds.
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AtomicFalcon2
Unyielding Power
Quest: Hit Heroes with Skull Missile.

Reward: After hitting 20 Heroes, increase Skull Missile's damage by 100.

Reward: After hitting 40 Heroes, Skull Missile gains an additional charge.
Hateful Mending
Skull Missile grants 10 Mana and heals Mephisto for 70% of the damage it deals to Heroes.
Frost Storm
While Shade of Mephisto is active, enemies who are hit by Lightning Nova are Slowed by 15% for 1 second and the Slow from Skull Missile is increased to 50%.
Durance of Hate
After 1 second, unleash a wave of evil spirits that Root the first enemy Hero hit for 2.5 seconds and deal 250 (+4% per level) damage to them over the same duration.

Durance of Hate spreads outwards from its initial target, Rooting and damaging additional nearby enemy Heroes.
Abhorred Skull
Hitting a Hero with Skull Missile grants 25% Spell Power for 6 seconds. Skull Missile deals 40% more damage to Heroes under 50% Health.
Lightning Reaction
Skull Missile explodes on contact with Lightning Nova, dealing 138 (+4% per level) damage to nearby enemies.
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bdsmlover692
Zealous Glare
Shield Glare gains 1 additional charge, and deals 75% more damage.
Hold Your Ground
Increases Iron Skin's Shield by 40% and its cooldown is reduced by 2 seconds.
Conviction
Gain 10% Movement Speed, increased to 20% while Condemn is charging up.
Falling Sword
Johanna leaps into the air for 2 seconds and she can steer the landing location by moving. While in the air, allies below Johanna are Unstoppable. Upon landing enemies hit take 225 (+4% per level) damage and are Stunned for 0.25 seconds.
Blessed Hammer
Activate to create 2 hammers that spiral outward from Johanna, dealing 74 (+4% per level) damage to enemies hit. Damaging enemies with Basic Abilities reduce the cooldown of this Ability by 2 seconds.

Passive: Every 3rd Basic Attack against enemy Heroes releases a hammer.
Holy Renewal
Hitting enemy Heroes with Shield Glare reduce its cooldown by 1.5 seconds and heals for 5% of Johanna's maximum Health.
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PanWalduxD2
Protector Of Aiur
Quest: Basic Attacks against enemy Heroes increase Artanis's Attack damage by 0.1%.

Takedowns grant 1% bonus damage.
Shield Surge
Increases Shield Overload's Shields by 80% while below 25% Health.
Final Cut
After using an Ability, your next Basic Attack within 6 seconds deals 40% additional damage. While under 25% Health, this damage bonus is increased to 60%.
Suppression Pulse
Fire a large area pulse from the Spear of Adun, dealing 114 (+4% per level) damage and Blinding enemies for 4 seconds. Unlimited range.
Triple Strike
Increases Twin Blades's number of Basic Attacks to 3, but increase its cooldown by 1 second.
Titan Killer
Basic Attacks against Heroes deal bonus damage equal to 0.5% of the target's maximum Health in damage, increased to 1.5% when empowered by Twin Blades.
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ViirusHunter2
Transcendence
Every 3rd Basic Attack heals the lowest nearby allied Hero for 104 (+4% per level) and gives 25% increased Move Speed for 2.5 seconds.
Spirit Ally
Place a Spirit Ally that heals allied Heroes in a large area around it for 2% of their maximum Health every second. Has 150 (+4% per level) Health and lasts 10 seconds. Kharazim can Radiant Dash to Spirit Allies.
Blinding Speed
Decreases Radiant Dash's cooldown by 2 seconds and increases the maximum number of charges by 1.
Seven-Sided Strike
Become Invulnerable and strike 7 times over 2 seconds. Each strike hits the highest Health nearby Hero for 7% of their maximum Health.
Sixth Sense
While Stunned or Rooted, gain 75 Physical Armor against Hero Basic Attacks for 4 seconds, reducing their damage by 75%.
Way of the Hundred Fists
Radiant Dashing to an enemy launches a rapid volley of 6 Basic Attacks dealing 45% damage each.
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VirusPhantom2
Exterminator
Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active.

Passive: Inspire does not expire on friendly Minions and Mercenaries.
Behemoth Armor
Gain 200 bonus maximum Health.

Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health.
Unstable Compound
Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds.
Hyperion
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage.
Give Me More!
Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
Rallying Cry
Increase the Attack Speed bonus of Inspire by 20%.

Passive: After every 12 Basic Attacks, cast Inspire for free.
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Takedowny
#ČasHrdinaOběť
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